A Mini Adventure by JFlegle

[raw]
made by JFlegle for LD26 (COMPO)
Evil has invaded your peaceful world. Fight your way to the truth. Absorb evil clouds to minimize the evils influence. Absorb too much and you'll have to fight on the ground to release it.

Made with Unity3d.


Controls:

k = Jump
L = Attack

WASD = Move

Ratings

Coolness 59% 3
Overall 2.56 1132
Audio 2.45 703
Fun 2.29 1118
Graphics 2.09 1224
Humor 2.30 505
Innovation 2.27 1103
Mood 2.52 913
Theme 2.29 1321

Feedback

egos
29. Apr 2013 · 21:02 UTC
the control are really not easy
josefnpat
30. Apr 2013 · 00:20 UTC
Rather clean for a 3D game. Where the controls could be tighter, they are still workable.

The character always facing the player is kind of wierd, but overall a good game!
ronsho
30. Apr 2013 · 00:31 UTC
LOVE the music. And actually the screaming didn't drive me crazy, it was actually fairly creepy after a while. I wish the visuals were as dark as the audio/gameplay... they're fairly bland and non-cohesive. I really enjoyed it, though, something satisfying about hitting those creatures, and a bit scary when you hear them and you're wondering where they are. It's a bit brutal, though, to send them all the way back to the beginning when they run out of health... how about just back to the beginning of the level?
nintendoeats
30. Apr 2013 · 00:36 UTC
Can we get a copy of that music?

While the moment to moment gameplay is rather monotonous, the "clearing the overworld" thing is a neat concept. I also really like the visual style of the player character. He looks like what Aztecs imagined the ultimate badass would be,
nintendoeats
30. Apr 2013 · 00:36 UTC
Can we get a copy of that music?

While the moment to moment gameplay is rather monotonous, the "clearing the overworld" thing is a neat concept. I also really like the visual style of the player character. He looks like what Aztecs imagined the ultimate badass would be.
SmilingCat
30. Apr 2013 · 00:37 UTC
I like the use of 3D objects with 2D platformer mechanics. The music is very mellow and kind of soothing.
Foxtacy
30. Apr 2013 · 01:23 UTC
Very cool 2D aproach with unity! I really like the way you pulled a plataformer out of it :)
jwolf
30. Apr 2013 · 02:21 UTC
Wow, weird entry...I don't mean that in a bad way--I thought it was rather neat. Very interesting aesthetics.
Awennor
30. Apr 2013 · 09:14 UTC
Liked this one, it feels clean and I like the controls, not sure why other people don't. It works quite well. The game's graphics are bad but they enhance the mood somehow. Good work.
Zed
30. Apr 2013 · 16:35 UTC
Ha, I love your 'final boss'! Good stuff.
KunoNoOni
30. Apr 2013 · 22:11 UTC
Interesting use of the Theme. The jump felt kinda tight, but that could be just me. Overall good job!
lathomas64
01. May 2013 · 23:43 UTC
very odd The player feels kind of out of place with the 3d blocks of the environment, and the transition between the sky and the ground seems very disjointed.
gmaker
02. May 2013 · 16:30 UTC
really nice! so cute!
EricTheCoolDude
02. May 2013 · 17:17 UTC
Sorry man but these platform controls are beyond messed up and make the game very tedious to play. Not very fun at all.
Spiridios
08. May 2013 · 03:03 UTC
Controls were a bit off.