Inside Art by Danvil

[raw]
made by Danvil for LD26 (COMPO)
Move: WASD, Shoot: Left/Right mouse

Kill enemies with bombs and avoid bomb explosions or you will die!
Collect coins for megabombs!
Find and kill the boss!

Windows/Linux/Source coming soon.

Ratings

Coolness 33% 1659
Overall 2.87 882
Audio 2.41 730
Fun 3.00 538
Graphics 3.23 423
Humor 1.82 875
Innovation 2.65 904
Mood 2.87 562
Theme 3.35 737

Feedback

mortus
29. Apr 2013 · 07:19 UTC
Fun, but hard and unintuitive.
folmerkelly
29. Apr 2013 · 21:23 UTC
What. I don't know why I keep dying! It looks and feels like there's something cool there but the game is not accessible enough to say for sure
Priapus
29. Apr 2013 · 21:25 UTC
The character behaves a bit flowie as if he's on ice or something. This makes precision movement to dodge the enemies attack difficult.
Didn't get how to start at first, not really a clear indication.
Try to think about restarting the game after game-over, had to refresh each time, which takes you "out of the game".
zanzindorf
29. Apr 2013 · 21:25 UTC
Nice. It feels like the enemies have too much health. With as simple as combat is, it would be nice to be able to one-shot enemies. Having to land several hits is a tad repetitive.
Galvesmash
29. Apr 2013 · 21:25 UTC
very good, but the splash area of the bombs are too large
multitude
29. Apr 2013 · 21:35 UTC
The mechanics are very interesting. As far as i understand this, it´s a grenade tossing game. Kudos on the KI - either they work really well or i´m really stupid. The only downside seems to be the boss (or at least i think it was the boss) - he kills himself by throwing a bunch of grenades and then standing there, getting all the damage by his own nades.
Macroz
29. Apr 2013 · 21:43 UTC
Nice job! A little bit difficult start.
🎤 Danvil
29. Apr 2013 · 23:05 UTC
Hey thanks for the comments! I fixed the player movement bug - this was a thing with Unity3D and physics ... Also so boss should not kill himself anymore :)
HybridMind
01. May 2013 · 01:44 UTC
Really enjoyed this. Almost finished the whole board map. I did find it funny that it was a minimalist painting for the map that you were playing inside. I don't understand what the brown lumps that made you bigger were for. I incorrectly thought that eating those made me stronger and that the heart level when really huge, just meant till I downgraded, but it killed me when my heart ran out, even though I was massive. Other than that, it was fun to try and lure the enemies into the bombs or use their bombs against them.
dick_claus
01. May 2013 · 03:23 UTC
I want to continue after deaaaath :)
davidB
01. May 2013 · 07:16 UTC
Near to unplayable on AZERTY keyboard. I didn't find the retry/replay button, need to reload the page.

Shame
Skoggy
01. May 2013 · 08:38 UTC
Pretty nice, annoying that you can't restart the game when dying! Cool idea with the world map etc.
Dissing
01. May 2013 · 12:15 UTC
Great game. But it was better before I realised I also could shoot. Really liked how I had to push their ammo. But still very nice :)
inko
01. May 2013 · 20:39 UTC
I like it, but I agree. The enemies could use a little less health. Right now it's pretty darn tough to even beat the first level. But still, good job!
Cosine
15. May 2013 · 00:51 UTC
Loved the colors.
pragmascript
16. May 2013 · 11:38 UTC
nice visuals and challenging gameplay. good job :)
Jacques_le_lezard
17. May 2013 · 22:53 UTC
I good idea, but it seems to me that it was more a training than a game (no rules, the game stop in a room with no explanation..) Continue to make a great game!
csanyk
19. May 2013 · 05:24 UTC
Died twice very quickly.