Tzatzauberer by keksdev
Explore the hexagonix random world of Tzatzauberer!
Can you find a way to the boss? Win battles to improve your skills. Finding the right enemy is the clou. Avoid traps and abysses. More than 45 types of monsters are waiting for you. Save gold and buy items at your base and get strong enough to defeat them all.
Controls: Mouse - First click selects a monster, second click attacks.
Zoom: Mousewheel
For playing the .jar Version, wich is executable in windows/linux/mac please notice: java runtime environment is needed!
Have fun!
Many greetings
Can you find a way to the boss? Win battles to improve your skills. Finding the right enemy is the clou. Avoid traps and abysses. More than 45 types of monsters are waiting for you. Save gold and buy items at your base and get strong enough to defeat them all.
Controls: Mouse - First click selects a monster, second click attacks.
Zoom: Mousewheel
For playing the .jar Version, wich is executable in windows/linux/mac please notice: java runtime environment is needed!
Have fun!
Many greetings
Ratings
| Coolness | 66% | 3 |
| Overall(Jam) | 3.38 | 170 |
| Audio(Jam) | 1.21 | 466 |
| Fun(Jam) | 3.22 | 154 |
| Graphics(Jam) | 4.02 | 75 |
| Humor(Jam) | 2.16 | 265 |
| Innovation(Jam) | 2.86 | 304 |
| Mood(Jam) | 3.02 | 255 |
| Theme(Jam) | 2.74 | 437 |
That aside, it is an interesting concept, and I think you could do a lot with this. Could use more things to search for, other than just enemies (interesting locations, scenery, etc), although that might take a lot more time to develop than is possible in a competition like this one.
As you may recognized, three days were not enough to finish the work on this game completely. We'll go on if there is some space in the next weeks. Thanks to your help the todo-list for a second version is getting longer an longer: music, sound, non-stat-items, dungeons, changed shop, adroid compatibility and some other new content.
We'll let you know, if there is a new version.
For now we improved the performance of the contest-HTML5-version. Playing in your browser should now be possible! ;)
The Mac version worked fine for me (actually one of the few jar files I've tried that did!)
Beautiful graphics.
It's pretty awesome!
Amazing job!
One tip would be to include some kind of pathfinding; the bee-line-to-mouse-click-position doesn't really make sense when you can fall off a ledge. I guess this could be seen as a gameplay feature, but it's more tedious than it is fun.
- Let the player buy upgrades wherever he is, because the backtracking to the base takes often too long.
- What's the reason for the traps and abyss? The only reason that you run into them is because you made a wrong click.
- The interface could be as good as the graphics of the world and characters are :D (and bigger font size!)
- Abyss and unexplored area should be distinguishable.
Keep up working!