Essence Run by KristophTG

[raw]
made by KristophTG for LD35 (COMPO)
Control a mystical ball, collect essence to survive.
The ball can resize itself. Use that to your advantage.

Default Controls:

Lead the ball with your mouse cursor.
Left click to increase your size.
Right click to decrease your size.

Tools:

Unity 5.3.4f1 (64-bit)
Graphics: Gimp
Audio effects: Audacity
Music: http://benjaminsoule.fr/tools/vmml/

Ratings

Coolness 50% 3
Overall 3.00 636
Audio 3.00 318
Fun 2.88 632
Graphics 2.24 832
Innovation 2.52 798
Mood 2.59 667
Theme 3.12 625

Feedback

Marsouin
18. Apr 2016 · 13:59 UTC
Not bad !
dcRfj15
18. Apr 2016 · 14:12 UTC
I made it to the 2nd checkpoint! The game is very difficult, but it is difficult in a good way. When I fail at the game, I am able to figure out what I did wrong so that I can avoid doing the same mistake again. I liked the idea for the different obstacles (requiring essence to open some doors, some "anti-essence" blobs take away all your essence, etc). That variation made the game more interesting. Nice work!
MikeTheWayne
18. Apr 2016 · 16:31 UTC
Difficult and fun game, love the retro music! Could've been made a little better (and infinite) with random map generation, but either way a well made, fun game.
Tegu
18. Apr 2016 · 18:34 UTC
An interesting game! I got to the third checkpoint. I liked how new elements were introduced gradually and later in different variations. For example, the red essences that decrease essence count and started to move later.

The controls have interesting depth into them, as at first I didn't realize that the distance between mouse and the ball affects. However, I'm not sure if this is intentional but moving the cursor behind the ball seems to lose the control. Hit some walls a few times when trying to move as vertically as possible. :P

The game kepth crashing for me for some reason (usually when touching something). However, it might be entirely due to this poor netbook that barely runs anything, so probably not worth investigating if nobody else has the same issues. Regardless of the crashes, the checkpoints and savefiles worked well. No progress was lost!

The game indeed is quite difficult, which of course isn't a bad thing by itself. Sometimes I managed to slalom through the gaps and gates only to realize that I don't have enough essence to turn a "turret" on. :)

Overall, a fun little game!
Benjamin
20. Apr 2016 · 13:38 UTC
It tooks me time to understand that I can move faster by placing the cursor close to the ball. After that the game was much more enjoyable.
Linver
20. Apr 2016 · 13:44 UTC
Nice game with really cool music!
But hard as a HELL! How many people can pass it? I don't know, but these mans will be crying from happines about finishing this game.
Hardcore fan is fan too.
DAT.NOT.MY.GAME!
20. Apr 2016 · 16:31 UTC
Difficult but enjoyable game!
Pantelis Petsopoulos
20. Apr 2016 · 16:32 UTC
Would prefer it to be a bit easyer but it was fun nontheless! :D
qu2
21. Apr 2016 · 17:58 UTC
Nicely done. Thank you so much for including checkpoints, they're so often missed out of LD entries.
Idkfawin32
22. Apr 2016 · 08:37 UTC
This can be quite addictive
davidB
24. Apr 2016 · 15:39 UTC
nice concept and execution.
I'd got some slow and acceleration in the scrolling and deplacement + lag in the control

Thanks for the checkpoint.
phi
07. May 2016 · 07:05 UTC
I found it quite hard right from the beginning... As others have said, I didn't fully understand the controls at first. You make your game look conceptually simple, so players assume there's noting special about the way the circle moves. Also, I still don't understand when and why the game goes into slo-mo sometimes.