Nothing by mollymus

[raw]
made by mollymus for LD26 (JAM)
8 levels. Just run.



W to jump
A to freeze (remember, can freeze in mid air!)
D to roll

Edit:
Added a html5 version of the game! (Libgdx rules!)

Lots of people seem to be struggeling as early as level 1, so we uploaded a youtube video to help you get started!
http://www.youtube.com/watch?v=mL07puLfT0s
Video is about 30 sec long, and shows me completing the first level!

Developed by Dagger, using libgdx and Spine.
http://www.dagger.se
https://twitter.com/daggergamedev

Ratings

Coolness 98% 2
Overall(Jam) 3.04 301
Audio(Jam) 3.22 183
Fun(Jam) 2.69 356
Graphics(Jam) 3.65 166
Humor(Jam) 2.15 270
Innovation(Jam) 2.48 416
Mood(Jam) 3.04 251
Theme(Jam) 3.00 368

Feedback

sboerwinkle
29. Apr 2013 · 22:23 UTC
Nice graphics, but meh gameplay. and so dang hard. I didn't have the patience after the 4th spike kept getting me.
manabreak
30. Apr 2013 · 09:29 UTC
Graphics are nice and really smooth, but it's really hard to get past the first few spikes. Anyway, good job :)
GarethIW
30. Apr 2013 · 09:32 UTC
Collision was quite unforgiving, perhaps reduce the hitboxes a little!
notepid
30. Apr 2013 · 09:33 UTC
Good graphics, but as the others have stated after playing for 5 minutes and not making any progress, I had to give up. Too bad, because I really wanted to like this game.
Greg Power
30. Apr 2013 · 09:37 UTC
Really great visual style, very hard game. Could be a little more forgiving at the outset? I learnt to love the freeze mechanic! Just chilli' in the sky, waiting for the buzz saws to pass underneath.
🎤 mollymus
30. Apr 2013 · 09:42 UTC
Woha, loads of people seem to struggle with the spikes early on!

The best tip I can give is to freeze the game and watch how the spikes move(assuming the trouble is with the vertical-horizontal combo spikes. It's really quite easy!)! All of our test subjects have been able to complete the game and enjoy the ending in 10-15minutes!
Aaants
30. Apr 2013 · 09:46 UTC
It looks great and has a real feeling about it. I really persisted with it because I wanted to love it (I'm a massive fan of twitch/high difficulty games) but I think the fact that it's so difficult so soon will frustrate a fair few people. After 5 minutes or so it finally clicked but then locked up for me when I started the 3rd level holding the freeze key :(

Massive potential in this one, I think.
HelkeGames
30. Apr 2013 · 10:21 UTC
Cool graphic, very minimal ;)
Jubjub.
30. Apr 2013 · 10:35 UTC
Like the graphics, and had quite a lot of fun hanging in mid air using the < arrow. But it is very, very difficult. Though that doesn't make a bad game. Good job!
dvdking
30. Apr 2013 · 10:39 UTC
Interesting mechanic with freezing. I agree that gameplay is kinda very hard... it looks easy, but actualy hard. I didn't make too much progress within 5 minutes.
Linus Lindberg
30. Apr 2013 · 13:46 UTC
Can't get it to start on mac :/
The screenshots look cool!
robotality
30. Apr 2013 · 14:57 UTC
Nice! As mentioned by others, this was really quite hard. But enjoyed the mood & overall feel :)
imagnity
01. May 2013 · 04:37 UTC
Best slow-mo ever! :)
Zim the Fox
01. May 2013 · 06:55 UTC
Haha, I love the guy's hairstyle. My only problem, or rather, suggestion would be to do away with respawn time, like in Super Meatboy. I don't want to wait to play again, even if it is but an instant. And collisions were unforgiving at times... "I pressed roll, game! I pressed it!!!" And maybe the difficulty climbs too fast. BUT.

Awesome game!
Zim the Fox
01. May 2013 · 06:56 UTC
Also, forgot to thank you for commenting on my game! :3
gre
01. May 2013 · 12:17 UTC
Very good game, good graphism and audio.

Gameplay need some polish though.
I found the difficulty a bit hard:
- spike collision is a bit too far IMO so it is not straighforward to avoid them
- the gameplay need some learning, maybe you should have try an easiest beginning and also enabling all actions when progressing in the game (like at the beginning you only can jump, then you can roll, and finally freeze)
1WeekEndStudio
01. May 2013 · 12:23 UTC
Very nice ! but ... it's very hard :) can't reach the 2nd level
Jiggawatt
01. May 2013 · 17:52 UTC
This is some kind of a standout for its production values.

