Sheep Shift by A-Flat Miner Studios
Nobody ever said herding sheep was easy.
Wool you help Bucky shift each sheep into the right shape before it fleece? Get enough sheep in the shaded grass to advance the level as quickly as ewe can. If you’re stuck, just bark at Farmer Bleets to move to the next herd.
It’s sheepshifting at its finest!
Controls
Herd – Arrow Keys
Bark – Space Bark
Sneak – Arrow Keys + Shift
Team Sheep: Jodi Slade, John Thrasher, Jesse Slade, & Micha Faw, with playtesting/ideas from Carla Castillo & Richard Miller
http://aflatminer.com
@abminerstudios
Wool you help Bucky shift each sheep into the right shape before it fleece? Get enough sheep in the shaded grass to advance the level as quickly as ewe can. If you’re stuck, just bark at Farmer Bleets to move to the next herd.
It’s sheepshifting at its finest!
Controls
Herd – Arrow Keys
Bark – Space Bark
Sneak – Arrow Keys + Shift
Team Sheep: Jodi Slade, John Thrasher, Jesse Slade, & Micha Faw, with playtesting/ideas from Carla Castillo & Richard Miller
http://aflatminer.com
@abminerstudios
| Web (Port) | https://aflatminerstudios.itch.io/sheepshift |
| Windows (Preferred) | https://aflatminerstudios.itch.io/sheepshift |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=42150 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.65 | 189 |
| Audio(Jam) | 3.62 | 165 |
| Fun(Jam) | 3.44 | 265 |
| Graphics(Jam) | 4.20 | 116 |
| Humor(Jam) | 3.50 | 122 |
| Innovation(Jam) | 3.69 | 135 |
| Mood(Jam) | 3.65 | 169 |
| Theme(Jam) | 3.54 | 383 |
I know it doesn't really fit the theme but I love the play on words so much that I'm not docking you any points.
Nice work, very charming
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
What I missed was a more obvious effect of the bark - it seemed to no directly do much. A score (x out of y sheep) somewhere or even just at the end of a shape would also be cool to have.
Anyways great entry!
For future reference, when you have a keyboard-navigatable menu, it would be nice to try and make it more obvious which menu element is selected via highlighting or a cursor, etc. Otherwise people are just going to try to click on your choices. *I* didn't, because I can read, thankyouverymuch, but other people will =(
I never could have guessed anyone would make a game like this! The idea was very good and worked very well.
Pushing the sheep was sometimes a bit difficult. I didn't feel like barking did anything, I would have expected the "green wave" to push the sheep close enough in the direction your barking... But I didn't notice a difference between scaring the sheeps normally and barking. It could have helped in making some movements less frustrating. (There always is those three sheep that really don't want to help you).
Succeeding a level didn't require have a perfect shape-shift : that was good because it would have been very painful other wise.
The graphics and sounds were well done. Good job to you artist(s). I don't really have anything to say, the sheep are drawn in many different angles, and the music is cool with varied sound effects...
I remember having a level that ended a little too quickly, maybe some shapes aren't rendered like they really are in the code... I don't know, I just remember it felt strange that I already won with so few sheep visually in the right zone.
Good job to this team ! I hope I'll see you again in the next ludum dare !
I've made a short let's play, if you want to check it out: https://www.youtube.com/watch?v=jxQwc8LKJXM