Tech Troop Tim's Big Pay Day by Guardian_Bob
This is basically a maze solving game with a twist. The twist is, the maze is split between two screens. Between the two you have the bare minimal amount of information needed to solve the maze.
High scores may not report, it is best effort reporting only.
AVG may flag the exe, that's a false positive.
The GDrive links should just download now.
High scores may not report, it is best effort reporting only.
AVG may flag the exe, that's a false positive.
The GDrive links should just download now.
Ratings
| Coolness | 100% | 1 |
| Overall | 3.08 | 653 |
| Audio | 2.43 | 717 |
| Fun | 2.78 | 741 |
| Graphics | 2.04 | 1250 |
| Humor | 2.62 | 322 |
| Innovation | 3.47 | 284 |
| Mood | 2.62 | 816 |
| Theme | 2.90 | 1092 |
Really cool idea... much harder than I expected.
You should write what feedback you want in the description! Are you new to game programming? Do you want feedback relating to the gameplay? The user experience? Intuitiveness?
Anyway, here're some thoughts: I'm wondering what the experience would be like if the tiles didn't switch around when you hit a wall. I lost my bearings when that happened. So I used the green tiles I'd been to before, but then it felt like I was just bumping around expanding my domain of greenness toward the goal.
The tiles switching was supposed to be disorienting, reinforcing that hitting them was bad. I discovered it was too much so, which is why I added the green line.
nintendoeats - I would have loved the parallel worlds theme, but this game has been struggling to get out for more than a year now. I went with what I could do in the theme. It is interesting as a mechanic. Imagine if you split it into 4ths. It could get quite challenging quite quickly. Might make a good dungeon crawler mechanic someday, where the two teams are connected.
It was so frustrating when I got all the way to the bottom left and then I found out I took a wrong turn somewhere.
Fun game.