Towers of Rage by robotality
Towers of Rage
****************
A minimalistic beat 'em up game! Fight your way through towers of baddies and get the revenge you've been waiting for. We hope you enjoy the few minutes of madness!
Controls:
A/D/Left/Right: Walk
N: Punch
M: Kick
There's a total of 12 different combos. Bonus points for anyone that finds our little Easter Egg!
This game uses Java. On Win/Mac you can simply double click the jar to execute. On linux you might have to execute via command line: "java -jar TowersOfRage.jar"
Credits
*******
Concept, Art + Level Design: Simon Bachmann
Code, Music & Sfx: Stefan Bachmann
Made with libgdx, GraphicsGale, Pyxel & lots of coffee.
****************
A minimalistic beat 'em up game! Fight your way through towers of baddies and get the revenge you've been waiting for. We hope you enjoy the few minutes of madness!
Controls:
A/D/Left/Right: Walk
N: Punch
M: Kick
There's a total of 12 different combos. Bonus points for anyone that finds our little Easter Egg!
This game uses Java. On Win/Mac you can simply double click the jar to execute. On linux you might have to execute via command line: "java -jar TowersOfRage.jar"
Credits
*******
Concept, Art + Level Design: Simon Bachmann
Code, Music & Sfx: Stefan Bachmann
Made with libgdx, GraphicsGale, Pyxel & lots of coffee.
| Web | http://robotality.com/html5/towersofrage/ |
| Windows/Linux | http://www.robotality.com/downloads/TowersOfRageWinLinux.zip |
| OS/X | http://www.robotality.com/downloads/TowersOfRage.zip |
| Awesome Edition (Post Compo) | http://robotality.com/html5/towersofrage-ae/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=22760 |
Ratings
| Coolness | 74% | 3 |
| Overall(Jam) | 3.97 | 24 |
| Audio(Jam) | 3.59 | 84 |
| Fun(Jam) | 3.80 | 27 |
| Graphics(Jam) | 4.33 | 33 |
| Humor(Jam) | 3.26 | 61 |
| Innovation(Jam) | 3.07 | 242 |
| Mood(Jam) | 3.57 | 91 |
| Theme(Jam) | 3.93 | 64 |
I love style, with more time and good moves could be a minimalistic double dragon "sort-of" game :D
Love the tiny animations!
The gameplay was too repetitive/easy to be fun for very long -- if things moved faster and you incorporated some kind of combo system, or even just offered a "difficult" setting, I could see myself playing this for extended periods.
Nonetheless, great entry -- Bonus points for a decent soundtrack!
Beautiful pixel art
The only bad thing is, i think, the slowness.
Super nice job overall
Very awesome pixelart!
Love graphics but got repetitive too fast.
Still, it totally captures the minimal core of beat-em-up games!
I had a small bug after killing the boss; He died in one hit ( maybe normal ) and after that the ending tune was keep repeating on a very short loop. I had to focus out so the music could continue.
It was also nice the way room and monsters was telling a story without having you to need to type it.
The footstep sound is annoying though, I had to mute because of it.
Other than that, an excellent entry, lots of fun, and an awesome art style.
The game is pretty funny, but a bit repetitive for me. Maybe a little bit of explanation about the combos could help? I only found fist-fist-feet that trow a low kick. Also, I didn't see the difference between the 3 playables characteres.
Nice work anyway!
Everything works nicely! The punches/kicks lack strong feedbacks to emphasize the power of the hero. An extra gameplay element, like throwing furnitures would have been a great addition!
Good job :)
The Awesome Version fix the controllers, but when I'm reached the 2潞 floor, gives me a error and the game stopped.
GwtApplication: exception: (TypeError) : Cannot read property 'u' of undefined
GwtApplication: exception: you have to call SpriteBatch.end() first
@sharbelfs: Unfortunately I can't reproduce your problem here. Everything seems to work fine :/ What browser, OS?
I played the post-compo version too and I like the improvements you made. :D
great graphics and audio! I dig this game! 5/5 overall
Pretty impressive.
The gameplay was not really for me. Not my kind of game.
But that doesn't mean that the game doesn't kick ass, just that I dont :)
I look forward to the updated version, I think the game still needs something else to make it v. special (not being able to jump and flying kick makes me sad). Oh, and the kick button being a high kick, I assume, and thus looking identical to a punch is a bit confusing. One of my favourites of the jam.