The Blind MazzzZZZZe of Colors by fr_automatik

[raw]
made by fr_automatik for LD26 (COMPO)
A game where the only thing you can see is one color.
You are in a maze, but you can't see anything. You have to get to the potato at the other end of the maze.
Be warned, walls are deadly.
Note: If you don't understand something, use the konami code on the main menu.
Then play.

Ratings

Coolness 45% 1411
Overall 2.93 812
Audio 2.88 443
Fun 2.37 1072
Graphics 2.92 650
Innovation 4.19 14
Mood 3.00 455
Theme 4.26 42

Feedback

Linus Lindberg
29. Apr 2013 · 07:17 UTC
Wow... I really like the idea! :)
Ysty
30. Apr 2013 · 13:07 UTC
Really great idea. Controls were a little bit finicky, but otherwise it was well implemented.
Zccc
30. Apr 2013 · 18:51 UTC
Very innovative, but a bit weird, I lost myself pretty quickly xD Still I love the concept
kacperski1
30. Apr 2013 · 18:53 UTC
Very clever idea, but I haven't made it to the end of the maze D:
Still great game.
MrBlade
30. Apr 2013 · 20:36 UTC
This is a very neat game! I enjoyed how each color represented a different bit. It was hard to get the point of, and I ended up just giving up. Part of what really made this game fun, was that there was there felt like there was a really set back when you died. Different and interesting.
TheBenjaneer
30. Apr 2013 · 20:40 UTC
Nice Idea!
I've been unable to complete a maze so far though :/
It'd be nice to get a chance (interactively) to see the RGB in comparison to a visible black/white level during the tutorial/instructions just to get a feel for how it reflects upon the game-play. Might make the controls a little more intuitive.

Other than that, no complaints, Nice job!
kyyninen
30. Apr 2013 · 21:03 UTC
Concept is creative, but... I don't know. Maybe it isn't just for me. Presentation was beautiful and sounds alluring!
pighead10
30. Apr 2013 · 21:25 UTC
Interesting idea. I understood the concept but had no clue what I was doing. I was turning until the red went down then moving forwards, but that seemed to be fruitless.
inko
01. May 2013 · 19:20 UTC
Dammit! I'm just too stupid/impatient/lazy for this, sry mate. But cool concept nevertheless! I might try it again some later date.
mort96
01. May 2013 · 21:46 UTC
Interesting concept.
Spiridios
03. May 2013 · 04:07 UTC
Since you die if you touch a wall, I think the controls would be better if you were confined to the four cardinal directions. I didn't realize they weren't until I activated the cheat mode. Like the game idea though.
infernet89
03. May 2013 · 19:41 UTC
This is a very original idea, but way too challenging for me!
@SamPotasz
03. May 2013 · 19:41 UTC
Neat idea! One change that would've helped me would be to have the player turn whenever they HIT "left" instead of holding it down. Sometimes it felt like I turned too quickly (although I'm not sure if that's what's really going on :)