True treasure of Kartoffelschloss by mortus
Instructions:
Arrow keys / WASD - move around
Z / Q - dagger
X / E - sword
C / F - halberd
Left mouse button - bow
After 4th level double tap a direction button to attack
Advice on controls:
When wall-jump, vertical momentum does not reset, so for best wall-jumping results try to press jump second and later times when you're still moving up fast enough.
Description:
It may not look like a minimalistic game at first, but try playing few levels and you'll probably see how I tried to follow the theme.
If you complete the game, you will see it even better I think, and it's not long at all (7 short levels). It becomes most minimal at the last level.
//
Not everything went smooth with the game, I couldn't spent amount of time I hoped I will on development and it's easy to notice.
I've spent more than half a day on graphics and it was not enough, graphics is one of the weakest parts of the game I think.
One of the biggest problems (surprisingly for me) was platformer mechanics. If it wasn't a LD compo, I think I'd use Box2D for it and it would work so much better. But, as I've mentioned before, I don't like using any libraries during competitions like this. So please, pretend that platformer mechanics is without flaws when you vote. :D
Arrow keys / WASD - move around
Z / Q - dagger
X / E - sword
C / F - halberd
Left mouse button - bow
After 4th level double tap a direction button to attack
Advice on controls:
When wall-jump, vertical momentum does not reset, so for best wall-jumping results try to press jump second and later times when you're still moving up fast enough.
Description:
It may not look like a minimalistic game at first, but try playing few levels and you'll probably see how I tried to follow the theme.
If you complete the game, you will see it even better I think, and it's not long at all (7 short levels). It becomes most minimal at the last level.
//
Not everything went smooth with the game, I couldn't spent amount of time I hoped I will on development and it's easy to notice.
I've spent more than half a day on graphics and it was not enough, graphics is one of the weakest parts of the game I think.
One of the biggest problems (surprisingly for me) was platformer mechanics. If it wasn't a LD compo, I think I'd use Box2D for it and it would work so much better. But, as I've mentioned before, I don't like using any libraries during competitions like this. So please, pretend that platformer mechanics is without flaws when you vote. :D
Ratings
| Coolness | 100% | 1 |
| Overall | 3.37 | 361 |
| Audio | 2.75 | 532 |
| Fun | 3.07 | 478 |
| Graphics | 3.48 | 271 |
| Humor | 2.79 | 241 |
| Innovation | 3.01 | 649 |
| Mood | 3.11 | 386 |
| Theme | 3.30 | 790 |
more challenging on further stages.
There were a couple of small problems like I was able to just walk straight over the first set of spikes. I also experienced some problems with wall jumping and some animation problems if I changed directions while still holding the other button down. Still nothing major and I had a good time playing!
haha, can't really agree with you on this one.
Every part feels solid and the game has much to offer.
Quite enjoyed it.
Of all the LD48 games where the core mechanic is "you lose something after every stage" (and there are so many of them!) yours I think is the best. The game is fun, it's excellently done and while all the other games ended with you losing your items/abilities I did not see Chapter 2 coming at all. The wall jump is a little awkward because your vertical momentum doesn't reset when you wall jump (you need to reset the character's vertical speed to 0 when you do a double/wall jump because otherwise if the character is falling you won't get much added height) but that's really the only complaint I have with the game.
Awesome.
At the beginning of this compo I had the very same idea about leaving an item every level instead of gaining one, but didn't know hot to follow it through. You, however, did it brilliantly! :)
Anyway, I like the game and I think it is a nice take on the theme. The graphics are cute and the music has a nice old school pulse sound.
Every level I was wondering what's gonna be abandonned next.
Good work!
The bow felt a bit unresponsive at times, though, as if there was some kind of cooldown. Still, congratulations on a nice job :)
somehow the walljump did not really work for me though. in the level after i lost the 2nd weapon i got stuck :(
Games like this -- that ask me to play a genre I'm familiar with in reverse -- are truly awesome. Reminded me of Death Death Evolution from a previous Ludum Dare.
Graphics are great, and storytelling is solid. The theme approach is very original :P.
Mind attack was overpowered. I can shoot once and kill very many enemies. And weapons gone too fast.
Gravity controls weren`t comfortable. The player seemed to go vertically faster and easier than horisontally...
And I expected a level when you can`t attack at all.
This was otherwise very well done, but the controls and physics were really wonky.