Nothing by mollymus
8 levels. Just run.
W to jump
A to freeze (remember, can freeze in mid air!)
D to roll
Edit:
Added a html5 version of the game! (Libgdx rules!)
Lots of people seem to be struggeling as early as level 1, so we uploaded a youtube video to help you get started!
http://www.youtube.com/watch?v=mL07puLfT0s
Video is about 30 sec long, and shows me completing the first level!
Developed by Dagger, using libgdx and Spine.
http://www.dagger.se
https://twitter.com/daggergamedev
W to jump
A to freeze (remember, can freeze in mid air!)
D to roll
Edit:
Added a html5 version of the game! (Libgdx rules!)
Lots of people seem to be struggeling as early as level 1, so we uploaded a youtube video to help you get started!
http://www.youtube.com/watch?v=mL07puLfT0s
Video is about 30 sec long, and shows me completing the first level!
Developed by Dagger, using libgdx and Spine.
http://www.dagger.se
https://twitter.com/daggergamedev
Ratings
| Coolness | 98% | 2 |
| Overall(Jam) | 3.04 | 301 |
| Audio(Jam) | 3.22 | 183 |
| Fun(Jam) | 2.69 | 356 |
| Graphics(Jam) | 3.65 | 166 |
| Humor(Jam) | 2.15 | 270 |
| Innovation(Jam) | 2.48 | 416 |
| Mood(Jam) | 3.04 | 251 |
| Theme(Jam) | 3.00 | 368 |
The best tip I can give is to freeze the game and watch how the spikes move(assuming the trouble is with the vertical-horizontal combo spikes. It's really quite easy!)! All of our test subjects have been able to complete the game and enjoy the ending in 10-15minutes!
Massive potential in this one, I think.
The screenshots look cool!
Awesome game!
Gameplay need some polish though.
I found the difficulty a bit hard:
- spike collision is a bit too far IMO so it is not straighforward to avoid them
- the gameplay need some learning, maybe you should have try an easiest beginning and also enabling all actions when progressing in the game (like at the beginning you only can jump, then you can roll, and finally freeze)
However, it's sad that the gameplay feels like it was never playtested. For a plain runner game, you should have a lot of reference material for making the controls work. The character's so slow and clumsy.
Gameplay was done in a day, so yeah it hasnt been playtested too much:p
Audio + GFX great = excellent mood. But the game... Even after learning how to use the freeze from the youtube tutorial it was just so damn hard / annoying I ragequit :/
Great job!
Exception in thread "LWJGL Application" org.lwjgl.opengl.OpenGLException: Invalid enum (12
80)
at org.lwjgl.opengl.Util.checkGLError(Util.java:59)
at org.lwjgl.opengl.WindowsContextImplementation.setSwapInterval(WindowsContextImp
lementation.java:113)
at org.lwjgl.opengl.ContextGL.setSwapInterval(ContextGL.java:232)
at org.lwjgl.opengl.DrawableGL.setSwapInterval(DrawableGL.java:86)
at org.lwjgl.opengl.Display.setSwapInterval(Display.java:1117)
at org.lwjgl.opengl.Display.setVSyncEnabled(Display.java:1130)
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setVSync(LwjglGraphics.java:408)
at com.me.Ludum.LudumGame.create(LudumGame.java:22)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:130)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:110)
Dug the music!