Who cares minimalism? by bukt

[raw]
made by bukt for LD26 (JAM)
As my designer said: «It is logical-fighting game full of Pokemons and drama». He really wants to think, that left cube in this game is angry, because right cube thieved his lover - plane. And now he wants to revenge.

In fact, actual game is kind of card game. You have a cube (or five in most difficult game mode), that represent, which magic you will use for offence and defence. Your opponent have the same. Each fight round offence power taked from the bottom side of each cube, and defence - from top (you can imagine, that your cube beats opponent one by falling from above). Your goal is to destroy opponent's cubes, before he do it with you.

Also, you can try to select difficult-level in the main menu, but remember: even if my designer says, that five cubes is more funny, it is still much more difficult to play.

Totally, we create the game, which easy to play, but hard to learn how to masterplay. I really wants to learn it :-)

N.B.: Our game is for two players only. Try to check it with your partner or friend: gameplay will gave you a lot of fun.

Feedback

DkCub23
29. Apr 2013 · 19:30 UTC
Really cool idea, but its pretty repetitive. I love the main menu.
Fabien Porée
30. Apr 2013 · 12:34 UTC
This is cute, I really like the way this game is played.
ataxkt
03. May 2013 · 15:40 UTC
Desperately needs a tutorial! I wish I could understand what was going on, but I have literally no clue. Is it multiplayer or something? (ok, read the description, its multiplayer.)
mrx
04. May 2013 · 11:38 UTC
It's kinda difficult to know what beats what, but I do think there's something there.
Also wasn't fond of the separate battle screen, that could have just happened on the same screen you roll on.
Also found the main menu very pretty :)
MinionStudios
10. May 2013 · 16:05 UTC
Awesome game! There are a lot of elements to understand, but we got the hang of it!
recursive frog
12. May 2013 · 23:34 UTC
I don't get it at all. The game really needs a legend of what symbols stand for what elements, and it's not clear to me how flipping the cubes actually relates to attacks and defense, even with the tutorial, and even after playing the game.