A fish called Revenge by Tiago Ling Alexandre
A small fish returns home to make justice with his own hands!
| Web | http://coffeegames.com.br/LD26/ |
| Source | http://coffeegames.com.br/LD26/source/LD26.zip |
| Web (Mirror - Might be faster to load) | https://dl.dropboxusercontent.com/u/18504814/index.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=10988 |
Ratings
| Coolness | 97% | 2 |
| Overall | 2.59 | 1116 |
| Audio | 1.96 | 955 |
| Fun | 2.47 | 1005 |
| Graphics | 2.69 | 821 |
| Humor | 2.74 | 258 |
| Innovation | 1.91 | 1282 |
| Mood | 2.41 | 997 |
| Theme | 2.28 | 1322 |
I like the intro :)
Btw it's a cool game :)
The red fish is damn hard :) got to him 2 times and got totally crushed by it both times.
Also: solid gameplay and graphics. Great job!
Good stuff x
Anyone got to make the boss flee the first time? Each time you make it run away, you'll unlock a new skill, making the game a little easier.
The music, i couldn't find an automated solution to make this easier, but yes, i also miss it. After the end of the compo i found this little program, which seems to be great: http://musescore.org/
the intro is fun
Really liked the satirical introduction, very intense. The game felt over all simple, the sprite drawings were basic and as others have mentioned I think could have benefited from some animation. Due to the flixel (or whatever the haxe port of flixel is called) "nokia" font, I was under the impression that the game would have a 2:1 pixel ratio on all the graphics accordingly and was quite surprised once the game play started. I really liked the squid sprites.
The movement felt very responsive, though I'm not sure a real fish would control so well, it did feel smooth and rather fun to control which is obviously more favorable than realistic fish-physics.
I also found on some parts of the level I was able to swim off of the edge, at this point I was no longer on screen as the camera locked to the edge of the level, so I just swam back, but I thought i'd mention it in case you hadn't caught the bug.
The combat against the squids felt good. You could easily avoid running into them if you focused, but in haste while being followed by the red fellow it was often easy to ram right into the squids while trying to get close enough to attack them.
I was unfortunately unable to beat the game. Even after a few goes I got no where near close to taking out the red fish, this fact, combined with the treasure-hunt to find him each time lead me to giving up on completing it.
Nice intro and nice chiken art =P
Couple of things I stumbled on during my playthrough:
I find it a tad hard to keep up distance. The attack range is not that great. On top of that when I stop going forward it continues to go on for a bit. That usually leads to several unintentional damage to my green bar :(
I managed to get out of the game area as well, just like one could do in Super Mario Bros 1 to reach the warp zone!
I almost couldn't read the intro lines, cuz it's really fast. I bitched a little about getting hurt on red blinking squids, after all, they should be dead already...
With some ambient music, a contained area (blocking the fish to get out of the play area) and some variation on the enemies/boss, it could became a good game!
Would be nice if the squids increased you overall healthbar.
@Kilian, that's a very nice idea! Definitely gonna implement it!
Found it a little unfair that the squid seem to be able to move through the geometry though.
Was getting hurt a little too much at first but got the hang of it, but man is that red fish hard!
The swiming physics needs a little tweaking and gameplay still lacks of something like different enemys, more attacks or something.
Keep it up :)