Cubey's Confusion Cube by seflopod

[raw]
made by seflopod for LD26 (COMPO)
Cubey's Confusion Cube

Peter Bartosch

CONTROLS
WASD to move/strafe
Mouse to look/turn
ESC to quit

CREDITS
Sound effects generated in sfxr by DrPetter (http://www.cyd.liu.se/~tompe573/hp)
Music generated in Abundant Music (http://www.abundant-music.com/) by Per Nyblum
All other content is original and by Peter Bartosch

Feedback

FenrisWolf
29. Apr 2013 · 05:28 UTC
The title describes this game perfectly. Controls started to get all screwed around and I quickly got disoriented, but I really had a lot of fun navigating the maze.
BigBlackBeard
29. Apr 2013 · 06:02 UTC
I was playing the game whithout using the mouse, it was pretty fun ! :D Also on a AZERTY keyboard, rely hard, but I was close to finish. using the mouse is probably easier :p Realy a good game, with a good sound !
Per
01. May 2013 · 22:13 UTC
I really enjoyed playing this game.
Nice use of Unity's projector (I guess?) and the simple, but fun gameplay.
voidstar69
03. May 2013 · 20:14 UTC
A good disorientating maze. It took me a while to collect enough red, blue and yellow cubes to be told to exit. Nice work. I like the music too.
MinionStudios
09. May 2013 · 03:21 UTC
Wild game! I couldn't find the exit again
Binary Gambit
12. May 2013 · 00:33 UTC
Enjoyable enough I played it twice. Couldn't tell if the level was different the second time so I guess its disorienting enough :D nice!
Merkoth
12. May 2013 · 17:15 UTC
It took me a while to get used to the controls, but once I got the hang of it, it was fun navigating the maze. Nice job!
BenW
14. May 2013 · 00:09 UTC
I liked the game. I had a hard time telling if I was teleporting or not when I picked up the cubes and I couldn't find a way to exit. Also I don't think I ever saw the maze branch but maybe I wasn't being observant enough.
Monxcleyr Productions
19. May 2013 · 09:29 UTC
There was definitely some confusion involved, so the title fits perfectly. It was a lot of fun navigating the maze, despite some of the control difficulty early on. Had a disorienting feel to it, reminded me of something like Antichamber.
biscuitdough
19. May 2013 · 22:01 UTC
"did I just go though a wall?" All very confusing, fits (what I'm guessing is) your goal perfectly.