{"author_link":"\/author\/ryebread761\/","author_name":"ryebread761","author_uid":"14147","comments":[{"author_name":"syawqy","author_uid":"15312","time":"Apr 29, 2013 @ 6:09am","epoch":1367215440,"text":"need proper ending, like final boss or something"},{"author_name":"Overv","author_uid":"12692","time":"Apr 29, 2013 @ 3:38pm","epoch":1367249580,"text":"A bit too simple."},{"author_name":"invaderJim","author_uid":"2117","time":"Apr 29, 2013 @ 6:21pm","epoch":1367259360,"text":"+1000 for epic potato."},{"author_name":"FenrisWolf","author_uid":"783","time":"Apr 29, 2013 @ 6:21pm","epoch":1367259360,"text":"Cool game, I thought the music was a little repetitive, though. Would've liked to see a little more depth (upgrades, levels, etc.) in the game too. Perhaps in a later release?"},{"author_name":"Farfin","author_uid":"4268","time":"Apr 29, 2013 @ 6:22pm","epoch":1367259420,"text":"Some way of knowing how many hits the &quot;bigger&quot; enemies needed to be killed would be good or at least some visual confirmation on hurting them. Controls were interesting Nice attempt!"},{"author_name":"invaderJim","author_uid":"2117","time":"Apr 29, 2013 @ 6:22pm","epoch":1367259420,"text":"Great job. Starts out simple then gets tough quick."},{"author_name":"puttputt","author_uid":"22072","time":"Apr 29, 2013 @ 6:22pm","epoch":1367259420,"text":"Very simple. Interesting take on &quot;space invaders&quot;"},{"author_name":"lody","author_uid":"22580","time":"Apr 29, 2013 @ 6:24pm","epoch":1367259540,"text":"Goes from 1 at a time to a hoard in seconds flat!"},{"author_name":"Merkoth","author_uid":"22272","time":"Apr 29, 2013 @ 6:26pm","epoch":1367259660,"text":"Simple, but it's a nice concept. I liked it :)"},{"author_name":"scriptorum","author_uid":"17811","time":"Apr 29, 2013 @ 7:38pm","epoch":1367263980,"text":"This goes from very simple for a minute to OMG BLOW THE FAILSAFE!! in a few seconds. For greater difficulty, I'd suggest taking a life for accidentally shooting the box, and a firing delay or recharge cap. Also later enemies should take a less predictable path to the box. Maybe give each type of monster a different type of attack vector."},{"author_name":"multitude","author_uid":"21762","time":"May 1, 2013 @ 12:25am","epoch":1367367600,"text":"this is a nice attempt, but could use some more variation"},{"author_name":"Komradus","author_uid":"11076","time":"May 1, 2013 @ 2:29am","epoch":1367375040,"text":"That was good, I enjoyed it. Some of the tougher enemies could use a health bar, maybe."},{"author_name":"Potentialing","author_uid":"21984","time":"May 1, 2013 @ 2:33am","epoch":1367375280,"text":"This most definitely fit the &quot;minimalism&quot; theme, however, it also caused its downfall, because I genuinely felt it was too simple to be enjoyable. Many of the enemies flew in the same predictable patterns with very strange graphics (almost reminds me of Action52 in a sense, no offense), and the audio would've been better left mute than two ticks playing over and over again. Sorry, but this wasn't very fun, nor was it very innovative."},{"author_name":"lekochen","author_uid":"12928","time":"May 1, 2013 @ 2:54am","epoch":1367376540,"text":"Nice concept. Score: 2002."},{"author_name":"caranha","author_uid":"7847","time":"May 1, 2013 @ 2:46pm","epoch":1367419260,"text":"Hmmm.... I really liked the control scheme. Control was smooth and precise, and it felt like fun shooting.\r<br\/>\r<br\/>But balance was a bit off. It was slow for a looooooooong time, and then suddenly (after I got around 1200 points) *BAM* enemies everywhere. I think the difficulty curve could be a bit smoother - with an intermediate level of difficulty between 1 enemy on the screen and 4 enemies on the screen.\r<br\/>\r<br\/>Cheers, and thanks for the game :-D"},{"author_name":"matthias_zarzecki","author_uid":"3880","time":"May 2, 2013 @ 9:10pm","epoch":1367528700,"text":"Interesting shooter! Haven't seen that kind of control-scheme before."},{"author_name":"ilovepixel","author_uid":"13148","time":"May 4, 2013 @ 3:25am","epoch":1367637600,"text":"Nice game, I really liked the idea of the arrow but it could have 8 directions. The art could have been better too."}],"images":["ld26\/14147-b3bb49d04e54963a4780e1163f6715e9.jpg"],"links":[{"url":"http:\/\/www.newgrounds.com\/portal\/view\/616481","text":"Web (NG)"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/17639792\/ArrowShot.swf","text":"Web (Alt)"},{"url":"https:\/\/www.dropbox.com\/s\/9ghsyujgghuuzn2\/ArrowShot.zip","text":"Source (zip)"},{"url":"https:\/\/www.youtube.com\/watch?v=CCsLRr9QyFg","text":"Timelapse"}],"metadata":{"g_key":"26711","g_author":"14147","g_event":"LD26","g_eventkey":"16","g_subevent":"COMPO","g_urlkey":"26741","g_title":"Shoodir","g_status":"UCHK1","g_place":"1255","g_commentcount":"17","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/14147-shot0.PNG-eq-900-500.jpg"],"text":"I hope you enjoy :) This is my first time ever submitting to new grounds, hope it all works out well. If not, it's also on DropBox. Made with FlashPunk.<\/p>","title":"Shoodir"}