Mini Pirates! by josefnpat
##Survive as a pirate captian for 30 days!
By pressing the corresponding number on your keyboard, decide the fate of your ship and crew! The objective is to **hoard as much treasure as you can eat**!
## Tips!
* Watch your stats at the bottom!
* You can see how each choice will affect your stats by the corresponding letter. (e.g. A = Anger, G = Grog, C = Crew and CB = Cannonballs.)
* Your crew will mutiny if you have no treasure!
* If you promise the crew grog, and you don't have any, you'll be in trouble!
* If you anger your crew off too much, they'll mutiny!
* Don't scare the crew too much, or they will abandon ship!
* Make sure you have enough cannonballs when engage an enemy!
* Get as much treasure as you can!
## More Info!
This game was made for LD26 and **took about 4 hours to make**. I am sad that I was not able to spend more time on this game, but am happy that I could participate regardless!
This game was made with love 0.8.0, and you will need to install it if you want to run it on linux.
LD26 Version: d70fe1d
By pressing the corresponding number on your keyboard, decide the fate of your ship and crew! The objective is to **hoard as much treasure as you can eat**!
## Tips!
* Watch your stats at the bottom!
* You can see how each choice will affect your stats by the corresponding letter. (e.g. A = Anger, G = Grog, C = Crew and CB = Cannonballs.)
* Your crew will mutiny if you have no treasure!
* If you promise the crew grog, and you don't have any, you'll be in trouble!
* If you anger your crew off too much, they'll mutiny!
* Don't scare the crew too much, or they will abandon ship!
* Make sure you have enough cannonballs when engage an enemy!
* Get as much treasure as you can!
## More Info!
This game was made for LD26 and **took about 4 hours to make**. I am sad that I was not able to spend more time on this game, but am happy that I could participate regardless!
This game was made with love 0.8.0, and you will need to install it if you want to run it on linux.
LD26 Version: d70fe1d
| Source | https://github.com/josefnpat/LD26 |
| OS X | http://goo.gl/ITJJB |
| Windows 32bit (x86) | http://goo.gl/3okbG |
| Windows 64bit (x64) | http://goo.gl/J0nv3 |
| Linux / .love | http://goo.gl/VvjhC |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=11249 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.16 | 563 |
| Audio | 2.70 | 558 |
| Fun | 3.05 | 496 |
| Graphics | 3.22 | 427 |
| Humor | 3.31 | 114 |
| Innovation | 2.78 | 824 |
| Mood | 3.11 | 386 |
| Theme | 3.09 | 956 |
Love is a 2d Game Framework; http://love2d.org/
You will only need it for the linux version.
As for the game, it's an interesting idea, but I didn't feel like my choices had much weight. It was mostly down to me hoping I'd get a chance to buy cannon balls, which normally didn't happen. If this would have been played a bit straighter, with a real sense of your choices having some relevance, it could be genuinely fun. As it stands, I played a couple times and wasn't too interested.
Neat idea, I just wish it'd have gone a different direction.
I love Pirates so...
Thank you !
Great minimal game!
@Neten
Heh, there are three places to get more cannonballs, just as there are three enemies to encounter. Sounds like you just had a bit of bad luck!
@StuStutheBloo
I wish you had been around when I was making this, your idea would have solved a lot of my problems!
@namuol
What is love? Ever try the konami code at love2d.org? ;)
http://www.youtube.com/watch?v=hmqouF1VSg0
@CiderPunk
They're out there! Can't expect to sink every ship you come across, or?
@Mark Hildreth
Thanks Mark, I should probably give better instructions for installing love on linux, but hey; you're running linux for a reason, yeah?
I should have thought about the order of actions, it would probably have helped the eye better. Thanks for the suggestion!
@torcado194
I'm so glad you got this, I was very worried that people wouldn't.
@Cybearg
Like my mother always said; if you're going crap tracer graphics, you better make sure it's in two bit gameboy color. Seriously though, I'm glad you liked the style.
As for the game idea, I totally agree. In the end, I only spent four hours on the game, and it's so random that winning the game is generally luck based. So you're right; a lot more polish, and better balancing would have made this game a lot better. Unfortunetly, I didn't have the time to commit to it this LD :(
Thanks for seeing it for what it is!
@BigBlackBeard
YAAARRR!
@metadept
This was what the scope allowed, but I agree; a bunch more scenes would have been a lot more fun!
