Robo-Sheriff: Minimalising Crime by spiral
Almost made it! I had to work both of the days of the compo and I had some PC issues at in-opportune times.... so here's what was running at the end!
I streamed most of it. Captured time lapse too..
Time Lapse: http://youtu.be/2FoVU4dv_uU
http://www.twitch.tv/bluntgames/
---
A rogue deputy has betrayed your trust and left you for dead.
Take your town back.
---
Controls: arrows, space to jump / double jump
---
I keep saying I'll try to focus more on gameplay for these things but I always end up bogged down fiddling with some art or sound or something like that.
Next time I think I'll make sure to have a working game prototype with cubes FIRST!!.. might end up with game that plays better.
Lots of bugs to fix and I'll probably play with this a bit more.. add some of the things I was planning on but ran out of time with. A big gun would go down well. :)
I streamed most of it. Captured time lapse too..
Time Lapse: http://youtu.be/2FoVU4dv_uU
http://www.twitch.tv/bluntgames/
---
A rogue deputy has betrayed your trust and left you for dead.
Take your town back.
---
Controls: arrows, space to jump / double jump
---
I keep saying I'll try to focus more on gameplay for these things but I always end up bogged down fiddling with some art or sound or something like that.
Next time I think I'll make sure to have a working game prototype with cubes FIRST!!.. might end up with game that plays better.
Lots of bugs to fix and I'll probably play with this a bit more.. add some of the things I was planning on but ran out of time with. A big gun would go down well. :)
Ratings
| Coolness | 88% | 2 |
| Overall | 2.50 | 1169 |
| Audio | 2.45 | 703 |
| Fun | 2.21 | 1167 |
| Graphics | 3.79 | 146 |
| Humor | 2.49 | 399 |
| Innovation | 1.91 | 1282 |
| Mood | 2.40 | 1003 |
| Theme | 2.25 | 1324 |
good graphics
Where to do gaps start? I think it takes the very bottom/front of the boards for collision and not the middle where the robot is standing.
Is it on purpose that those red baddies can walk over gaps when I can't? In Super Mario they turn around and don't do silly things. Am I supposed to just avoid them or shoot them? And I can stand on their heads!
Those are all little things but for any platformer they are the first priority, before music or art.
PS: I managed to "minimalise" my opponent and save my deputy. hurray :D
Gameplay: the jump distance is too short. Stops the gameflow too quickly. Alternative controls (WASD) would be nice, as would instructions on the controls at all.
The collision detection for the the gaps feels very unfair to me though.
I do like the scanline effect.