Garm by Lizzip
Roam around in the darkness eating food to stave off (or quicken) your demise. Survive as long as you can. If you see "Him" you lose 10 seconds, because he's just so damn scary!
Food spawns in sets of 10. 10 spawn, then when you eat all 10 a new set of 10 spawn in random places. Food is infinite.
Available on website http://magicsheepgames.co.uk/LD.html for download and gameplay/development videos.
Windows and source code both downloaded as a .zip or .rar
Source code is zipped/rar c# visual studio 2010 project
Current record I have seen so far is 290 - Feel free to post screen shots if you beat this
Fixed bugs:
- Food sometimes does not respawn (or 1 food spawns outside of map and is unreachable) *WORKAROUND* If you cannot find the last food item, press 'R' (only works if 1 item remains to be found of the set of 10)
- "Him" model does not draw, so he is invisible (maybe that's a super power?) *FIXED*
Food spawns in sets of 10. 10 spawn, then when you eat all 10 a new set of 10 spawn in random places. Food is infinite.
Available on website http://magicsheepgames.co.uk/LD.html for download and gameplay/development videos.
Windows and source code both downloaded as a .zip or .rar
Source code is zipped/rar c# visual studio 2010 project
Current record I have seen so far is 290 - Feel free to post screen shots if you beat this
Fixed bugs:
- Food sometimes does not respawn (or 1 food spawns outside of map and is unreachable) *WORKAROUND* If you cannot find the last food item, press 'R' (only works if 1 item remains to be found of the set of 10)
- "Him" model does not draw, so he is invisible (maybe that's a super power?) *FIXED*
| Windows (.zip) | http://www.magicsheepgames.co.uk/Garm.zip |
| Windows (.rar) | http://www.magicsheepgames.co.uk/Garm.rar |
| Source (.zip) | http://magicsheepgames.co.uk/GarmSource.zip |
| Source (.rar) | http://magicsheepgames.co.uk/GarmSource.rar |
| Video Playthrough | http://www.youtube.com/watch?v=UE2Bdy60kB0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=22200 |
Ratings
| Coolness | 65% | 3 |
| Overall | 2.56 | 1132 |
| Audio | 2.55 | 641 |
| Fun | 2.26 | 1141 |
| Graphics | 2.20 | 1159 |
| Humor | 2.00 | 714 |
| Innovation | 2.34 | 1068 |
| Mood | 2.79 | 639 |
| Theme | 3.09 | 956 |
In the context of this game it wouldn't make sense to make the good/bad food items distinguishable as this game is based on randomness. If you only got the good stuff you would have infinite time and wouldn't have respawning food. In this game it's your choice to eat the food in the hopes of elongating your time. But I do agree, in a more fleshed out game based on skill instead of randomness then food should be noticeably good or bad
Great effort.
Awesome mood.
I didn't feel like I had too much control over planning my survival--my survival depended more on my ability to keep running. It's skill in execution rather than skill in strategy. I could see that part getting pushed a little further. If the running around was fine-tuned some more it could be a bleak little survival horror game.
The enemy/scary threat in the darkness is a little too arbitrary to be really scary. There are probably a bunch of different ways to help with that...maybe have the time-stealing happen after a moment, so the player has a split second to get further away? Probably lots of ways to do it.
After you restart the game, it feels like you just continue the game with new time.
I can't understand why one "food" gives 20 and others take away 10. And why that thing appears that take away seconds and how to counter.
Also never ever use installers for small games and the ones people only plays once! Very annoying!