Perspective by Jeasonfire
Perspective is a minimalistic puzzle-platformer with 2D/3D perspective changing mechanics. You *shapeshift* your view of the world.
I recommend playing any of the downloadable standalone versions. Less problems with input, stability and pretty much just everything. Also the game will probably look better natively.
Controls:
- Movement: WASD or the Arrow Keys
- Interact (open door, pull lever): Left-click
- Change perspective (2D/3D): Right-click
I recommend playing any of the downloadable standalone versions. Less problems with input, stability and pretty much just everything. Also the game will probably look better natively.
Controls:
- Movement: WASD or the Arrow Keys
- Interact (open door, pull lever): Left-click
- Change perspective (2D/3D): Right-click
| Itch.io [Windows | OSX | Linux] | https://jeasonfire.itch.io/perspective |
| Source | https://github.com/Jeasonfire/perspective |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=29941 |
Ratings
| Coolness | 36% | 1666 |
| Overall | 3.35 | 340 |
| Audio | 2.84 | 398 |
| Fun | 3.25 | 391 |
| Graphics | 3.05 | 448 |
| Innovation | 3.95 | 63 |
| Mood | 3.21 | 278 |
| Theme | 3.20 | 577 |
Thanks for the comment! <3 I would've also liked to make the game longer, but I didn't come up with enough different kinds of puzzles with so few mechanics. Such is the nature of Ludum Dare.
Also yeah, the WebGL version was kind of an afterthought, mostly submitted it because it was an option in Unity. :)
Good job.
I would recommend taking down the web version though; I tried it initially, but it was very very broken and some people might not see your recommendation to play the standalone versions.
@Sean Thanks! <3
Yeah, I thought about it and ended up removing the web version. I initially thought that maybe more people would try the game if it was playable in the browser, but not much point in that if the version is bad.
@sftrabbit Thank you! <3 Yeah, the theme connection was quite the stretch. It really just came down to the fact that I didn't come up with anything remotely interesting about "shapeshift", but I did come up with this idea. So I ended up making a better game, with less connection to the theme. I imagine that is a good thing considering the nature of LD.
@everyone-in-the-comments Thank you all! <3 For the first time I apparently succeeded in making an actually fun game, so thanks for pointing that out!
I've made a short let's play if you want to check it out x) https://www.youtube.com/watch?v=D4yON6bgLk4