Save the Potato, Save the world. by JohnnySix
So, manoeuvre your spuds around the obstacle course, half blind and deliver the taters into the sack.
Controls are arrow keys, press down to grab/drop the spuds.
Beware you can't jump while carrying a tater, so plan ahead.
I'll upload a streamlined / expanded version on the facebook page once I get some spare time again. :)
https://www.facebook.com/JohnnySixGames
Built with Construct 2
Controls are arrow keys, press down to grab/drop the spuds.
Beware you can't jump while carrying a tater, so plan ahead.
I'll upload a streamlined / expanded version on the facebook page once I get some spare time again. :)
https://www.facebook.com/JohnnySixGames
Built with Construct 2
| Web [ HTML5 ] | http://www.johnnysix.net/games/robotaterludum/ |
| Source [ CAPX ] | http://www.johnnysix.net/games/robotaterludum/robotater_capx.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=20903 |
Ratings
| Coolness | 93% | 2 |
| Overall | 4.01 | 29 |
| Audio | 3.95 | 32 |
| Fun | 3.77 | 56 |
| Graphics | 4.41 | 11 |
| Humor | 3.60 | 62 |
| Innovation | 3.16 | 524 |
| Mood | 3.49 | 152 |
| Theme | 3.00 | 1022 |
The talking potatoes are a nice touch too.
Great use of the should have been theme as well.
I think that the art side of things really pumped the overall aspect of the game. Very funny at various points as well. Good Job
Very fun, nice graphics and audio. :)
After this first phase, few death and finally reaching the bag (oh you were there all along?)... I told myself "wow... those 4 taters? without dying?.... And then little by little, starting from the furthest away (most difficult) to avoid having to redo everything each time.
Overall nice idea and graphics. Discovered toward the end that you could wall jump ("ho... can be usefull").
And well done with the animation (:
I give this one four spuds out of five. You might even say it's "tuber" great.
Also... wrong theme? :D
but very nice and fun! and the music...*^*
just one thing:
I got stuck one time and a lot of potatoes appeared, is it normal? (and dying by themselves lol)
./robotater: error while loading shared libraries: libgconf-2.so.4: cannot open shared object file: No such file or directory
I played the web version. Great music and graphics! Even though the framerate was a bit low, the game reacted well to key presses. However I didn't understand what the "!" squares were for and abandonned after dying too many times on the spikes. Restarting from the last point were the character was touching the ground instead of restarting from the beginning would be nice!
Controls were a bit uncomfortable. Sometimes keys stick, which often leads to a loss.
I found about walljumps and action of "!" blocks only by the end of the game, and the game is completable without them. Write about each feature of the game, don`t make players figure out.
"X" blocks require you to be directly below it. If you jump from beneath, but you are under another block, it won`t destroy.
Blindness effect was unneeded. The screen is quiet small, so I wouldn`t see much anyway.
The level design was not good. You wanted me to plan ahead, but all taters can be delivered without planning at all.