ShapeMagnet by nihilaleph
Welcome to ShapeMagnet! In this neon world you will be a shapeshifting shape! To escape this world you will have to collect all "keys" to open the portal. Shapeshift through the other shapes that are trying to get you, and try not to touch anything else!
Instructions:
1- Use arrows to move around
2- Press 1 to turn into a square
3- Press 2 to turn into a triangle
4- Press 3 to turn into a star
Tools:
Engine - Unity
Graphics - Inkscape
SFX - Bfxr
Etc - Trello, Toggl
Recommended BGM: https://www.youtube.com/watch?v=mCWrgfeVnzE&list=PL3C7389F2E885DD95
/*****************************************************************************/
Happy 1 year of Ludum Dare for me!!
I wanted to make something special for this LD, but things were so crazy here that I didn't have much time to dedicate, practically only the last day... I had to use Unity too to speed up the development... I really wanted to use my engine T_T... I didn't have time to even pick a better name for the project xp
Anyways, with the little time that I had I was able to make something /o/ It's not much, the concept and art was simple enough to do it somewhat fast, but I hope it's at least fun!
I'm sorry there is no BGM, I actually tried to make something, but I just didn't have enough time... Also sorry for the project being so big, don't know what happened there O.o
I hope you enjoy playing it! And remember to comment so I can play your game too!!
Congratulations to all!!
/***************************************************************************/
Announcements:
- To be posted: Walkthrough, Post-mortem
- For some reason the web build is all broken... Maybe because is not supported anymore? Gonna check this, but later... I reaaaally need to get some rest now z_z
- I added the svg file for all my assets in ShapeMagnet_src2.zip
(23/04)
- Just added the Walkthrough! Post-mortem will be next, and who knows, maybe a post-compo? ;)
(05/05)
- Finally posted the Post-Mortem! No post-compo yet T_T but doesn't mean I'm not going to do it!
(15/05)
- Some updates about the game here! http://ludumdare.com/compo/2016/05/15/time-for-some-analysis/
Instructions:
1- Use arrows to move around
2- Press 1 to turn into a square
3- Press 2 to turn into a triangle
4- Press 3 to turn into a star
Tools:
Engine - Unity
Graphics - Inkscape
SFX - Bfxr
Etc - Trello, Toggl
Recommended BGM: https://www.youtube.com/watch?v=mCWrgfeVnzE&list=PL3C7389F2E885DD95
/*****************************************************************************/
Happy 1 year of Ludum Dare for me!!
I wanted to make something special for this LD, but things were so crazy here that I didn't have much time to dedicate, practically only the last day... I had to use Unity too to speed up the development... I really wanted to use my engine T_T... I didn't have time to even pick a better name for the project xp
Anyways, with the little time that I had I was able to make something /o/ It's not much, the concept and art was simple enough to do it somewhat fast, but I hope it's at least fun!
I'm sorry there is no BGM, I actually tried to make something, but I just didn't have enough time... Also sorry for the project being so big, don't know what happened there O.o
I hope you enjoy playing it! And remember to comment so I can play your game too!!
Congratulations to all!!
/***************************************************************************/
Announcements:
- To be posted: Walkthrough, Post-mortem
- For some reason the web build is all broken... Maybe because is not supported anymore? Gonna check this, but later... I reaaaally need to get some rest now z_z
- I added the svg file for all my assets in ShapeMagnet_src2.zip
(23/04)
- Just added the Walkthrough! Post-mortem will be next, and who knows, maybe a post-compo? ;)
(05/05)
- Finally posted the Post-Mortem! No post-compo yet T_T but doesn't mean I'm not going to do it!
(15/05)
- Some updates about the game here! http://ludumdare.com/compo/2016/05/15/time-for-some-analysis/
| Windows/Itch.io | http://nihilaleph.itch.io/shapemagnet |
| Recommended BGM | https://www.youtube.com/watch?v=mCWrgfeVnzE&list=PL3C7389F2E885DD95 |
| Walkthrough | https://youtu.be/amSpwwCamVQ |
| Post-Mortem | http://ludumdare.com/compo/2016/05/05/shapemagnet-post-mortem/ |
| https://twitter.com/nihilaleph | |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=49665 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.76 | 99 |
| Fun | 3.86 | 68 |
| Graphics | 3.84 | 130 |
| Humor | 3.00 | 186 |
| Innovation | 3.69 | 151 |
| Mood | 3.58 | 119 |
| Theme | 3.98 | 86 |
the excellent controll feeling and the core design all let me excited,art style,the map building and these different types and subtleties between them!
I feel it may get a great rank in this match. Love it! will come back here again to vote tomorrow, it really inspired me alot
Nice game tho.
@schizoid2k I'm glad you enjoyed it! I know! I really wished I had enough time/skill to make some nice BGM...
@Kirzo @WizByte_Games Oh I see xp I'm sorry it was difficult to understand how to play the game. I wanted to make something more understandable in the first level, but I quite literally had to build the levels within minutes T_T I hope you enjoyed the game nevertheless!
@Jungle Thank you for playing too!
The strategy of trying to control the enemies so they would collide kept my interest through the game. I also found fun in trying to get past enemies as quickly as possible.
