Robo-Sheriff: Minimalising Crime by spiral

[raw]
made by spiral for LD26 (COMPO)
Almost made it! I had to work both of the days of the compo and I had some PC issues at in-opportune times.... so here's what was running at the end!

I streamed most of it. Captured time lapse too..
Time Lapse: http://youtu.be/2FoVU4dv_uU
http://www.twitch.tv/bluntgames/

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A rogue deputy has betrayed your trust and left you for dead.

Take your town back.

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Controls: arrows, space to jump / double jump

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I keep saying I'll try to focus more on gameplay for these things but I always end up bogged down fiddling with some art or sound or something like that.

Next time I think I'll make sure to have a working game prototype with cubes FIRST!!.. might end up with game that plays better.

Lots of bugs to fix and I'll probably play with this a bit more.. add some of the things I was planning on but ran out of time with. A big gun would go down well. :)

Ratings

Coolness 88% 2
Overall 2.50 1169
Audio 2.45 703
Fun 2.21 1167
Graphics 3.79 146
Humor 2.49 399
Innovation 1.91 1282
Mood 2.40 1003
Theme 2.25 1324

Feedback

DDDBOMBER
29. Apr 2013 · 06:16 UTC
Really like the art style in this, well done
Brian Corr
29. Apr 2013 · 06:39 UTC
This sheriff character is so boss. I found the game very, very difficult. Great music and art.
juaxix
29. Apr 2013 · 11:04 UTC
I would like the boss to have a gun or something like that , shoot cubes! hehe
good graphics
ananasblau
29. Apr 2013 · 11:13 UTC
The art is good but i'm afraid that's the best about it. You're right, do the sounds quickly, don't even think about composing something, something generated by autotracker or from a free music website is enough. You didn't go for western but for robo music which fits the mood.

Where to do gaps start? I think it takes the very bottom/front of the boards for collision and not the middle where the robot is standing.

Is it on purpose that those red baddies can walk over gaps when I can't? In Super Mario they turn around and don't do silly things. Am I supposed to just avoid them or shoot them? And I can stand on their heads!

Those are all little things but for any platformer they are the first priority, before music or art.

PS: I managed to "minimalise" my opponent and save my deputy. hurray :D
Kiwiboi
29. Apr 2013 · 11:14 UTC
Haha cute, the characters made me smile ;) I feel like the movement was too slow though, still well done! :=)
Corofides
29. Apr 2013 · 11:15 UTC
The art style was nice. I didn't like the music so much, was a bit too repetitive for my taste.
atlantian
29. Apr 2013 · 11:17 UTC
The art is great. I found the music got a bit annoying. I also found the game very hard until i discovered double-jump
Andrei Barsan
29. Apr 2013 · 11:34 UTC
I like the graphics and the style, but I still don't find the whole experience... minimal. The physics were a tad buggy, but still usable. :D
zerebruin
29. Apr 2013 · 11:40 UTC
Love the art & music.

Gameplay: the jump distance is too short. Stops the gameflow too quickly. Alternative controls (WASD) would be nice, as would instructions on the controls at all.
Sebastian
29. Apr 2013 · 11:44 UTC
Interesting art style.
The collision detection for the the gaps feels very unfair to me though.
Gustera
29. Apr 2013 · 14:11 UTC
a bit confusing :(
8BitPimp
29. Apr 2013 · 21:41 UTC
Nice concept, but some of the core mechanics seem to be quite rough. The art is nice.
bernhard
29. Apr 2013 · 23:49 UTC
I liked the painted look together with the used graphics filtering and the game got easy once I started to use the double jump. It seems really hard to make 2D games in Unity is what I learned :-)
ming_tea
30. Apr 2013 · 01:09 UTC
The art is really cool and the music made me feel like a Terminator in the wild west or something like that. Those pits are nasty!
patrickward
30. Apr 2013 · 01:09 UTC
I love the graphics and the robo-cowboy concept, but the game mechanics need a little work. Nice job though, given the time and PC issues you had. Keep going!
OnlySlightly
30. Apr 2013 · 05:48 UTC
Love the aesthetic and love the character you came up with. Controls might feel a bit too tight. But great job otherwise!
Beldarak
30. Apr 2013 · 16:52 UTC
Nice little game, really rough in gameplay but the art style is beautiful
rogueNoodle
02. May 2013 · 15:17 UTC
Very cool art style. I struggled with the jumps though. It kept me from getting too far with it. Felt a little slow and unresponsive. Kind of wish he had a gun or something, as well - he's a sheriff AND a robot after all ;) Keep going with it :)
imagnity
02. May 2013 · 19:01 UTC
Graphics is amazing! You should have adjusted the controls in reasonable amount. Good job!
Jorjon
03. May 2013 · 07:07 UTC
Well honestly I can't rate this too high. But I loved the work you did on the visual aspect! If you are having problems with logic for your games, maybe consider teaming up with a programmer. I think the result will be awesome.
TheSarcastic
10. May 2013 · 00:47 UTC
Hahahha great graphics! love it :D
GarethIW
15. May 2013 · 09:42 UTC
Movement was a bit off, making the jumping/platform tricky. But the art was nice.
kyru
15. May 2013 · 14:06 UTC
Neat start to something here. Solid enough on the platforming. I like the look a lot.
Gremlin
16. May 2013 · 14:09 UTC
Wasn't really fond of the way the character controlled. Made it much harder than it needed to be and felt less fun than it could. If you haven't read it yet, you might want to check out the book "Game Feel". It'll help you get solid-feeling controls with less trial-and-error.

I do like the scanline effect.
someone
16. May 2013 · 14:15 UTC
The artistic style was nice, but the game didn't play very well. It was hard to figure out where the gaps actually started and often felt like it was restarting for no reason due to the lack of falling/dying animations.
Infin8
19. May 2013 · 08:11 UTC
Robot was clunky. I see u just made the robots spawn over and over from the right, neat programming trick, works with the level desing u have