SDFJKL by Dining Philosopher

[raw]
made by Dining Philosopher for LD26 (JAM)
"In the year 2078, scientists discover a giant meteor storm headed for Earth. All of humanity takes shelter from "the Event" in hastily constructed underground vaults. All but One. The Swedish engineer Grimbald Horrmang invents a robot to retrieve precious metals from the rain of fiery death: SODEFJUKEL. Final tests are underway."

You control the two arms of SODEFJUKEL with s,d,f,j,k,l. Press space to (un)pause and continue through dialogue. Press a to mute the audio.

There are nine levels, can you beat them all? Please comment how far you get so we can improve our level design in the future.

Source: Javascript, HTML5 & CraftyJS
Music: LMMS
Sounds: Audacity

Ratings

Coolness 100% 1
Overall(Jam) 3.64 89
Audio(Jam) 3.28 165
Fun(Jam) 3.62 49
Graphics(Jam) 2.51 452
Humor(Jam) 2.66 158
Innovation(Jam) 4.03 18
Mood(Jam) 2.87 287
Theme(Jam) 3.52 184

Feedback

Super Hamster
30. Apr 2013 · 04:55 UTC
Interesting concept, but I found that the controls were a bit too complicated(maybe that's because I can understand it and that's just me). But very interesting concept. :D
William Bundy
30. Apr 2013 · 05:10 UTC
All in all, this is possibly my favourite game of the jam so far. The gameplay and graphics are simple, but it's really fun and challenging to play through the level. I can't remember a game like this, especially with the silly backstory playing out behind the game.
rwos
30. Apr 2013 · 18:27 UTC
Wow, this is cool - the most surprising thing is how well the control scheme works! Fantastic work, great fun to play!
Frozen Fractal
30. Apr 2013 · 20:25 UTC
Whew, this is hard! Especially when I get my arms reversed, it gets pretty tricky to control. The music does a great job of soothing my frustration though. And the name is brilliant... any reference to QWOP is totally appropriate :D
Grouflon
30. Apr 2013 · 20:35 UTC
Definitely chalenging but fair enought when we get the control patterns right. Graphics are a bit poor but suit well in the theme. interesting entry, according to me ;)
hnjslater
30. Apr 2013 · 20:41 UTC
*REALLY* good, really fun game. LOADs of thumbs up
scriptorum
30. Apr 2013 · 20:45 UTC
Really fun and challenging. It really tummy-patting/belly-rubbing skills to control both hooks simultaneously. Nicely done.
Kashi
30. Apr 2013 · 21:47 UTC
I'm loving it!
acro
30. Apr 2013 · 22:00 UTC
Interesting and challenging game. The graphics are basic but the gameplay is good. Well done.
Cryovat
30. Apr 2013 · 22:41 UTC
I'm sure this game cost me years of my life. The second-to-last level level had me screaming at my monitor for over fifteen minutes.

This is a solid game, the mechanic works well and the graphics are suprisingly effective. But the difficulty.... D:
mipi
01. May 2013 · 11:11 UTC
It was fun for me. The learning curve was at first great, but I think that the level where the goal is on the center with J shaped red stuff around( your main screenshot has this level), then there was too much difficulty for me. I couldn't complete that level despite serious efforts, but I was very close to do it once.
gre
01. May 2013 · 13:04 UTC
The game is really good,
fun to play, nice music,
Good innovation on the gameplay,
The controls need some exercice but are quite good once mastered.
Per
01. May 2013 · 16:46 UTC
I enjoyed this!
The game idea is very good but it was a bit difficult to control and the difficulty level was a bit steep :)
Very good!
Angerus
01. May 2013 · 18:13 UTC
Very nice concept and the control, even if they are not "natural", are well though considering your idea! I love the music and ambiance !Great little game
elbowroom
01. May 2013 · 20:53 UTC
I really like the unique gameplay mechanic. I normally don't say this and I wish to say you get full points from me on innovation. I will play this game again (a rare thing when it comes to compo games)
MauMaGau
02. May 2013 · 21:30 UTC
Found the red spiral level too difficult to complete after several attempts, but a great challenge and delightful mechanic.
Waynetron
03. May 2013 · 09:35 UTC
Perhaps you wanted the controls to be awkward and hard. But if you didn't, I think mouse control would make this a lot easier. Nice mechanic though!
🎤 Dining Philosopher
03. May 2013 · 09:44 UTC
Thanks for the comments everyone, glad many of you like it. After a lot of debugging ourselves, we got so used to the controls that it was hard to assess their true difficulty. We considered using the mouse, but I was using a new language and framework, and had my doubts whether I could make it work in time. Either way I think I like the keyboard controls better.
_Rilem
03. May 2013 · 10:40 UTC
Really fun mechanic. I would imagine it working well with an xbox controller, 2 sticks and 2 triggers. :)
elbowroom
04. May 2013 · 16:48 UTC
You guys scored 5 on just about everything. Very impressive. I played it several times and love the gameplay mechanic, challenging level design and excellent choice of sound effects and music. Thanks for making a great and enjoyable game. My favorite part was the last levels, they were nearly 8-bit Nes hard. Very good show.
DaveDobson
04. May 2013 · 20:27 UTC
This is very cool. I had a lot of trouble controlling the guy, but I think that's the point (I did an attraction-based physics model for mine too). I like how the tasks you had to accomplish grew in complexity and used different parts of the physics without adding harder controls or new types of objects. The story was fun, and the background music and sound effects were really neat. Great game.
Cybearg
05. May 2013 · 03:47 UTC
Absolutely brilliant gameplay! I loved the concept and it was executed well, with good uses of it in the levels. Very well done! Music was great, too!

