The Void by Frib

[raw]
made by Frib for LD26 (COMPO)
Enter the void! You and your colleague have developed new tech that allows you to cross dimensions! But you drew the short straw, and you're the first human test subject!

Armed with high-tech goggles you prepare yourself to traverse this new world, while your colleague can offer guidance and advice via trans-dimensional voice chat (one way only!)

It is up to you to explore this beautiful new world, and to return home safely!

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The post-compo version has a skip tutorial button (default tab)! Now, in the first two levels, you can skip my annoying ramblings :D

There's also a few bugfixes. The game should be a bit easier now. There was an issue that once a monster had sighted you, it would always see you if you had your goggles activated, even if you weren't looking at him.

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Made for the 48h compo. The Void is a first-person horror game filled with limited vision, spooky atmosphere, an intense ending and super high quality professional voice acting.

First one to find the potato wins. Or loses. Or both.
Also, what happened to mr. Snuggles?

Enjoy!

Made with XNA, so you'll need .net and the XNA framework.

Ratings

Coolness 73% 3
Overall 3.40 334
Audio 3.59 96
Fun 3.02 526
Graphics 3.24 416
Humor 2.55 356
Innovation 3.51 256
Mood 3.50 144
Theme 3.20 874

Feedback

LrdKzrth
29. Apr 2013 · 08:02 UTC
Scared the hell out of me when I died the first time! But very good idea, great execution!
karsyf
29. Apr 2013 · 08:04 UTC
That was really good =D
Sanguine
29. Apr 2013 · 10:17 UTC
Excellent voice acting and an interesting concept :)
s0ulcrusher
29. Apr 2013 · 10:26 UTC
Haha love the dialogue, "Don't die on me!". Too late, I died on you, this game is hard!
glbs
29. Apr 2013 · 14:02 UTC
Loved it, I pissed in my pants when I switched on my goggles to see that monster rushing at me. The architectural graphics are awesome. congratz
glisk
29. Apr 2013 · 15:58 UTC
Great idea, nice game
Cirrial
29. Apr 2013 · 18:12 UTC
Reasonably good idea, with okay execution. I am just absolutely terrible at this game, though. Could not get past the second part.
Respawn took a while, and hearing the same HIGH QUALITY PROFESSIONAL VOICE ACTING over and over wore a little thing. Over than that, great work!
nuprahtor
29. Apr 2013 · 18:14 UTC
Voice actiong adds more to the game experience, but after death you must listen to the introduction again and again, it slows the game.
Jellycakes
29. Apr 2013 · 18:17 UTC
That was pretty tense, I yelled a couple of times. Really nice atmosphere. Well Done!
🎤 Frib
29. Apr 2013 · 18:26 UTC
@Cirrial haha yeah in hindsight I probably should've separated the 'tutorial introduction' parts from the actual levels in level 1 and 2. As developer I always rushed through or ignored those levels thinking they were fine as-is. Oh well :D

The trick to level 2 is to walk (not run) through the corridor without your goggles activated.

Has anyone made it halfway through yet? Or found the secrets?
SomeNetworkGuy
30. Apr 2013 · 07:03 UTC
Oooo Wee! Walking past those monsters with my back turned to them was quite a thrilling experience! I don't know how far I made it, or if I found any secrets. (Is one of them a potato?) But I'm going to come back to this and play some more, because it's fun, and I'm curious where it goes.

Great job.
PsenFilip
30. Apr 2013 · 22:12 UTC
Ew, the thing is creepy!
I played no lights/fullscreen and it was pretty interesting, to say the least.

Improvements I would say add a button to skip the intro sequence. Everytime I retry the game it plays back again.

Pretty athmospheric.
jwolf
01. May 2013 · 01:51 UTC
Wow, this is really well done. Rather difficult too, trying to figure out how to get past some of those things later on.
🎤 Frib
01. May 2013 · 04:50 UTC
This weekend I'll submit a post-compo with a skip tutorials button. Sorry about that :D
intripoon
03. May 2013 · 10:22 UTC
I always get eaten directly at the beginning. For some reason, the monster comes through the closed door even before I push the button and kills me. Directly whne I move around the corner.
I'm also not sure about the limited vision game mechanic. I found that I can hold space forever and always see everything that way?
🎤 Frib
04. May 2013 · 13:27 UTC
Hmm, the monster shouldn't be able to go through the closed door. Strange :D

As for the goggles, true, but if you are using it, and you see a monster, then that monster can see (and will chase) you. So you can use them 24/7 but it's not safe :D
Gremlin
04. May 2013 · 16:18 UTC
Creepy as all get out. Excellent use of everything.

"This part look like it's going to be easy...I guess I was wrong." Ha!
Ian MacLarty
05. May 2013 · 07:30 UTC
Crashes on launch for me (I get a "LD26 has stopped working" message). I'm running Windows 7 with latest updates.
ddionisio
05. May 2013 · 07:40 UTC
Wow, love the goggle effects. Great narration and creepy voice. I got pretty immersed in this game! I agree with the narration playing again after death, would make the experience much smoother if the checkpoints are in as soon as you can interact.
BlackDogg
05. May 2013 · 13:29 UTC
Good game, loved that wireframe/shaded switch with googles. The keyboard schemes was not really easy to use though (even more using arrows) but still a cool entry !
Covenant
05. May 2013 · 14:14 UTC
Excelent mood, loved the voiceovers... :)
DST
07. May 2013 · 00:53 UTC
Really cool concept well executed! Nice work!
angelk
09. May 2013 · 04:27 UTC
Holy crap this was great. Playing it I thought it was a jam entry and just now realized it's just 48 hours! I haven't played a game that made me so anxious in a long time. It was surprisingly challenging. Funny enough when I was going to give up the first time, you gave me an achievement for getting that far, and it encouraged me to keep going. Excellent job.
BipoleMoment
19. May 2013 · 19:44 UTC
I swear I almost crap my pants every time I play it
so I haven't beat it yet.

But I will. I need to. I love it too much to not.