Also, the game was quite polished, with lots of animations, particles and SFXs, which really helped with the feedback.
Great game!
You should feel proud of it! =D
Maybe a change in the death sound effect would be nice. (As it is the same for every geometry)
I reached the level 4 but man! This game is challenging!
I love the pacing too... It's really quite difficult at the start because of the amount of shapes on the screen, and as the level continues it gets easier and easier; but if you make one little mistake at the last second, it's back to the start again - and the restart is just quick enough for you to go 'ARGH!' and frantically start trying to clean up shapes again.
I could lose hours to this... Really, one of the most enjoyable entries I've played. Nice.
@Djapz30 I'm glad you enjoyed it! Yeah, I did think about that, but I though that you're a shape like the others, and you also die like the others xp, and wouldn't have the time anyways xp
But I know you can finish the game! You're almost there! Patience is the key here ^^
@kaovhmf Thanks! I'm glad you liked the game! I was extra careful with smoothness~ Yeah.. I miss the BGM too T_T Sorry for the SFX, it was really quite loud xp
@GaryS Why thank you! I'm glad you enjoyed it! Hope you play it a lot! kkkk Oh yes, you can never be too careful in this game! It's so frustrating when you're like "Oh, I did it, just this one last key and there are only two shapes in my way, piece of cake"... but no... >.<
@omarhuseynov011 Thank you! Glad you enjoyed it! Love the neon too ;)
Graphics were also fitting, I loved the subtle glows and lights. Very solid entry overall, congrats! (Oh, and your concept is more innovative than my "mix all the shoot-em-ups!", kudos for that :D)
@MountainRanger Thank you! Oh don't worry, to beat it you just need to patient, but I will be publishing a walkthrough soon! Hope you still enjoyed it though!
@BSODDevTeam Thank you! Glad you enjoyed it!
@Kifuga I'm glad you enjoyed playing! Even though the controls were challenging xp
@Paulgami Wow thank you! Well, I think being hard is part of the fun~ Oh since I'm getting such great feedback I'm actually thinking about making a post-compo with more features and levels! But that would have to wait till next week ^^;
It took me a while to get a groove because there's a lot going on. The 1/2/3 buttons were hard to instantly relate to the shape. Took me a few deaths to stabilize, but I prefer that to a slow tutorial.
The nice thing is it let me play slow and careful if I was feeling awkward, or fast and aggressive if I was in the groove. Impressively balanced!
Retry chunk maybe got a little too large after a few levels. A late death was disheartening.
@pixel_maniacs Why thank you! Glad you enjoyed it!
@Vantaug Thank you! I'm glad you had fun! Even though it's simple I put a lot of effort to make it nice and smooth ^^
@davalcordub Oh thank you! Glad you enjoyed playing!
@pkenney Thank you for playing and for the feedback! It is really nice to see your path getting cleared xp
Oh yes, I didn't have time for it but I was planning a first stage kind a like Super Mario level one, with no tutorial but the stage itself makes the player learn the concepts.
But yeah... the difficulty escalates a bit quickly.. I will try to make progression better in post-compo version!
@DSSiege11 Oh thank you! I hope you enjoyed even dying a lot though xp
Graphics were simple but still pleasant to look at. I would like to see how you could've taken this game further.
@ConorOD Thank you very much! I'm glad you liked it!
@SpringCabal Oh yes, but then I would have to put it in Jam category I guess ^^; But I'll add it in a post-compo version! (if I manage to do it...)
@thedashdude Oh yes, for the possible post-compo version I'm thinking about having some different mechanics, not exactly each shape have its own behavior, but some other stuff in the arena that will make your shape react depending on the shape!
I can't explain why exactly but i was frustrated. The concept looks very good but i was a little disappointed when i play it. I think i don't very like the gameplay.
I rather liked the general game concept and aesthetics; it isn't particularly complicated, and the gameplay gets less challenging once you get the hang of it, but it was still pretty enjoyable. Pretty good job here. ^^
Also, wow, Kirzo, that's pretty amazing feat to get that far! :o
@Kerdelos I'm sorry it wasn't enjoyable for you =x Well, it is a very simple concept/mechanic, maybe if I add some more features it would be more fun? Anyway I'll try harder next time! Thank you for the feedback!
@Alphish Wow! Well, I'm not very acquainted with quarks, but when I modeled the game I was just thinking about basic electrical forces ^^; (with 3 charges, but whatever). Oh yes, if I get to make a post-compo version I'll try to make more elaborated stages and more features to have a better flow! Thank you for the feedback!
I also was amazed by @Kirzo's skills xp
@A-Flat Miner Studios I'm glad you enjoyed it, even though it was difficult at first! Thank you for playing!
The controls are pretty responsive and there's a nice feeling of progression, though I'd recommend you tone it down just a tiny-bit and spread the difficulty across more levels. :)
Great work, inspiring too! :)
the second time play,just for try shape,but still not work.... but i was already found that this game can also stage clear by no-shapeshifting (although it will be more difficulty to play! but it be more unique under this method to paly Omg... i also think it maybe a cool point or new possibility in your game)
hop[e this feedback could be useful and sorry for my late.