However, it's sad that the gameplay feels like it was never playtested. For a plain runner game, you should have a lot of reference material for making the controls work. The character's so slow and clumsy.
🎤 mollymus
01. May 2013 · 18:32 UTC
The character's slow and clumsy?:o I would love to hear more about this.. It should be very responsive? Did you play the html5 version of the game? (I heard it laggs on some old computers in firefox, but works fine in chrome)

Gameplay was done in a day, so yeah it hasnt been playtested too much:p
JustinMullin
02. May 2013 · 02:43 UTC
I like the music and the art. It's very hard, as others have said - I would have been more okay with that if the intro screen weren't so long (or didn't come back after every death). Still, it was fun.
Shigor
02. May 2013 · 08:43 UTC
Ragequit.
Audio + GFX great = excellent mood. But the game... Even after learning how to use the freeze from the youtube tutorial it was just so damn hard / annoying I ragequit :/
kreischweide
02. May 2013 · 08:54 UTC
Fits the theme but to difficulty is way off. Nice art and I love the running animation.
dick_claus
02. May 2013 · 11:09 UTC
It's so difficult. Usually can't predict will i touch the obstacle or not. But music is so great. Can listen it forever.
SecondDimension
03. May 2013 · 22:49 UTC
Difficult and a bit frustrating, which is a shame because it looked great and had atmosphere
MinionStudios
05. May 2013 · 20:36 UTC
Fun game! The freeze mechanic is interesting...
twelveplusplus
08. May 2013 · 19:06 UTC
starts out too hard, i couldn't get ANYWHERE!
geckojsc
08. May 2013 · 19:59 UTC
Haha, this is so awesome! I thought the poetry, exaggerated movement, and exhausted panting over the movie-style soundtrack made the whole game really amusing. While the levels were very difficult, it didn't feel frustrating, because they were quite short and the game was overall quite charming.

Great job!
kulhajs
11. May 2013 · 08:26 UTC
I like the difficulty of this game, it's really well set up. Although there is a lot of bugs, collisions seems to be a bit harsh, also controls and complete movement itself needs some improvement, for example I'd expect that I can push D mid-air and roll immediately when I land, also when I freeze mid-roll and tap W, I just stand up, and when you push W mid-roll you jump which seems to be weird. Anyway really liked the graphics, level design and everything else!
kirby_freak
11. May 2013 · 17:52 UTC
Great game! I didn't get all the way through the end, but I didn't think it was as hard as everyone said. Once you discover how to "game" the A button, it becomes a lot more manageable! I got to the third level and went "WHAT" and then after trying and experimenting got through fine. Although it did seem to glitch if I rolled then paused to let the thing following me get in front... Anyways, loved the music and graphics (even started humming it during the game), and the poem seemed nice from what I saw of it. Overall, great job!!
BarrensZeppelin
11. May 2013 · 17:54 UTC
C:\Documents and Settings\Oskar\Skrivebord>java -jar Nothing.jar
Exception in thread "LWJGL Application" org.lwjgl.opengl.OpenGLException: Invalid enum (12
80)
at org.lwjgl.opengl.Util.checkGLError(Util.java:59)
at org.lwjgl.opengl.WindowsContextImplementation.setSwapInterval(WindowsContextImp
lementation.java:113)
at org.lwjgl.opengl.ContextGL.setSwapInterval(ContextGL.java:232)
at org.lwjgl.opengl.DrawableGL.setSwapInterval(DrawableGL.java:86)
at org.lwjgl.opengl.Display.setSwapInterval(Display.java:1117)
at org.lwjgl.opengl.Display.setVSyncEnabled(Display.java:1130)
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setVSync(LwjglGraphics.java:408)
at com.me.Ludum.LudumGame.create(LudumGame.java:22)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:130)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:110)
matthias_zarzecki
11. May 2013 · 18:57 UTC
The music reminds me of Aquaria :)
Alex Camilleri
12. May 2013 · 08:39 UTC
Very unforgiving. It would have been nice to have more lives before the actual game over, but maybe it was a design decision.
marnaouf
12. May 2013 · 09:29 UTC
Fun game. Takes some time to get used to the whole jump, freeze mechanic but still a lot of fun. also really cool graphics.
JohnnySix
13. May 2013 · 23:52 UTC
Very tough - I think some of the issue is the natural tendency towards down arrow for roll. I wanted to press right arrow to go faster, but ended up rolling, and likewise, kept hammering the down key to roll, and instead became impaled on the spikes.

Dug the music!