Cube Colors by PabloAlexandre31
The minimalist is an art style that plays only with forms and colors. And this was exactly what we tried to do, forcing the player to use a bit of his mind. Play with the RGB color system with this nice game.
#WebPlayer
Soundtrack:
http://freesound.org/people/weaverfishable/sounds/151780/
#WebPlayer
Soundtrack:
http://freesound.org/people/weaverfishable/sounds/151780/
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.33 | 192 |
| Audio(Jam) | 2.85 | 293 |
| Fun(Jam) | 3.07 | 205 |
| Graphics(Jam) | 2.71 | 410 |
| Humor(Jam) | 2.18 | 261 |
| Innovation(Jam) | 3.70 | 62 |
| Mood(Jam) | 3.11 | 222 |
| Theme(Jam) | 3.83 | 83 |
1. The acceleration-based controls made it difficult to avoid obstacles, which is a shame, because the emphasis of the game shifted from gathering colors to avoiding obstacles.
2. The reset time on death was long and unforgiving.
3. There were too many shades of colors and they were all introduced at once, much in the same way that the mechanics were all introduced very rapidly. I would have preferred a slow ramp-up of difficulty over a number of levels that introduced the mechanics and color combinations rather than an explicit tutorial level followed by a vast environment with what seemed to me an absurd amount of possible color combinations.
And there is a misspelling in the tutorial at the beginning (You is ready)
(some parts are a bit hard )
The screen resolution was quite huge, I didn't even notice the counter and surrounding UI until after I finished the game, however the game was designed in such a way that it didn't matter. The only thing that really bugged me was the long distance between save points - when I died I seemed to respawn on the other side of the map.
Anyways, excellent job!
I would have liked to see the level design focused more around color mixing puzzles rather than dodging bullets.
It would be really cool to see you develop this mechanic further.
I like the way colors became part of puzzle
The game was really cool, and I loved trying to find the right colors to get through the locked doors. I was kind of sad when I accidentally stumbled into the final room without finishing the rest of the rooms (completionist here!) but it was a fun little end!
Awesome job! Really :)
good mechanic!
And it fit the theme! :p
Good job!