@Nonameghost
I'm glad it became intuitive. I like to help my users, but I don't like feeding them the whole game.
@Andrio
Yes, the game really did need more areas. With only 8 areas, and 30 days, you're bound to have some repeats. You will notice I took extra care to ensure that an event doesn't happen twice in a row though!
@SiENcE
Cheers mate! It's nice to see people actually finishing the game, and getting some treasure. I tried to balance the game between hard and easy, as I know the game devs don't want to spend lots and lots of time reviewing a single game!
The UI could use some visual feedback, but you probably knew that.
Side note: I've seen so many .love files. I really need to try it.
Good job on making a nice game in only four hours!
I'm glad you figured it out. I tried to give it a learning curve that would teach you the elements of the game.
@syawqy
You've pushed the crew too far and they mutiny!
@namuol
I agree, and StuStutheBloo hit the nail on the head. A secondary state showing what happend would have been optimal.
@Ragzouken
Cheers!
@8BitPimp
It's definitely a short game, but then again I only had four hours to scope it out :)
@AnnaGavaldaKedavra
\o/
@CherryNukaCola
You're welcome! Glad you like it!
@Morgawr
I tried going for the old Commodore / Sinclair ZX decision tree system with 1,2 and 3. I then used a DMG-01 color palette. Then I thought, pirates! Perhaps the last step was the problem? :)
@JaJ
Cheers! There is about as much code as there is game data (not including images and music.)
main.lua: 166 lines of code
gamedata.lua: 134 lines of code
@Chman
Everyone seems to want to sink every ship! What is this? I'm glad you won!
@vegard1992
I had my girlfriend playtest this game, and she had to make the proper choices to avoid losing the game.
Also, on that note, I spent a few minutes mashing 1-4, and I only ever got to 12 days before dying ;)
@Griz
Take what you can, give nothing back!
@Andrei Barsan
I'm glad you liked it. It's nice to see people actually finishing the game. Either it's a good game, or it's too easy ;)
@kreddor
Very much appreciated!
@LrdKzrth
Kill them all! Yarrr!
Also, people can play .love files on the browser if they use Chrome and this (https://chrome.google.com/webstore/detail/l%C3%B6veliness/mompnkcmpbopandjnddeecgeeojegohc) plugin.
Regarding the gameplay, pillaging seems to have better returns for cost than attacking ships, and comes up quite often. And you can often go quite a while without seeing a port where you can get more cannonballs. Maybe the cost for attacking ships could be tweaked down, or the benefits improved?
Also, anyone beat this score? http://img.photobucket.com/albums/v514/Atolm/best_pirate.png
Nice game, good job with the theme especially.
But the music doesn't fit well with the pirate theme
@adnzzzzZ
I noticed that the plugin works really nicely with my game because I used love.graphics.setBackgroundColor! How serendipitous!
@kewry
Not being good at making art is no excuse to making good stuff!
The key, in my opinion, is to just reduce the colors that you can use, and the size of the canvas. By taking "shortcuts" that a real artist would, you can look more professional.
@atraxgames
Yeah, it takes all the fun of a tabletop, and removes all the annoying of a tabletop. Lots of numbers, no need for pencils. Glad you liked it!
@NicoJaujou
That was a concern of mine as I was making the game, but the number of variables for the ship sort of came naturally. I was in "the zone" I guess. Glad you liked the art as well!
@Cake_Catastrophe
Nice to have someone who has a lot of pirate background compliment me. I did a bit of pirate research, and realized half of the things that I was allowing the player do made no sense, but were just pirate stereotypes. I decided to excentuate that fact, and work some humor into the game. As for symbols, I totally agree. Originally I was making a font on fontstruct.com, but they were having service issues, and I had to fall back. On top of that, it's hard to make an icon at 8x5 in mono.
As for your balancing ideas, I totally agree. Had I known the resonse that I got for this game, I would have balanced the cannonballs and the 'graping' better.
To your score, I think my best was around 70! Great job!
As for the options at the island, I wanted to force a confrontation. At this point I wonder if I should remove the "Ignore Port" command to force more choices. In the end, it's as you say; "it would just be un-pirate-like not to."
@Broxxar
I added six ways to die, so that a person playing one or two games would bump into a few, and hopefully having learnt from the first time, will get a new death the second time. The game was not designed to be won the first round. Having said that; serves you right for marooning crew!!! Haha. I'm glad you liked it.
