Circular Symphony by cmjd

[raw]
made by cmjd for LD26 (COMPO)
A game focused on timing and precision.

Musical notes and drum sounds were created with LMMS and the zynaddsubFX plug-in. The game itself was created using Flash Develop, and the Haxe NME framework.

Ratings

Coolness 37% 1594
Overall 2.93 812
Audio 3.21 256
Fun 2.64 874
Graphics 2.29 1108
Innovation 3.19 494
Mood 3.28 247
Theme 4.00 153

Feedback

Fervir
29. Apr 2013 · 12:35 UTC
I feel like you have a pretty cool game and can definitely expand upon this.
Perhaps make it so that the timing isn't as strict and have a greater emphasis on the sounds.
LrdKzrth
29. Apr 2013 · 12:40 UTC
A little tricky, but good execution
eedok
30. Apr 2013 · 05:19 UTC
Fun, relaxing. Could use a tracker for streaks, which is the funnest part. Great audio.
Alexander
30. Apr 2013 · 05:20 UTC
Sounds great when you get 2 or 3 in a row. I just wish it was easier to get those streaks, because sometimes it feels totally random!
William Bundy
30. Apr 2013 · 05:24 UTC
An interesting interpretation of the theme.
🎤 cmjd
30. Apr 2013 · 05:27 UTC
Glad to hear that you enjoyed the game! I was hoping that changing the difficulty would be sufficient for changing the experience, but the timing is still fairly random, due to the random circle sizes. I might look at expanding on the idea and either find a way to make the randomness work to create an interesting experience, or just set each circle size individually and turn it into more of a rhythm/skill based game.
kannas
30. Apr 2013 · 18:12 UTC
Hitting the tiniest circle is near to impossible xD anyway it's a nice game. i would have loved to hear more sounds (maybe unlocking some looping pattern). good work pal :D
jukimv1986
30. Apr 2013 · 18:41 UTC
As some have said, it is a neat concept and a good execution, but you may want to expand it, maybe with other shapes associated with other sounds, possibly by giving it a rhythm and making it not as random. Another option could be increasing the difficulty over time. But anyway cool game and excellent interpretation on the theme.
zkenshin
01. May 2013 · 01:59 UTC
Nice calming game.
Jarrett
01. May 2013 · 07:28 UTC
I like it :)
ming_tea
02. May 2013 · 01:08 UTC
Oddly relaxing and fits the theme nicely.
Jonapulse
02. May 2013 · 05:49 UTC
Cool. I liked when I managed to get two circles without an off-beat. It'd be nice if that were more doable--I love in rhythm games when skill can let you actually play a song.
Nikteddy92
02. May 2013 · 10:13 UTC
Really nice.
I like it.

buuuuut... there is something I can't find that lacks from this...
Maybe... some score tracker or a bigger aim?

Still great. :D
fishbrain
02. May 2013 · 17:21 UTC
nice original idea... needs further development...
Uhfgood
02. May 2013 · 17:48 UTC
It's not technically a game, but more of a toy. Also I think you should start the player out rather easy... make the outline really thick and as he/she progresses make the ring thinner. Add some scoring, otherwise a fairly solid entry.
sudorossy
03. May 2013 · 23:11 UTC
Spent a bit longer than I thought I should playing this :P

Maybe as a future idea have the beats timed to some background music? So you add to the music while playing.
🎤 cmjd
04. May 2013 · 12:49 UTC
Thanks for your feedback everyone! While I was developing this game, I found that I rather liked the relaxing feel of the game, although I'll admit that the randomness of the game kind of threw this off a bit. I didn't want to add stuff tracking progress like scores or streak counters, as I felt that that might throw off the relaxing nature of the game. As it stands it was a bit more of a toy, but a fun one nonetheless. I could definitely turn this into a more polished and focused rhythm game in the future regardless :)
Kitch
15. May 2013 · 04:02 UTC
really reminded me I need a new mouse... :) It's a really neat concept... could be expanded out in a lot of different ways.