Deja vu by Oleg Zhurko

[raw]
made by Oleg Zhurko for LD26 (JAM)
Post-mortem is here: http://www.ludumdare.com/compo/2013/05/10/deja-vu-post-mortem/

In this game you are a cube, in a cubical world. Unlike other cubes, he has a dream. As the story unfolds, he gets closer and closer to making this dream come true.

Controls:
WSAD - move
Q, E - rotate the camera
Esc - go back to the menu

Left click mouse on cubes - restructure cubes
Right click in reconstruction mode - cancel

We hope you will enjoy this game!

P.S. Hooray, it's our first Ludum Dare entry! :)

Ratings

Coolness 67% 3
Overall(Jam) 3.68 73
Audio(Jam) 3.69 70
Fun(Jam) 3.30 129
Graphics(Jam) 3.86 102
Humor(Jam) 2.05 291
Innovation(Jam) 3.98 23
Mood(Jam) 3.71 63
Theme(Jam) 3.65 141

Feedback

Alex Shestakov
30. Apr 2013 · 12:15 UTC
Good job :)
Btw I've managed somehow to fall through the ground in the 3rd or 4th level.
aviktorov
30. Apr 2013 · 13:05 UTC
Thanks!
We aware of that issue, will upload fix soon.
IceCliff
01. May 2013 · 15:25 UTC
A slight bit buggy but omg am I a fan of the graphics and gameplay. Completely immersed and I will play a lot more later tonight!
Jesper Oskarsson
01. May 2013 · 15:26 UTC
I get a 404 trying to download the windows version.
fysx
01. May 2013 · 15:26 UTC
The windows link does not seem to work. :-(
aviktorov
01. May 2013 · 15:31 UTC
Sorry guys, we're fixing it now! Also, we fixed huge amount of bugs
🎤 Oleg Zhurko
01. May 2013 · 15:33 UTC
I'm sorry for broken link, now it's fixed!
Tokken18
01. May 2013 · 15:37 UTC
The link for OSX gives me a windows build.
🎤 Oleg Zhurko
01. May 2013 · 15:49 UTC
Oh, sorry again ;) That happens when you in hurry...
SirJson
01. May 2013 · 15:50 UTC
These cubes are kinda hard to control
Siewart
01. May 2013 · 15:51 UTC
Awesome game is awesome!
kreischweide
01. May 2013 · 16:06 UTC
Great game, this could actually be a good indie game with some smaller additions and more adictive puzzles :)
PPLo
01. May 2013 · 16:09 UTC
My cubes got stuck between other cubes.
I like the mood but I still need more play to figure out what to do.
brantkings
01. May 2013 · 16:10 UTC
Awesome, so immersive!!
JustinMullin
01. May 2013 · 16:24 UTC
Very cool. I didn't understand how to restructure the cubes at first, but once I figured out that concept it all clicked. It's an extremely interesting mechanic!
aviktorov
01. May 2013 · 16:29 UTC
Thank you guys! Your feedback makes us happy! :)
spriters2000
01. May 2013 · 16:36 UTC
My game always falls in a bug when I am in the room with the 4th cube
GetFun
01. May 2013 · 16:39 UTC
Great sound and cool game =)
Proch
01. May 2013 · 16:41 UTC
on of my preferite so far ;) great work
infinitedog
01. May 2013 · 16:44 UTC
Relaxing
Tozy
01. May 2013 · 17:03 UTC
I managed to collect many cubes, around 6 I believe, then I scaled that place in your main picture, pushed a button and didn't know what to do next. So I came back and it teleported me to the 4th room or so. And the connections between rooms are a little buggy and some times you just end up falling in limbo. Then I stopped playing, but the end felt so near :(
🎤 Oleg Zhurko
01. May 2013 · 17:08 UTC
Yeah, thats can be a little bit confusing, it's ok that it teleports you to the same rooms. In that way you can go to the 'room with tiny button and very tall columns' and push the button you wasn't able to push when you had three cubes, its just after the 'dreamy pink room with big cube in the center'
petrocket
01. May 2013 · 18:12 UTC
Really cool. I love the orthogonal perspective and the audio/mood was great too. My only suggestions would be to not let players fall off the levels - though maybe that was a bug? Very cool puzzles too.
qdowngames
01. May 2013 · 18:44 UTC
Wow, really innovative. This reminds me of the game "Blocks that Matter", but instead you change yourself instead of the environment. Nice work!
Snail_Man
01. May 2013 · 18:59 UTC
Awesome game, if a bit buggy
Felix20
01. May 2013 · 19:07 UTC
Wow, this is really cool. The graphics and sound are great, the gameplay is also fun, but the physics are really buggy. For example, riding on the moving cubes often gets you randomly pushed off. Another bug is, it only determines which direction you can modify when you start modifying, and doesn't check again if you move. This allows you to go into walls and stuff.
The atmosphere of this game is really cool, and it fits the theme fairly well.
Cybearg
01. May 2013 · 19:13 UTC
I really liked the gameplay mechanic here, particularly that you then wove it into the story, like in "Thomas Was Alone," or something similar. Great music as well--very chill.

Unfortunately, in the room where you see, "If I gather enough, can I become bigger?" or something like that, I apparently fell through the floor or the level vanished and I would spawn in pure blackness only to fade away and then spawn again.
kyyninen
01. May 2013 · 20:00 UTC
Restructuring yourself is really a novel mode of transportation! I particularly liked the parts with climbing high, they were tense as hell!
SaintHeiser
02. May 2013 · 03:45 UTC
Very good!
I impressed with your game mechanics!
Really nice entry. I'll return back to beat it on weekend =)
kannas
02. May 2013 · 14:33 UTC
Very good game! I like the music and the story a lot, good job on it ! i think though that you should have spent more time polishing the core gameplay, so to avoid situations where you can be stuck by a misplaced block, or worse where you don't know what's your goal. Working on these points i am sure you could pull out a great game ;)
Dark Acre Jack
02. May 2013 · 21:00 UTC
I'm a sucker for super-clean iso graphics. Really nice tone.
Spiridios
04. May 2013 · 02:56 UTC
Why are all the links to a post-compo version? It's not legal to rate post compo versions.
🎤 Oleg Zhurko
04. May 2013 · 05:48 UTC
Oh, I'm so newbie, sorry for this. I've fixed main links, now it's ok?
Spiridios
05. May 2013 · 02:33 UTC
Seems there are some bugs when it comes to teleporting from room to room. I frequently end up materializing in open space then fall fall fall.

That said, the concept looks great. I hope you continue working on it!
aviktorov
06. May 2013 · 06:05 UTC
Yeah, we've fixed that bug in post-compo version. You can play that version. See the links in description.
kibertoad
10. May 2013 · 09:56 UTC
probably the best unity-based game I've seen so far at this jam.
MinionStudios
10. May 2013 · 14:39 UTC
Absolutely great! The mechanics are original, intuitive and fun. The art is fantastic and the music is great! Bravo!
Sylvain.p
15. May 2013 · 14:59 UTC
Good job, the adventure puzzle sound like solstice NES, But I don't know if the narativ match totaly with the gameplay.
Christina Nordlander
19. May 2013 · 21:15 UTC
Very original gameplay, clever puzzles, and excellent mood. Unfortunately, I haven't beaten it yet. (I couldn't figure out how to progress from the level where you climb the wall: I pushed the button, but it didn't seem to do anything.) The music is perfect.

On the downside, while the story pulled me in, your English grammar needs a bit of work. It's the kind of thing that will come with practice.