Tune Locks by Phased
IF the music is to distracting you are able to mute the background music, If you go into options, just press the music button, and it should immediately stop. Press again and it will restart.
Use O and P to change levels, some later on levels are easier then previous levels, had to push out more levels before uploading!
Controlls:
A, D and Space for jetpack.
OR
Left Arrow, and Right arrow, with Up arrow as jetpack
When in game, Escape will take you back to the main menu
O will be the previous level
P will be the next level
Enter will reset the level
The game will save after every level load, so If you want to play later and continue off from where you left it, you can!
The music can be turned off in options, but not the SFX.
The game begins at a very easy level, designed to teach you, so if you want to learn it as you go, do not read how to play!
Made in Java with LWJGL, not sure if Linux or Mac version works, let me know :) The mac and Linux files are bigger in-case they don't work, there's a second way to launch it.
How to Play!
Each purple tile has a tune to it, and so does every door (brown tile).
You must find the same tune purple tile as the door.
More difficult levels may have 2 tune tiles, BUT you only need to press one of them.
The tunes are randomly set to a purple tile each reload of the same level (but the purple tiles stay in the same place) but is coded to make sure the Tune Tile and the Door Tile have the exact same tune, the Key tune will not be generated on the non key Tune Tiles.
The door is only unlocked once the Tune is pressed, and if the door hears a different Tune, it will be immediately locked.
Use O and P to change levels, some later on levels are easier then previous levels, had to push out more levels before uploading!
Controlls:
A, D and Space for jetpack.
OR
Left Arrow, and Right arrow, with Up arrow as jetpack
When in game, Escape will take you back to the main menu
O will be the previous level
P will be the next level
Enter will reset the level
The game will save after every level load, so If you want to play later and continue off from where you left it, you can!
The music can be turned off in options, but not the SFX.
The game begins at a very easy level, designed to teach you, so if you want to learn it as you go, do not read how to play!
Made in Java with LWJGL, not sure if Linux or Mac version works, let me know :) The mac and Linux files are bigger in-case they don't work, there's a second way to launch it.
How to Play!
Each purple tile has a tune to it, and so does every door (brown tile).
You must find the same tune purple tile as the door.
More difficult levels may have 2 tune tiles, BUT you only need to press one of them.
The tunes are randomly set to a purple tile each reload of the same level (but the purple tiles stay in the same place) but is coded to make sure the Tune Tile and the Door Tile have the exact same tune, the Key tune will not be generated on the non key Tune Tiles.
The door is only unlocked once the Tune is pressed, and if the door hears a different Tune, it will be immediately locked.
Ratings
| Coolness | 87% | 2 |
| Overall | 2.79 | 954 |
| Audio | 2.89 | 439 |
| Fun | 2.60 | 908 |
| Graphics | 2.11 | 1210 |
| Humor | 1.94 | 778 |
| Innovation | 3.38 | 359 |
| Mood | 2.42 | 990 |
| Theme | 2.83 | 1135 |
Just so yo know, I used your Linux package, and I would recommend tgz instead of rar. Also the .sh was not set to executable, and it didn't run because it has Windows line endings.
It seems like it would be nice, if when a level started it would play the door sound so perhaps you could find it on your way to the door. The way it is now, I feel like I am wasting time traveling to the door, just to have to backtrack.
Good Job!
Textures would be nicer if they had less detail (thus fitting the theme) and the sounds would be nice if they were clearer.
Each stage tends to require patience, rather than intelligence, to be solved.
Exception in thread "Thread-0" java.util.InputMismatchException
at java.util.Scanner.throwFor(Unknown Source)
at java.util.Scanner.next(Unknown Source)
at java.util.Scanner.nextFloat(Unknown Source)
at ld26.phased.util.Settings.load(Settings.java:26)
at ld26.phased.Game.init(Game.java:89)
at ld26.phased.Game.run(Game.java:49)
at java.lang.Thread.run(Unknown Source)
OS is Windows 7 x64 with Java 1.7.0_21 (64bit)
See: http://docs.oracle.com/javase/7/docs/api/java/util/Scanner.html#localized-numbers
By default the scanner uses the locale reported by the OS and as my OS is set to german (usage of '.' and ',' switched) the scanner expects '1,0' as a decimal number.
Just add 'scanner.useLocale(Locale.US);' or any other preferred locale directly after creating the scanner and it shouldn't care for the OS locale anymore.
The background music was really quiet for me, I played though the whole game without even knowing it was there! (there's a lot of traffic outside my house, and the notes were at a suitable level). I gave it a listen afterwards and it was pretty nice. Well done!
Love the LD26 map! Very fun and clever :)
Save and enjoy :)
Nice entry by the way, but the controls need finetuning since it's hard to get exactly between two blocks.