Screaming Cubes by Shigor
Do not rate the postcompo version (see below for info about it)!
Screaming cubes (they really scream when you shoot them... or at least they're supposed to...).
Simple (well... not for 48 hours of work) mining and shooting flight simulator.
You crash-landed on some desolate planet with enemy mining operations. Gather enough ores (by shooting your crater missiles in the green or white spots on terrain and picking resulting cubes, or from enemy bases) to repair your ship and fly away!
Build in Unity.
Music by autotracker, sounds by bfxr + Audacity, models and textures max + photoshop.
(finished with glorious two minutes to spare...)
Update: I've build a Windows version, seems working too...
Update 2: I've forgotten about sources, uploaded...
Update 3: (next day) - Added few more screenshots. If you're interested in extended postcompo version, say so in comments, I'm really considering making this a bit more then 48 hour marathon.
Update 4: I've added a link to the postcompo version (web and windows) which is vastly improved (while still buggy, unbalanced and unfinished) - random levels, more weapons, controllable and upgradable motherships, control settings, ingame player's guide and a lot more. Don't rate this version, there's several more days of work put in the game, but you're more then welcome to test it.
Screaming cubes (they really scream when you shoot them... or at least they're supposed to...).
Simple (well... not for 48 hours of work) mining and shooting flight simulator.
You crash-landed on some desolate planet with enemy mining operations. Gather enough ores (by shooting your crater missiles in the green or white spots on terrain and picking resulting cubes, or from enemy bases) to repair your ship and fly away!
Build in Unity.
Music by autotracker, sounds by bfxr + Audacity, models and textures max + photoshop.
(finished with glorious two minutes to spare...)
Update: I've build a Windows version, seems working too...
Update 2: I've forgotten about sources, uploaded...
Update 3: (next day) - Added few more screenshots. If you're interested in extended postcompo version, say so in comments, I'm really considering making this a bit more then 48 hour marathon.
Update 4: I've added a link to the postcompo version (web and windows) which is vastly improved (while still buggy, unbalanced and unfinished) - random levels, more weapons, controllable and upgradable motherships, control settings, ingame player's guide and a lot more. Don't rate this version, there's several more days of work put in the game, but you're more then welcome to test it.
| Web(Unity) + Windows download | http://db.tt/RkqgvblY |
| Gameplay video | http://www.youtube.com/watch?v=BjQzbI3HFUc |
| POSTCOMPO (web + windows) | http://dl.dropboxusercontent.com/u/19916467/ScreamingCubes/ScreamingCubes11.html |
| POSCOMPO (web KONGREGATE) | http://www.kongregate.com/games/Shigor/screaming-cubes |
| Source | https://dl.dropboxusercontent.com/u/19916467/ScreamingCubes/ScreamingSources.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=5242 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.05 | 690 |
| Audio | 2.78 | 505 |
| Fun | 2.88 | 651 |
| Graphics | 3.08 | 515 |
| Humor | 1.85 | 852 |
| Innovation | 2.60 | 937 |
| Mood | 2.83 | 598 |
| Theme | 2.15 | 1337 |
Oh... and I see I forgot to mention that the green and white splashes on terrain are the uranium and ores.... shooting on normal terrain won't give yuo much if anything...
Except, it's pretty funny when you get hit by something and start spinning everywhere.
It's pretty fun to fly around
and the wining condition is to gather enough resources to fly away from the crater
More polish on the UI and controls might make this a very fun game!
but maybe a faster ship would have been beter
I like a dogfight so I had fun playing this.
I think I would like to see an upgraded version of this, but I don't know if would be checking up on you to see if you made one (so many games to play!)
But I would take another day to polish it and submit to Jam instead of 48 hours because some parts of it need more work, like combat, aim, AI; Anyway here is one of the TOP games of LD26. Amazing job!
However, the bullets seemed a bit slow, and I'm not entirely sure where's the minimalism.
The audio was prety sweet too. =D