Platonic Dot Solid by Prelucid

[raw]
made by Prelucid for LD26 (JAM)
Windows 64 bit version here: http://www.prelucid.com/ludumdare/pds/PDSwinx64.zip

Full playthrough/spoiler on youtube: https://www.youtube.com/watch?v=6ecjr18MsCs

YOU ARE DOT SOLID. Formerly a one-dimensional dot bestowed with the power of two more dimensions, so that you may restore balance to the heavens!

Use WASD keys to move around.
After acquiring elemental vibrations, you can press keys 1 through 5 to select a power.

Shift Key may activate the special ability of the solid (except Wind & Water), but you must be moving.

Ratings

Coolness 100% 1
Overall(Jam) 3.58 112
Audio(Jam) 3.50 101
Fun(Jam) 3.27 140
Graphics(Jam) 3.85 105
Humor(Jam) 3.65 32
Innovation(Jam) 3.30 167
Mood(Jam) 3.30 166
Theme(Jam) 3.29 259

Feedback

Ludipe
29. Apr 2013 · 22:10 UTC
Adding that cry everytime he dies ... you are such a bad person! I had to see Mr.Box (that's how I'm gonna call him) die again and again and again ;(

Just kidding xD, love the game, well done!
TheMightyComp
29. Apr 2013 · 23:06 UTC
I love the sound effects and art style, but I found the perspective very disorienting. I also died many times due (what I felt was) the overly sensitive controls. Overall, great visuals/audio and core concept, the execution could just use some work.
fussycashew
29. Apr 2013 · 23:07 UTC
Great game! Really enjoyed it!
bleatingheart
29. Apr 2013 · 23:09 UTC
I love the visual style!
ddionisio
29. Apr 2013 · 23:19 UTC
Great art style, story-telling, and humor! But, the perspective of the game is really hard to discern...there's no feel of depth and it's really hard to know which height your character is in. Looks like I'll have to adjust a little to get through the game, I really want to see the rest of it!
Masadow
29. Apr 2013 · 23:20 UTC
One of the best entry I've seen ! I couldn't find the way to beat the boss, but I had a lot of fun ! I tried to hit him with fireball and try to water his face by jump over him. None of these worked :(
🎤 Prelucid
29. Apr 2013 · 23:29 UTC
Apologies for the perspective/orthographic camera issues guys ~ it was intentional. I know, it sounds maniacal that I was laughing while I designed parts of the levels that looked like you could jump across to, but I hope death won't be taken too seriously in this game. As for controls, kinda the same deal, hahahaha... Thanks for the feedback!!
khahem
29. Apr 2013 · 23:32 UTC
Same problems with perspective and controls, but loved the sound and graphics :)
Pitzik4
29. Apr 2013 · 23:54 UTC
This is great. It was impossible to ever be mad about dying when the character said "Ba-dum, ba-dum!" or "Embarrassing..." when he respawned. The graphics are also good, nice cartoony style, and the transition between shapes looked good.
thatwhichis
30. Apr 2013 · 00:31 UTC
This was a blast; I was very embarrassed!
intrudergames
30. Apr 2013 · 00:42 UTC
Nice! i think you have read Drunvalo Melchizedek, i have one circle chain of the flower of life as tattoo on my arm :-).
Great game and Theme!!
villhest
30. Apr 2013 · 00:57 UTC
Bwahaha I like it. Credits song is awesome.
nimblegorilla
30. Apr 2013 · 03:35 UTC
Looks like an interesting game, but I got stuck at the hallway with the crushing plates. I wasn't sure what to do to get by.
RARoadkill
30. Apr 2013 · 04:40 UTC
Your game is rather evil. But it is fun. Controls were a tad dodgy at times. but not game breaking. good job
Travis Irby
30. Apr 2013 · 06:04 UTC
Lots of fun! Really like the style nice work :)
qdowngames
30. Apr 2013 · 07:21 UTC
The perspective really messed with me at times...but after a while I started to get used to it and loved the game. Cool graphics!
Jarrett
30. Apr 2013 · 07:59 UTC
Some clever perspective tricks :P
dannycalleri
30. Apr 2013 · 09:02 UTC
Love your art style <3
cinnamonmelonpig
30. Apr 2013 · 11:50 UTC
Very impressive amount of work! Maybe a bit too long beetween checkpoints in the beginning, however nicely executed!
enzo
30. Apr 2013 · 14:40 UTC
http://i.imgur.com/Othjf8s.png
goerp
30. Apr 2013 · 15:30 UTC
Most beautiful game I have seen so far! You wouldn't think the game was made in a mere 48 hours.
It reminds me of old platform adventures like Head over Heels.
Looks and moves very polished. There is the thing about the perspective of course. But maybe if you added some shadow it would already be clearer.
GamingYourWay
30. Apr 2013 · 17:37 UTC
I loved that, the best game I've played so far in LD26.
Little bit tricky in places, but who cares when the sound is that good.

