Requiem by Nik Sudan

[raw]
made by Nik Sudan for LD26 (COMPO)
Take control of a musician trapped in an unfamiliar place.

Ratings

Coolness 10% 1979
Overall 3.53 223
Audio 4.02 22
Fun 2.76 759
Graphics 4.32 16
Humor 1.82 875
Innovation 3.02 640
Mood 3.79 66
Theme 3.60 492

Feedback

martijn
28. Apr 2013 · 20:11 UTC
Looks great, a bit disorienting though.
Cybearg
28. Apr 2013 · 20:21 UTC
I love the aesthetic of this game! You can see the Limbo inspiration, but it does its own thing with it. Very beautiful and certainly fitting of the "Minimalism" theme.
64Mega
28. Apr 2013 · 22:12 UTC
That was an experience! I love the atmoshpere, and the progression of the music!
Well done.
martijn
29. Apr 2013 · 07:54 UTC
The limited field of vision, while looking nice, seems disorientating
64Mega
29. Apr 2013 · 08:57 UTC
Rated it. I played it again and I feel as well that the wall jumping mechanic is a bit stiff and difficult to control, but otherwise: Still like it.
Sab
29. Apr 2013 · 16:26 UTC
Awesome work! Shows "Minimalism" very well!
jackspinoza
29. Apr 2013 · 23:21 UTC
great stuff, great animations and presentation. The music evolves nicely too. thumbs up.
pereubu
29. Apr 2013 · 23:34 UTC
Waw, that's very different from what I used to play ( of your games i mean ). I cannot say i like it, but i really love the ambiance and the way you made the sound design, great job as usual :D
jackspinoza
30. Apr 2013 · 00:03 UTC
great stuff, great animations and presentation. The music evolves nicely too. thumbs up.
Nambew
30. Apr 2013 · 00:16 UTC
The visual and the music fit really well with the game. The light radius seem to be a bit too small, it's hard to find the way to go.
SaintHeiser
30. Apr 2013 · 01:46 UTC
Looking not bad, but walljumping is mad =(
devPhil
30. Apr 2013 · 03:33 UTC
Loved the atmosphere, but the wall jump really got me stuck and I just couldn't go any further
LionelJitro
30. Apr 2013 · 04:47 UTC
Really nice and dark atmosphere. Visuals and music create an awesome mood. It was a bit confusing with the very limited vision though. Great job.
caporaltito
30. Apr 2013 · 10:51 UTC
Very nice looking game, the music is nice. A very poetic game. But I couldn't find what I had to do. You deserve the max on graphics and audio.
orange08
30. Apr 2013 · 12:56 UTC
The game was pretty nice for a while, but then I fell down somewhere and couldn't walljump out... walljumping is super glitchy.
AestheticGamer
30. Apr 2013 · 15:47 UTC
A bit murky looking, the song was nice. Platforming wasn't really fun and I sort of saw the twist coming, but still, a rather cool experience game.
Zccc
30. Apr 2013 · 18:27 UTC
Really inspiring!
atraxgames
30. Apr 2013 · 21:31 UTC
Wonderful art and music.
🎤 Nik Sudan
01. May 2013 · 02:59 UTC
Thanks all for the feedback so far! I enjoyed making the game, as it was something a lot different for me. I've always made music in this style and I thought it would be nice if I made something that went with it. I know the platforming isn't the nicest, heck sometimes I hate it. But I'm not a platformer guy, and I hate physics :P. Spent ages trying to fix collision bugs. For walljumps, just hold space instead of pushing em everytime you hit a wall - it comes out a lot easier.
BlennosoftGames
02. May 2013 · 06:48 UTC
Excellent sound mood and visuals, well stylized and unique. However for a platforming game (even a minimalist one) the 'camera' is a bit too up-close. Also the Wall-Jump is a bit buggy and inconsistent, every time I think I've gotten the hang of it, it stops working. Still looks and sounds nice though :)
lekochen
03. May 2013 · 02:24 UTC
Whoa, that was stunning.
ShellfishGames
05. May 2013 · 14:33 UTC
I agree on what most people here say - great atmosphere, but the wall jumping is really tough. I didn't get very far.
TheR1otAct
05. May 2013 · 19:01 UTC
Was really great once I got the hang of wall jumping. For everyone having trouble: Try just holding space instead of hitting it every time you touch the wall. It gets a lot easier from there. Great game.
someone
06. May 2013 · 00:51 UTC
It does run in Wine but without sound unfortunately.
Got stuck a few times but got to the end eventually.
Christopher Chamberlain
06. May 2013 · 06:58 UTC
Too hard to control :( As most comments say, a little disorienting, zoom out more. Nice atmosphere.
BarrensZeppelin
06. May 2013 · 15:00 UTC
To me, having the more serious nature of the game in mind, the jumping animation seemed a bit too frantic and -well- jumpy in my opinion, compared to the walking animation.

Also the walljumping frustrated me to the point where I couldn't endure the game any longer. Good job on the graphics and audio, the mechanics need a bit of work though.
pvwradtke
07. May 2013 · 02:29 UTC
I liked the visuals (no comment on the audio, didn't work under Wine), but the control is very difficult when you have to jump against walls.
SnoringFrog
09. May 2013 · 06:59 UTC
Wall jump is absolutely obnoxious, I almost quit pretty early on because of how difficult it was to wall jump effectively. Other than that, it was a very good game.
MinionStudios
10. May 2013 · 03:29 UTC
Nice effects and great art!
garygreen
12. May 2013 · 12:15 UTC
I thought the silhouette graphic style was great, but I didn't manage to get very far in the game.
Martin_Monosys
12. May 2013 · 19:53 UTC
Nice music and visuals, but nobody seems to enjoy the walljumping that much. I can see why... :)
michail
13. May 2013 · 23:14 UTC
The walljumping is very frustrating, but I managed to get to the end of this game - I must say I'm impressed. The final music is really powerful, and the mood is perfect. Great game. I'm downloading the soundtrack!
Sylvain.p
14. May 2013 · 02:39 UTC
Nice animation and art direction. The camera is a bit too close for the wall jump.
ahm99
16. May 2013 · 03:51 UTC
Really cool game. Good audio and and good mood. You did a great job :)
Jacques_le_lezard
18. May 2013 · 18:48 UTC
I didn't finish the game, hate the walljumping system, sorry..