Huoheian by folmerkelly
Made in 48 hours but I used Stencyl so I do not know how I would go about including source.
Survive as long as you can in an ever-shrinking arena. This is the dark side of Feng Shui.
Arrow keys to move
X to shoot
I had a ton of fun but I'm never doing this alone again! There's a collision issue that allows you to get stuck inside walls, my apologies if bad code wrecks your enjoyment of the game.
Survive as long as you can in an ever-shrinking arena. This is the dark side of Feng Shui.
Arrow keys to move
X to shoot
I had a ton of fun but I'm never doing this alone again! There's a collision issue that allows you to get stuck inside walls, my apologies if bad code wrecks your enjoyment of the game.
Ratings
| Coolness | 57% | 3 |
| Overall(Jam) | 3.63 | 93 |
| Audio(Jam) | 3.69 | 70 |
| Fun(Jam) | 3.43 | 95 |
| Graphics(Jam) | 4.20 | 45 |
| Humor(Jam) | 2.36 | 216 |
| Innovation(Jam) | 2.87 | 302 |
| Mood(Jam) | 3.30 | 166 |
| Theme(Jam) | 3.34 | 245 |
well done!
My high score is 100578. I probably could have kept going if the spike count didn't get so high that my framerate started to chug! :D (http://i.imgur.com/1cHxnnX.png)
Maybe I'm just trained for this type of game; I'm currently working on a clone of Space Zap which has enemies that only come from one of four directions much like in your game (https://www.youtube.com/watch?v=ovjc2gtKRG0).
Good work.
The gameplay was challenging and enjoyable and the sound effects and music fit well with the game.
The game concept itself felt like a lot of fun. It was simple, but well executed. I also liked the concept of trying to protect yourself you're also harming yourself in another way. That to even to exist you have to make some kind of compromise, and that regardless of your efforts, you will always eventually die.
I love the idea of the enemies turning to spikes but it needs something to force you to move around a bit more - seems like you can survive pretty much indefinitely by just standing in the centre and killing them as they come through the doors. More than one door in each wall might work.
Also in your screenshot, you appear to be firing a machine-gun, how do I get that?
Because of these spikes you could literally remove character movement anyways because all you want to do is stay in the middle for the whole time.
Great base for improvements.
Also, I like the idea of enemy graves being traps, but you should also add some collectible coins from time to time - otherwise there is no reason go go around and risk your life around those spikes.
Good job anyway, man!
A little bit easy. I volontary killed myself after scoring 100 000. I shooted in the axis of the doors all the time. There was a cross of monster poos on the ground. x'D
What a pity because the challenge might be more harder with a simple acceleration of creatures. It also might be cool with a boss! ^^
- SEPHY (@sephyka)