Great work mate.
mrexcessive
30. Apr 2013 · 19:28 UTC
Excellent graphics and sound. Very fun. Lack of shadow of character, or something, creates confusion in depth perception... tricky to judge where you are
rodrigomotta
01. May 2013 · 02:06 UTC
Oh man, yout game is so funny! Congrats!
rodrigomotta
01. May 2013 · 02:07 UTC
Hey man, please play and rate my game. When you visited the link was broken, now is fixed. Thank you. Amazing your game. o/
Korda
01. May 2013 · 04:37 UTC
Cool art and sound but the isometricness made my brain hurt
fullmontis
01. May 2013 · 07:26 UTC
I really like the concept of an isometric platformer! Only issue I have, the jump button is WAY too sensible. I kept jumping over blocks instead of on them :(
Other than that, very charming, and amazing job with the audio!
GranaDa
01. May 2013 · 16:37 UTC
Maybe a bit of tweaking on controls when jumping would make a game more fun. Otherwise, nice job.
sharbelfs
02. May 2013 · 00:20 UTC
I love the voice of the character, hahaha.
Great game!!
Dark Acre Jack
02. May 2013 · 21:19 UTC
The style is this is really great. I think if the avatar had a shadow it would make some of the jumping portions a little less frustrating. Lovely jam.
littleball
02. May 2013 · 22:36 UTC
Wow, tricky but great!
rzfmzn
02. May 2013 · 22:38 UTC
Just loved, best game so far =O)
found a bit difficult to find my self with the controls, will try later with a joystick =O)
gratz!!
spliter
02. May 2013 · 22:43 UTC
Loved it. The tone of the game was really funny and the mechanics worked really well (even though it was devilishly hard to figure out where in space the platforms were located).
Also:
Illuminatus!
Jorjon
03. May 2013 · 06:38 UTC
Wow, impressive work. My favorite entry so far.
Dat voice acting..
Tyro
03. May 2013 · 06:45 UTC
Such a whimsical little game. I kept falling off platforms due to perspective, and the controls didn't want to cooperate at times. However, I enjoyed the transformations and their different powers. The voice acting was pretty crisp and humorous as well.

Good entry, overall. Great going! :)
Christina Nordlander
03. May 2013 · 15:33 UTC
This is a very good game. My only complaint is that it was sometimes quite hard to gauge your jumps. Other than that: nice graphics, nice use of powers, challenging obstacles, entertainingly melodramatic plot. I had a great deal of fun beating it.

SPOILER

It could have done with a more rewarding ending than just the "you have won" screen, but I appreciate the fact that you put an original song in there.
PabloAlexandre31
04. May 2013 · 18:44 UTC
Love the Soundtrack and Art Style. The camera position is very frustrating, because i died overly without know where i trod. I would like to collect the checkpoint and finish the game, but i don't was able.
ilovepixel
04. May 2013 · 21:18 UTC
Wow! I felt I was on an M. C. Escher's drawing. Really great idea, enjoyed all the way. The sounds were hilarious and art very ad-hoc. Great game!
GaTechGrad
05. May 2013 · 01:31 UTC
Could't figure out what to do on the last boss, otherwise great game!
MinionStudios
05. May 2013 · 02:56 UTC
Nice artwork on this!
mortl8324
05. May 2013 · 07:18 UTC
Awesome game
euwaku
05. May 2013 · 08:47 UTC
Very nicely done! I'd just argue that an isometric 4 dir movement was probably not the best choice here.
tsb
05. May 2013 · 09:01 UTC
Awesome, it looks as if a lot of work have been put in this game.
PsenFilip
05. May 2013 · 12:56 UTC
Concept and mood are awesome.
I love how the overall artwork looks like!
Hm... Good intro music beat. Voice over!
Character is funny! Animation is smooth.
Badam Badam. Pretty humorous!

