Minimal Destiny by GibTreaty

[raw]
made by GibTreaty for LD26 (COMPO)
Goal -
Fight enemies, gain resources and make yourself items. The goal is to rescue the princess.

Controls -
Attack - Left Mouse Button
WASD / Arrow Keys - Move

Ratings

Coolness 53% 3
Overall 3.45 283
Audio 3.21 256
Fun 3.08 470
Graphics 4.00 81
Humor 1.83 863
Innovation 2.97 679
Mood 3.19 309
Theme 3.23 847

Feedback

Markavian
29. Apr 2013 · 00:50 UTC
I think I won :)
Jack Zackowitz
29. Apr 2013 · 04:46 UTC
What a great little system. I kind of wish there were more things to craft, but then it wouldn't be minimalist. Great polish.
Chman
29. Apr 2013 · 07:10 UTC
I keep wishing there was more to this lovely game :)
CagedRat
29. Apr 2013 · 07:18 UTC
Stabbing guys is so hard!
cahman
29. Apr 2013 · 10:16 UTC
Very Nicely Done!
ronsho
30. Apr 2013 · 01:09 UTC
Love the art style, music, movement, but it won't attack when I hit the left mouse button! Using Safari on Mac.
bleatingheart
30. Apr 2013 · 01:12 UTC
Really well done, I love the simplified resource/gear system. The floatiness of the camera gave me a bit of a hard time.
neight
30. Apr 2013 · 01:12 UTC
Very beautiful. Sounds and looks great. Aim and camera control on the mouse cursor was minimalistic, but kind of awkward. A++
GameNacho
30. Apr 2013 · 01:43 UTC
Really great graphics and gameplay!
qdowngames
30. Apr 2013 · 02:16 UTC
IT's got a unique style abut it! Love it!
sP0CkEr2
30. Apr 2013 · 02:17 UTC
aaaarghh -- i cant hit anything -- i really love the artwork -- shame i cant play it
Meep
30. Apr 2013 · 02:17 UTC
Fun little game. It wasn't clear to me at first that I had to equip the stuff I picked up at the start (Or how to equip the stuff), but after that it was very fun. :)
Dew
30. Apr 2013 · 02:18 UTC
You need to explain that you need to equip the sword.

You should reconsider updating the world with more things!
Cheshyr
30. Apr 2013 · 02:23 UTC
I love this.
SaintHeiser
30. Apr 2013 · 08:31 UTC
Hmmm.. Not bad. And not end? After I defeat the boss this is the end, right?
🎤 GibTreaty
30. Apr 2013 · 13:20 UTC
@ronsho Did you get the sword first? If you did then I don't know what to say, I use Windows.

@Meep I wanted players to "learn" what to do on their own after realizing that they can't get past the first enemy.

@SaintHeiser and Maravian (first post)
Yea, after you beat the big purple boss that's the end. You can then proceed to attack the princess as much as you want, lol.
Travis Irby
01. May 2013 · 02:20 UTC
This is really cool! Interesting timing based combat mechanic and the graphics are very slick. Nice work!
Skoggy
01. May 2013 · 08:40 UTC
So yeah, that sword looks like something else...
ataxkt
01. May 2013 · 09:55 UTC
Took me too long to realise you could select the GUI. Damn. Still, excellent game.
MinionStudios
05. May 2013 · 17:04 UTC
I chopped the princess. She did not die. Love the game!
🎤 GibTreaty
06. May 2013 · 01:58 UTC
I'd love to make a bigger version of this game although I absolutely SUCK at level design. I used ProBuilder to build the single level that's in this and that would help me make more but how on earth do you come up with lots of levels? It probably needs a story first, then everything else will fall into place....
cwilloughby
06. May 2013 · 04:51 UTC
Here because of the 10s video. Very cool. Love the perspective and art. Looks gorgeous. Fighting was a bit hard - I kept dying in the second room. Great work!
someone
06. May 2013 · 23:34 UTC
Nice game. Unfortunately running unity games in Wine doesn't render fonts which made it interesting...
lotusgame
11. May 2013 · 09:33 UTC
Fighting controls are a bit imprecise, making fights too risky. But the graphics, the universe, the minimalism... are fantastic ! Bravo :)
joshimoo
11. May 2013 · 19:17 UTC
Good job.

I like the graphics + overall mood of the game.
The crafting system is interesting and would allow for more expansion.

my only criticism would be that the camera feels a little to floaty.
Jonapulse
12. May 2013 · 16:05 UTC
The look of it is really good. I thought the fighting could use more control--it was hard to predict how fast the enemy was able to stab.
🎤 GibTreaty
26. May 2013 · 12:56 UTC
I'm working on a story for this game and try to make it into a full game.

Any updates I'll post here https://www.facebook.com/pages/Gib-Treaty-Projects/338181696279416?ref=hl