Meat Meets Potatoes by Jacic

[raw]
made by Jacic for LD26 (COMPO)
A minimalistic, procedurally generated, 2 button platformer. The graphics start simple, but will change when you reach certain score milestones. There is an actual ending when you score enough points.

Tools used: Haxe, NME, HaxePunk, GraphicsGale, a potato to stab, meat to slap, and my mouth to make additional sounds.

Ratings

Coolness 46% 1364
Overall 2.70 1027
Audio 2.61 616
Fun 2.74 777
Graphics 2.33 1070
Humor 2.71 269
Innovation 2.15 1181
Mood 2.60 838
Theme 3.37 722

Feedback

tcstyle
29. Apr 2013 路 17:30 UTC
O, those colors.
The subtle change in details after some time is a great idea. Game works pretty well.
Btw, yeah HaxePunk ;).
馃帳 Jacic
29. Apr 2013 路 21:26 UTC
Thanks, I'm glad you liked it!

*HaxePunk highfive*
dreamlogician
30. Apr 2013 路 22:24 UTC
The addition of a projectile makes for an interesting (if slight) variation to the endless runner format. I wasn't a huge fan of the tiny "ridges" in the platforms, found myself getting caught on them a lot. Then again, it's worth noting that I am a big baby who is generally terrible at endless runners.
馃帳 Jacic
01. May 2013 路 00:44 UTC
Thanks dreamlogician! The reason for the collision with the sides of platforms is because it would be odd (and a lot easier) if you couldn't be pushed off the screen but instead moved through blocks.
Nolojen
01. May 2013 路 00:58 UTC
Nice jump sound, I found the fork and potato to be quite humorous. Nice work
pvwradtke
01. May 2013 路 01:02 UTC
LOL, the orange square becomes potatoes after a while :). Loved throwing forks on them :D.
kunzbe
01. May 2013 路 17:14 UTC
hi there
i liked the pressure one gets, when the distance from the player to the left border decreases and that it's not restorable.
馃帳 Jacic
01. May 2013 路 18:22 UTC
Thanks for the kind words everyone!

Nolojen: Making the sound effects was quite fun!
pvwradtke: :D
kunzbe: Thank you, that's what I was going for! :)
karsyf
01. May 2013 路 18:36 UTC
I am having a lot of fun with this, only thing that bothers me is the clipping on your sound effects. You can fix this in something like Audacity by doing a quick ( < 0.25s) fadeout
馃帳 Jacic
01. May 2013 路 18:44 UTC
Thanks for the tip karsyf. It doesn't bother me, but I'll try it out!
Loren
01. May 2013 路 19:31 UTC
nice game, enjoyed the style and sound :)
PsenFilip
02. May 2013 路 17:11 UTC
Nice take on endless run type of thing. There's a nice humorous touch on those projectiles.

I happened to reach a platform I couldn't reach with the jump. It was a tad farther than needed. Maybe it was really impossible, I'm not sure.
馃帳 Jacic
03. May 2013 路 00:49 UTC
PsenFilip: I have a check to make sure each jump is possible. After awhile, you sometimes need to jump at the last possible second. Or it might be a bug. I'll take a look.
Switchbreak
05. May 2013 路 17:50 UTC
Nice though very difficult. I wasn't able to get to the end. It could really use some checkpointing, and maybe a cooldown indicator for the bullet. I feel like the platforming got easier as it sped up, the timing at the beginning is hard to get right.

Would be nice if when you miss a jump and get pushed backwards by a ledge, it would gradually have you catch up to your original spot on the screen.
SuperDisk
05. May 2013 路 17:52 UTC
Cool idea! Sometimes you'd reach an unpassable jump though :(
cardboard
12. May 2013 路 07:47 UTC
The sound effects seemed a bit off, but that doesn't really matter. I'm always a fan of endless runner games and I like how you added bullets (which turned out to be forks) to mix it up a bit. Nice graphical progression and good ending.
Puzzlem00n
13. May 2013 路 01:58 UTC
I got to the 1500 mark. I like it. Not exactly original, but nice enough.

P.S. What did I tell you about enabling anti-alias on pixel fonts? Go to your room, young man!
馃帳 Jacic
13. May 2013 路 16:07 UTC
Well, Puzzlem00n, you told me that quite a bit after this game was finished. Besides, I'm already in my room.
Puzzlem00n
13. May 2013 路 22:36 UTC
Yeah, yeah...