The only thing I would say is review your jump controls. They sure take a bit to get the hang of (inherently because how the perspective is laid out) but it feels odd. (The player stays in the air for too much maybe? - I don't know)

Had a fun time playing it. Congrats!
TheSarcastic
05. May 2013 · 18:32 UTC
Hahah I kept laughing everytime he fell of the stage! Really great man!
Floko
06. May 2013 · 01:13 UTC
Interesting! The animation is nice and smooth =]
Floko
06. May 2013 · 05:38 UTC
Rated =]
Xgor
06. May 2013 · 07:09 UTC
Boy the controls is awkward. Also a good idea if you doing a isometric platformer, Have a shadow so you can see where you land.
WiseGAMER
06. May 2013 · 08:49 UTC
This is one of the best games I have ever played! I like the funny voices so much! keep it up!
robc
06. May 2013 · 10:15 UTC
Really fun.

Did find myself cursing a bit with the jumps, but as others have said - the respawning happened to make it less of a pain.

Certainly some grounds for a great game. Will try to go back & finish it.
lasergans
06. May 2013 · 12:08 UTC
Nice style. I found the controls a bit too less precise.
Rafael Sales
06. May 2013 · 14:37 UTC
Good game. The character is interesting, but physics and controls are weird. If you press the arrows with a normal force and jump, the character goes really far. Congratz anyway!
Shigor
06. May 2013 · 15:19 UTC
Controls are quite awkward, I was constantly falling down and dying, sometimes because I couldn't see where I'm going to jump, sometimes just because I was too clumsy....
Pixelboy_85
06. May 2013 · 15:33 UTC
Nice animations and sounds. The different shapes and abilities are great. I found the level design unnecessary difficult. It was frustrating most of the time. It doesn't feel very satisfying to get through an obstacle with the ball, reach a checkpoint and fall to death instantly, because there is a pit closely after it. The game doesn't seem to benefit from the orthographic camera too much, it feels rather disorienting.
lathomas64
06. May 2013 · 22:55 UTC
fun quirky game, it got difficult at times to tell perspective though. Failing jumps is fine but when I have no idea what i did wrong(was i too short too far up or down?) it gets a little frustrating.
radmars
07. May 2013 · 17:56 UTC
hahaha! excellent. As everyone else has been saying controls are pretty infuriating(maybe tighter movement (more friction) so you dont slide all over the place would help? Overall though, really excellent game. I like the brutal level design, especially those escher-esque drops. The characters are damned adorable. Well done :D
🎤 Prelucid
07. May 2013 · 20:34 UTC
Once again, thanks for the feedback guys -- I'm working on a proper sequel and have taken out the orthographic camera, while tightening up the controls, A LOT.

The character also projects a shadow now, and there's a mini-map. Levels will be puzzle-oriented as opposed to itself being a disorienting puzzle, hahaha.
LionelJitro
07. May 2013 · 22:26 UTC
Haha, lots of fun.

Love the graphics and sounds.
lightnarcissus
08. May 2013 · 06:00 UTC
Lovely aesthetics that stay true to the theme. Good job!
MrShoestore
09. May 2013 · 02:07 UTC
I like this a lot. the audio was pretty sweet if you ask me. I think i would have liked to see a bit more design go into the boss fight, cause it can give you a 'stuck' feeling. but, you know, game jam... so overall, great!
FREEZX
09. May 2013 · 18:33 UTC
Pretty sweet game, but I couldn't beat the boss anyhow ;_;
Awennor
11. May 2013 · 18:47 UTC
One of the best overall I've played so far! Though the difficulty balancing did not seduce me...
Spiridios
15. May 2013 · 23:41 UTC
The web version takes quite a while to load. Controls are toast on some non-gaming keyboards. This particular keyboard can't read up, left, and space simultaneously, so I was stuck just past the first checkpoint. Will rate later when I can do this on a gaming keyboard.
Spiridios
16. May 2013 · 01:53 UTC
OK, now that I'm on a gaming keyboard, the controls do need work. You have a great, fun game here marred in controls that you're constantly having to fight. And there were a couple Nintendo Hard parts where you just have to blindly jump and hope you make it. Still, high scores for a fun jam game.
🎤 Prelucid
16. May 2013 · 12:47 UTC
Sorry you had problems :/ -- I didn't even know there were keyboards that couldn't do all those keys at the same time. Is it a common problem? I just figured WASD+SHIFT+SPACE was standard. It's concerning to me as I still want my game playable with a keyboard. I suppose I could add Q or E for angular movement. I put up a post-jam link to the sequel with new controls and the original map included.
lanz
17. May 2013 · 18:33 UTC
Padam-tadam!
Spiridios
18. May 2013 · 04:38 UTC
@prelucid yeah, it's common for non-gaming keyboards to have issues like this. The cheaper the more likely. See http://en.wikipedia.org/wiki/Rollover_%28key%29 I don't blame your game, I blame the cheap keyboard I was on at the time.