Square Wars by stromchin

[raw]
made by stromchin for LD26 (JAM)
- One button RTS game.
- Units move by themselves.
- The objective is to destroy your enemy's factories (They still don't have a health bar though).
- 4 types of units with different colors.
- Click on factories to change the type of unit they spawn.
- Click on a unit to change to unit camera. Click on the unit again to return to the map view.


We are still going to be working on this, but the version for Ludum Dare (the link above) will still point to the Jam entry, for the latest version go to http://bitly.com/SquareWars

Ratings

Coolness 79% 2
Overall(Jam) 3.30 211
Audio(Jam) 2.20 393
Fun(Jam) 2.94 257
Graphics(Jam) 2.94 341
Humor(Jam) 1.96 316
Innovation(Jam) 3.30 167
Mood(Jam) 2.68 355
Theme(Jam) 3.72 111

Feedback

artifex
29. Apr 2013 · 17:55 UTC
Good idea. Certainly has potential. Keep the good work.
morbidbuilder407
29. Apr 2013 · 18:27 UTC
This is awesome idea love the gameplay.. defiantly agree some serious potential with this game..
qdowngames
30. Apr 2013 · 02:56 UTC
I enjoy these types of games where you can sit back and let the work happen. Sometimes my units would not defend my factories, but good work!
Avrec
30. Apr 2013 · 04:03 UTC
A little hard to get into at first since there's no explanation as to what makes each colour different and the whole battlefield is pretty chaotic, but eventually some patterns emerge and it starts to make sense. I definitely agree, would be interesting to see a version of this with more flushed out mechanics, map variety, etc.
x2l2
30. Apr 2013 · 04:07 UTC
nice game but have some problems in android, can you upload linux version?
🎤 stromchin
30. Apr 2013 · 04:16 UTC
Yes, x2l2, I just uploaded the linux version. I don't use linux so I can't give you support for it. If it asks for the data folder, please let me know, but you can find it in the link for the windows version.
http://bit.ly/SquareWarsLinux
🎤 stromchin
30. Apr 2013 · 04:19 UTC
@Avrec: you are right, but we wanted to do it that way, at least when publishing it at first, to see how people would react and see if they would end up seeing the differences in the units. And see if they would come up with their own explanations.

@qdowngames: The AI for the units is pretty dumb right now, but if units were smarter the match might last much longer. It's something we're considering though. The spawn rate of red units is higher so they're good for defending.
Infernal
30. Apr 2013 · 05:19 UTC
I sat watching many of my green guys sitting there not shooting at anything.
🎤 stromchin
30. Apr 2013 · 05:22 UTC
@Infernal: yes you are right, Green guys have a very low fire rate. we are going to add some way to see how long it takes for the next shot. Like some sort of bar, or pulse or something to indicate that they're reloading. I think there may be a bug too somewhere, because one of my green guys seemed to be sitting there too not doing anything.
Arcana
30. Apr 2013 · 05:29 UTC
I spent a number of minutes playing this to figure everything out. I'm still losing most of the time though - not sure exactly how to make it such that my units defend my factories. I played this a number of times though to see if I could improve.

I think the main issue I have right now is that it's difficult to see where battle lines are drawn since the units don't behave in a predictable way - you're not quite sure exactly where red units will go for example (many of them seem to charge out into the field). I think having the units behave differently as well as having certain characteristics will make this very, very interesting.

Fully innovative and really interesting to play/watch.
NiftyLlama
30. Apr 2013 · 05:30 UTC
This is addicting, but it needs work.
DustyStylus
30. Apr 2013 · 12:50 UTC
I rather like these experimental little games. They're like a more complicated version of a wind up toy. It's fun to set things up and then watch them go. :)
sick
30. Apr 2013 · 12:54 UTC
Nice one, I used to create quite a similiar game in the past.
kazukishida
30. Apr 2013 · 13:15 UTC
Add in more UI, guides, and a smashing soundtrack, and this game is gonna be real good! Excited to see future versions of this game! Keep it up :)
zkenshin
30. Apr 2013 · 20:16 UTC
Quite nice. :)
Robrock55
01. May 2013 · 06:31 UTC
A very good game, great mechanics behind.
It was just difficult the first time, when I didn't know the colors but after, it was all fun !
MinionStudios
01. May 2013 · 18:12 UTC
Very fun, looking forward to playing the post-comp version! What is coolest is clicking on the soldiers to see their viewpoint!
zazery
01. May 2013 · 19:15 UTC
It's very satisfying to see them fight. The visuals are quite pleasing and it's just cubes. I discovered on my own that you could click on a unit to zoom in, that was a pleasant surprise. Great job!

The audio is a bit quiet and the music stops playing in game.
naughtyloose
01. May 2013 · 21:01 UTC
ok that was awesome and I think the concept has a lot of potential. However you have to work a lot on communicating to the player what does what or why for example certain units only attack certain other units and stuff. Because I had no idea what does what but I still liked it. :) Improve that and it'll turn into a great game!
Hegemege
02. May 2013 · 18:06 UTC
Nice game in overall, although it could use some work. Would've been helpful to know exactly what each unit does, and what beats what. Maybe the enemy has an advantage since it starts with modified factories, while the player starts with all red?

Anyways, great concept, it was thrilling to watch them fight each other (even though I lost every time) :)
yellowlemming
04. May 2013 · 05:41 UTC
a rather good game but a tutorial wouldn't go amiss and it is very difficult to predict where units will actually go
Roan Contreras
04. May 2013 · 05:45 UTC
Great 3d game... And it's addicting to me :D
Ernyz
04. May 2013 · 08:55 UTC
That was really interesting! :) I liked to stick to some unit and see how it fights, what it does ;D
Covenant
05. May 2013 · 13:14 UTC
Lots of potential on this one, keep at it! :)
ataxkt
08. May 2013 · 19:07 UTC
I didn't feel I had much control over anything! Keep at this one though!
Jacques_le_lezard
09. May 2013 · 17:45 UTC
Good idea, I liked the concept! ...but it was difficult to understand relation between units (okay you said it was on purpose but I don't like it) And maybe add some music ;)