Ping by Cybearg
Video (for those who can't play): http://www.youtube.com/watch?v=4o2WSCxtwIk
Play as a little bat named Ping. Guide her through dark caves using echolocation, finding tasty bugs and avoiding dangerous owls and painful crashes.
The game will require an Atari 2600 emulator like Stella to work.
EDIT: Try JavAtari (link above) to play the ROM online rather than having to download Stella.
Press spacebar to use echolocation and move using the arrow keys. Using echolocation costs 25 points. Points can be gained by making progress to the right and by eating bugs. Avoid owls and walls or you will lose a life. Try to navigate using as few echolocation pings as possible in order to maximize score.
Play as a little bat named Ping. Guide her through dark caves using echolocation, finding tasty bugs and avoiding dangerous owls and painful crashes.
The game will require an Atari 2600 emulator like Stella to work.
EDIT: Try JavAtari (link above) to play the ROM online rather than having to download Stella.
Press spacebar to use echolocation and move using the arrow keys. Using echolocation costs 25 points. Points can be gained by making progress to the right and by eating bugs. Avoid owls and walls or you will lose a life. Try to navigate using as few echolocation pings as possible in order to maximize score.
Ratings
| Coolness | 100% | 1 |
| Overall | 3.62 | 176 |
| Audio | 2.66 | 588 |
| Fun | 3.61 | 109 |
| Graphics | 3.10 | 504 |
| Humor | 2.44 | 419 |
| Innovation | 3.63 | 185 |
| Mood | 3.47 | 158 |
| Theme | 4.14 | 77 |
either way, this is a pretty fun game. I found myself constantly using ping and not really getting any score.
Also sometimes when I ping, the bird moves forward. Is this by design?
Nope, that's someone else, though I did program this FOR the Atari. I don't know how you'd program ON an Atari 2600. Maybe using an Atari 800 computer? That wasn't me, though.
By the bird, I assume you mean the owls and not the player (since you're playing as a bat). In either case, no, the ping isn't programmed to move anything. Perhaps it looks tricky because the owls, bugs, etc. all move in the dark and you can only see them with a ping.
Sadly, I wasn't aware of it when I made this post.
@Filth and Money: Try the mirrored link. I had someone else say they couldn't download any file called "ping" for whatever reason, so I put the bin in a zip. Maybe it'll work better.
@danblack: Setting the player back to the start of the level is kind of arbitrary, since the levels are randomized from a set of 16 + a random roll for spawns, so putting them back is the same as letting them continue on, except for their inability to gain further points (which, in your case, don't matter anyway). Plus I worry that it would be too frustrating.
I had considered allowing only a certain number of pings per screen but rejected it because I was afraid that the player being stuck in the dark with no pings left would be a dick move on my part. Still, it may be something worth trying out in a future revision of the ROM. Perhaps give points for how many pings the player has remaining once they reach the end of the stage, rather than basing them on their progress? I like the idea.
As for limiting pings I wouldn't worry about stranding a player in the dark. Maybe you could band the levels. 3 stars if you use < 3 pings, 2 stars for < 5, 1 star for < 7. So there is a limit but a pretty easy one and still an incentive to use less.
I hope you take the concept further. It really nice already and got loads of potential.
I then installed a java7 plugin to use the website you mentioned, and I got this: http://i.imgur.com/LfIdX00.png
*Sigh* Perhaps you can post a video? That'd be super cool.
Here is a video briefly showing some gameplay: http://www.youtube.com/watch?v=4o2WSCxtwIk
@danblack It's certainly something I'll consider. Your star rating idea would probably need to be converted into a score since the nice thing about a score is that is can be easily quantified. If I get three stars on one room, two on another, and three on the next one, how exactly can the cumulative progress be saved? Displaying all those stars on screen in some kind of star-based total score is not practical on the Atari 2600, sadly.
As for the randomized levels, I'm pleased that you weren't able to notice that they were looping. Yes, progress would be nice, and maybe that can be done in a later version. For now, though, I had limited time and limited space (4kilobytes). The ROM is filled up to within 40 bytes of the 4kb limit, so there will need to be some reworking in order to build it so that more can fit in.
It is awesome that you made this. It's also actually a pretty good game. I feel like any other comments I might have about it would be pointless.
@nintendoeats I had some great tools with the vBb IDE for batari basic (http://atariage.com/forums/topic/123849-visual-bb-1-0-a-new-ide-for-batari-basic/) that allowed me to create the maps in a quick, point-and-click program, rather than typing them out one bit at a time.
Thanks to all for the kind words! I'm glad that folks are enjoying my humble contribution. :)
Hands down, one of my favourite games of this LD! :D
Now, maybe you could contact the guys from RGCD to make some physical copies of this game? :) If you do, save one for me!
Congratulations! :)
So bad there's no PM system (or I don't know how to use it) but you leaved a comment on this game : http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=15080
You told that controls are clumsy and unintuitive, can you explain why you feel that ? Because I simply coded the movement following a grid like on most of puzzle games, up to go up, right to go right and so on. You're not the first commenting this way and I'd like to understand what's really the problem to improve it.
On top of that, it is actually a really cool game concept and well executed at all levels.
Amazing.
(and its not awkward to answer to people) =OP
One of the best LD games I've played of late. Give it a try, peeps.
The game has many screens, the pacing is very nice and the difficulty curve is not steep (i lost my first life only after 10-15 screens). The fact it is a rom for Atari make this game as minimalist as it can be!
Overall, a very fun and enjoyable experience, awesome work! Congratulations!
I'm really impressed. It works, it's playable. I did have an input issue with the Java emulator but it was clearly not YOUR issue.
Really excited about your dev journal too -- I spent most of LD dealing with technical issues too, but you made a point of posting progress. Fascinating read, much appreciated.
Haha, it's cool that my little bit of self-promotion paid off there. Thanks!
It's actually an Atari ROM!!!!