Personally, the only downside was the controls. I know that others have lauded them, but I never got the hang of them and grew frustrated by them. Why weren't the controls set to use the WASD + arrow keys? People are familiar with feeling WASD in their left hand and arrow keys in their right from games like The Binding of Isaac. I'd be able to more easily feel the left/right versus shooting buttons. Personally, in the heat of the moment, it was a frantic scramble to find the right button, since it was sun an uncommon place for my fingers to sit on the keyboard.

Still, an excellent game!
🎤 Dining Philosopher
05. May 2013 · 09:22 UTC
Hey Cybearg, thanks for playing! The reason the controls were set to this (and not wasd/arrows) is that this way, your fingers are placed symmetrically on the keyboard. Also, you keep them in the standardposition for normal typing, which at least for me was quite natural. Hopefully next time we'll have time to add control customization.
Covenant
05. May 2013 · 12:36 UTC
Excelent work... it kind of reminds me of QWOP, but much more fun! Great job!
Deviously difficult! :)
MrBlade
06. May 2013 · 15:47 UTC
Great game! One of the most fun games I have seen so far! Love the audio! Keep it up! :D
marnaouf
06. May 2013 · 21:56 UTC
fun game. control took a little time to get used to.
SmilingCat
06. May 2013 · 22:45 UTC
Very unique controls! Took a while to get the hang of it, but it was a lot of fun. Great job!
chowdy
06. May 2013 · 22:59 UTC
Really fun once you get used to the controls. Very challenging, but satisfying. Had a really great time with this one!!
Prelucid
08. May 2013 · 21:29 UTC
That was fun. I love the idea!
MinionStudios
09. May 2013 · 20:08 UTC
An excellent and challenging game with a slight learning curve! The controls work very well!
ahm99
11. May 2013 · 02:27 UTC
Really cool game. I loved the gameplay. You HAVE to make a post compo. I would like to see a game like this with more realistic graphics, more levels, as in a full game. Great job :)
Jonapulse
12. May 2013 · 18:30 UTC
Favorite game so far. Pretty up the graphics and you could sell this. A little more control would be nice-- maybe there's a button to reset both your shooters to some angle, or to rotate them by the same angle.
ethankennerly
12. May 2013 · 20:25 UTC
Swinging from grappled ropes to avoid red blocks and seek the yellow square interested me. The music deepened the interest and feeling of being content. If you continue to develop this, sometimes I thought I was in the yellow box but nothing happened yet.
kill0u
13. May 2013 · 12:09 UTC
Nice gameplay, but so many buttons for a "minimalism" theme? A little too hard for me, I gave up after a while =/ Cool game though.
🎤 Dining Philosopher
13. May 2013 · 12:12 UTC
@ethankennerly, thanks for playing and your comment! Being in the yellow box is not enough to win the level, you have to 'grab' it with one of your arms.

@Jonapulse, thanks for your comment! You can rotate both arms by the same angle by rotating them at the same time. ;)
zkenshin
14. May 2013 · 14:44 UTC
Really fun entry, loved the movement system. :)
RealyUniqueName
15. May 2013 · 07:57 UTC
Took some time to get comfortable with controls, but definitely worht it!
TurboDindon
15. May 2013 · 08:14 UTC
Not easy to control but very interesting concept!

- SEPHY (@sephyka)
Pacifist Games
15. May 2013 · 12:09 UTC
Completed it, though the level before the last one took me probably like 30 or so tries. (The Meteor storm level)
Really interesting mechanic!

Does the game run at 30 fps? I found that it was a bit hard to aim SDFJKL's arms well. Maybe you could increase the frame rate and decrease the distance the arms rotate each frame?
Madball
15. May 2013 · 13:58 UTC
Completed the game. Liked the idea and the story, but graphics are just overly minimalistic to be good.
I`d like to see state of both arms separately (Are they extended or not) shown somewhere. When you get inside the wall you hold, you can`t see your arms.
ataxkt
15. May 2013 · 15:39 UTC
Wowww, hard! Really cool idea though.
MathiO
15. May 2013 · 19:51 UTC
Hey great entry! Really loved the mechanics, it's like a minimalist space spiderman, or something. The controls take some getting used to but soon become quite manageable as long as you don't confuse yourself by crossing the arms. It took me a few levels to realize that all that was needed was an arm to reach the goal! That made things a lot less daunting and more fun to the point that I actually replayed it, so maybe clarify that aspect a little. Either way solid stuff here guys! :)
Xanjos
16. May 2013 · 19:43 UTC
Took a while to get used to the controls but this was a very fun game with a really interesting concept.
bentog
16. May 2013 · 21:48 UTC
Minimalistic QWOP. Awesome!
SuperDisk
18. May 2013 · 03:38 UTC
It got pretty hard, but this is one of the better entries.
Dotanukii
20. May 2013 · 07:18 UTC
Really innovative and fun to play. the controls are also very intuitive. great work!