Curiosity by geckojsc

[raw]
made by geckojsc for LD26 (COMPO)
A block falls from the sky and takes on a life of its own.
Explore the world, find secrets, and go skydiving.

Controls:
Movement: Left/Right
Jump: Up
Use item: Down

Written in the ooc programming language, with Vamos, my own game framework.

Cookie to anyone who manages to plant the flower at the end of the map!



[note]
I tested the Linux builds on a couple of machines. You have to build and install SDL 2.0, which should only take 5 minutes. Instructions are included in the download, if you encounter any issues, let me know!

Ratings

Coolness 59% 3
Overall 3.82 82
Audio 3.81 48
Fun 3.56 136
Graphics 3.78 147
Humor 1.90 802
Innovation 2.91 728
Mood 3.93 35
Theme 3.65 437

Feedback

Supermomo
29. Apr 2013 · 18:11 UTC
Woaw ! I really enjoyed this game ! Great work !
DaanVanYperen
01. May 2013 · 02:45 UTC
Very well done!
frr171
01. May 2013 · 02:47 UTC
Awesome presentation and mood!
Joror
01. May 2013 · 17:46 UTC
I reallly dig the soundtrack, really puts the mood in the game. Mechanics are solid, but a bit too platformy. (that is just my taste ;))
danielcmessias
01. May 2013 · 17:47 UTC
Pretty game with solid implementation. A really cool entry! I think your movement is a bit too twitchy which makes it too difficult, but otherwise I really like this game!
Moist
01. May 2013 · 17:55 UTC
An adorable little platformer! The mood is great, it sucks you in from the first second. Excellent job, sir.
NiceAlexanderAS
01. May 2013 · 19:32 UTC
BEST GAME EVER! :D nice work bro!!!!! :D Impressive game.. also nice concept I've always liked games like this.
pl0xz0rz
01. May 2013 · 19:37 UTC
Awesome game!
badlydrawnrod
01. May 2013 · 19:45 UTC
Very nicely done. I enjoyed it immensely. Very good mood, helped by the atmospheric music.
SuperlevelSebastian
04. May 2013 · 10:58 UTC
Sadly I can't play it because it crashes when I just try to start it. :( (Windows XP, 32bit)
KilledByAPixel
04. May 2013 · 19:23 UTC
Great intro and music, really hard platforming mechanics with the grappling hook! I couldnt get the orange seed that was way up there. Maybe you could ease the player into the difficulty a little slower.
🎤 geckojsc
04. May 2013 · 20:26 UTC
Haha, it does get quite difficult quite fast, but bear in mind there's more than one way to grow that 2nd sunflower. Maybe you should check for secret passages further back. :)

Thanks for the feedback so far guys, it's nice to know people have enjoyed it!
🎤 geckojsc
04. May 2013 · 20:44 UTC
SuperlevelSebastian: sorry you couldn't get it working, I don't have an XP environment to test it on. You don't have mingw/msys installed by any chance? If you did, you could maybe run it through gdb and see where the error occured.
KEFIR
04. May 2013 · 21:21 UTC
Put it my BEST bookmarks folder. It is really cool in all aspects. But I stuck right after I took this rope.. How can I get back with this?!
🎤 geckojsc
04. May 2013 · 21:47 UTC
There's more than one way out, check for secrets!
Alex Camilleri
04. May 2013 · 22:14 UTC
Nice platformer and great atmosphere
hamster_mk_4
04. May 2013 · 22:47 UTC
That was fantastic from start to finish. I loved how you gradually added to the mechanics while keeping it very minimalistic on the controls.
[-BipolarDesign+]
04. May 2013 · 22:52 UTC
Yay I'm a ninja XD
VERY well done for 48 hours, in all aspects!
Teejay5
04. May 2013 · 22:56 UTC
Excellent atmosphere! Though the platforming does get pretty hard
[-BipolarDesign+]
04. May 2013 · 23:02 UTC
Kinda reminds me of the Knytt series, which is one of my all time favorite platformers :)

Trying to finish with the extra seed now...
🎤 geckojsc
04. May 2013 · 23:26 UTC
Yes! Knytt Stories and Knytt Underground were sources of inspiration for me when designing this - I'm a big Nifflas fan. :)
Diamonde
05. May 2013 · 10:28 UTC
I'm totally amazed by this game. It's simply so good! :D
Tifu
05. May 2013 · 21:27 UTC
Nice game, had fun exploring the world. The first little "jump over reds using grappler" was a bit tough for an introduction I thought. I can see how to get the final flower, but the jumps would be too difficult to get it so I'm just settling for no cookies :(
EatenAlive3
05. May 2013 · 22:22 UTC
Amazing. Controls lagged very slightly, but you couldn't notice it once you got into things. The death animation was a little too long in opinion, but everything else was perfect! (maybe a little frustrating sometimes :P)
goerp
07. May 2013 · 19:42 UTC
Wow another programming language I have never heard of.
This is pretty much a finished product. Ready to ship. 5 stars!
It fits the minimalistic theme, but really doesn't need anymore.
If I had to name one point of criticism it has to be, that the flickering of the light in the corners can be annoying, but thats only when you're not playing but just watching.

It reminds me of Knytt.

Just out of curiosity: how does ooc compare to Java or As3?
nseward
07. May 2013 · 21:10 UTC
Very nice game. Simple but it doesn't smack you in the face with its simpleness.
🎤 geckojsc
07. May 2013 · 21:22 UTC
Thanks!

goerp:
ooc is a pretty young language compared to AS3 and Java, and has quite a small community behind it. In the last 2 years or so it's become quite usable for OpenGL or SDL-based game development, and it binds very nicely with existing C libraries, especially ones that are written in an object-oriented style already.

It's still rough around the edges, currently I find that its higher level features like closures and generics work very well in isolation, but may break if you try to mix them together (e.g. create a HashMap of Func objects). I'm happy to work around those issues though, I just love that I can use a clean/modern language and have the flexibility of C and C++ at the same time.
atraxgames
07. May 2013 · 22:02 UTC
Great work, exploring this little work is a pleasant and magic journey.
MinionStudios
09. May 2013 · 21:32 UTC
Fun and wild artwork, great gameplay, this one rocks!
kill0u
10. May 2013 · 12:57 UTC
Nice game, but twitchy movement and hard game mechanics (grappling hook) made me give up too early =/
lightsoda
10. May 2013 · 14:13 UTC
Very nice, took me a while to get a hang of the grapple mechanic. Looks and sounds nice, good job.
TurboDindon
10. May 2013 · 14:54 UTC
It is a very pleasant adventure.
The soundtrack is beautiful.
I've got a white background at the end, is it normal?

- SEPHY (@sephyka)
🎤 geckojsc
10. May 2013 · 19:15 UTC
Yep, the ending is very minimal, partly because it suits the theme and atmosphere, but also because it was 3AM and I couldn't figure out why my 'end' text wouldn't appear on the screen. xD
kulhajs
11. May 2013 · 12:27 UTC
Reminds me a lot of Knytt Underground, nice game, well done.
Sylvain.p
15. May 2013 · 14:35 UTC
Nice game, but it's relly too hard (for example with the grappel). I like very much the universe.
QXD-me
19. May 2013 · 14:43 UTC
Really good exploration-based platformer. I liked all the secrets (that I found).

I managed to plant the last seed and still have one left over :)