@graytest
There's never enough cannonballs to be had! Yarr!
As for the music, it's short and "acceptable" for a short and "acceptable" game. You won't believe, as the developer, how grating the music became. iNudge has it's place for short and simple music, but that's about the lot of it.
@TheSheep
Yo Ho, A Pirates Life For Me... Glad you liked it!
@ilovepixel
I'm glad you were looking for the good endings as well as the bad endings! Thanks!
@Richard Matey
I'll play your game right away!
@jerombd
Ooh, all very good ideas, and I totally agree with you on music. Originally I wanted to do a cover of Drunken Sailer, but my time would not permit it.
@Zccc, @farmergnome, @psychomonster, @Kortuga98, @Shigor
Thanks guys, you are all too nice!
I loved it !!!!!! it's a marvelous Game, minimalistic, but with a lot of interractions. i have some time to understand all but i'm fond of it. you have make a very good work.
Congratulations !!
Nice looking graphics as well.
P.S. "Grape". I think you dodged a bullet there.
Btw u've mentioned that u hace 3 scenes to spend Cb and 3 to gain, but IMHO u have equal chance of spending(10+20+40)/3 and gaining 10x3/3. I know it gives u treasure but u loosing crew when fighting ships and purchasing CB over hiring. Just food for thoughts.
Thanks again.
Had a lot of fun!
Sadly I'm unable to get past Day 10, despite several attempts. Seems I'm not cut out to be a pirate.
The grapist is the only scene I know from that show, but I liked it. I'm glad you figured it out, it was supposed to be a bit exploratory. Thanks!
@jwolf
My friends on IRC are starting to tell me to expand and polish this. I might just do that. Glad you liked it!
@ethankennerly
I designed this to be a bit of a learning game, but I'm thinkiong of changing it to be a little clearer.
@alts
Yeah, it's a lot of random, so anything can happen. As for the theme, I only decided to participate after the compo had started, so I didn't even vote. I didn't even know "Pirate Life" was one!
@zitheker
I'm glad you like it. I spent about 50% of my time making content for the game, which is why it seems so well balanced.
@davidpeter
Yeah, I wasn't very happy with the font, but it was the best I could find, so to speak. Icons also got cut, because originally they were embedded in the font, but fontstruct.com wasn't working on that day.
@cahman
I'm seriously considering it at this point! I'm getting a lot of feedback here, heh.
@fullmontis
Yeah, there's a small learning curve, but the game is technically playable even if you don't know what you're doing, which sort of gave the game a "roleplay" feel.
@nintendoeats
I agree. I spent half the time making graphics and the engine, and I spent the other half filling in content of places and actions. I'm think of expanding on it at the moment. An alternate to the "Grape and Pillage" was "Berate and Pillage".
@FuzzyWuzzie
Figure out what the letters and numbers in the brackets after each choice mean, and you'll be sure to win!
@Jellycakes
I watched the stream, thanks for playing! You were really unlucky to lose on day 0.
@Funkiside
Now that you mention it, I messed that up. I forgot that when you "Grape and Pillage" you get grog, not cannonballs. So you're right, I did screw the balance up. Thanks for pointing that out!
@Puzzlem00n
Originally that was in the scope, but I couldn't get myself to commit to the time. Glad you liked it!
@Frozen Fractal
Yeah, the game needed more playtesting in the end. At the end of my session, I told myself I'd rather have the game be too easy, than too hard, adn whent with what I have at the moment.
@Lafolie
The trick is to figure out what the letters and numbers in the brackets at the end of each choice do, then the game becomes a lot more easy.
@paulmcgg
Quick and easy, with a few laughs. That's what I was going for!
@multitude
I missed your cast, sorry! I went back and dug through the playthrough, and it was very entertaining! Thanks for playing!
@Nezzhil
I would be suprised if I got top 10 on anything. There are some awesome games out there, and most are better than mine!
@leafo
If only someone had the nerve to make a drinking game out of this ;)
Leginar, omaromeir, EdoMiyamoto, BarrensZeppelin, gmaker, Jubjub., Vaalen, dasrkrain, lasergans, mchaza, jhrrsn, blearn
Thank you for playing! I'm glad you liked it.
Good representation of ship power using the number of masts.
The music got repetitive pretty quickly. Sounds like you used iNudge, maybe? I love the tool, and it lets you use multiple patterns pretty easily. But that would've taken more time.