Execute by ShinkiroCode

[raw]
made by ShinkiroCode for LD26 (COMPO)
Choose your actions wisely and you shall attain victory!

Since there has been some trouble with level 2 I made a convenient 10 second video to show how to solve it and for the Ludum Dare 10s video compilation project. Enjoy! Also I'm sorry for the lack of feedback from deaths, which was a pretty bad game design on my part, sorry.

http://youtu.be/q2yVJivaEvw

Ratings

Coolness 52% 3
Overall 2.81 940
Fun 2.51 978
Graphics 3.27 391
Humor 1.75 916
Innovation 3.51 256
Mood 2.35 1045
Theme 2.42 1291

Feedback

lulzfish_4
29. Apr 2013 · 01:32 UTC
I can't figure out what to do on the second level, I tried to guard break then attack but it didn't work.
lulzfish_4
29. Apr 2013 · 01:32 UTC
I like the concept, though.
dualtagh
29. Apr 2013 · 12:32 UTC
Pretty cool game, but I can't pass the second level!
recursor
29. Apr 2013 · 21:01 UTC
It looks like the 2nd level may have a bug or something? I die no matter what i do to the 2nd guy.
ataxkt
29. Apr 2013 · 21:01 UTC
Really cool idea! Its hard to create a strategy without knowing what the enemies will do though - I found a lot of trial/error involved.
AndyBumpkin
29. Apr 2013 · 21:06 UTC
I also really like the idea behind the game. But there are a few things that made it trickier than it could have been to play.

Some tooltips on the actions would have helped. Being able to remove a single action from the list would have saved time. And in that case it could have recovered your last action list that didn't succeed last time when you restart the level.

Also there was no sound that I heard :(

otherwise it looked great and played pretty well - good stuff! :D
thatwhichis
29. Apr 2013 · 21:06 UTC
I got to the third level before I ran into some issues :-)

Agree with lulzfish_4, I like the concept
KilledByAPixel
29. Apr 2013 · 21:16 UTC
Cool game concept! I was a little confuse about what to do but I really liked the idea of programming my fight. Nice graphics! I think it would have been more fun if it executed your actions more quickly and shows you more specifically why you failed.
alwaysinbeta
29. Apr 2013 · 21:35 UTC
Quite good fun. Could have really benefited from some sound.
notepid
30. Apr 2013 · 09:19 UTC
Good concept. Could not get past 2nd level...
JokerDen
30. Apr 2013 · 09:20 UTC
Great mechanic. But I'm also stuck at 2nd level. Even enemy fall down iy's Game Over.
rujo
30. Apr 2013 · 09:24 UTC
nice concept, it just look like its in early development and could have been completed better, with more time maybe. nice entry though.
cahman
01. May 2013 · 00:05 UTC
I like the idea! It needs some polish (sounds, music, why a level was failed, so on). But a good entry, keep up the good work!
DaanVanYperen
01. May 2013 · 02:16 UTC
Interesting control mechanic.
Travis Irby
01. May 2013 · 02:38 UTC
Neat idea with the preselected moves!
Husky
01. May 2013 · 08:19 UTC
Interesting!
I like the concept and idea!
Dabuuker
01. May 2013 · 13:03 UTC
I also like the idea but got stuck on level two. More feedback to see what I did wrong would be good. I just died but didn't really understand why.
someone
04. May 2013 · 19:02 UTC
Interesting mechanics.
Definitely needs more feedback. I kept dying for seemingly no reason at all.
Sometimes the only way to progress was just to try every option until one worked rather than planning it.
Managed to complete it though, despite all the text missing (Running in Wine).
GaTechGrad
05. May 2013 · 09:17 UTC
Liked the method of queuing up attacks to take out enemies. The camera had problems following the player on the second level, but I was able to use the YouTube video as a guide to beat it.
michail
05. May 2013 · 13:57 UTC
Some tooltips on action and some explanations why is the player dying would be appreciated. But I like the idea very much.
mrexcessive
13. May 2013 · 17:54 UTC
This is very interesting. Love the "programmed" move sequence, nice animations.