SDFJKL by Dining Philosopher
"In the year 2078, scientists discover a giant meteor storm headed for Earth. All of humanity takes shelter from "the Event" in hastily constructed underground vaults. All but One. The Swedish engineer Grimbald Horrmang invents a robot to retrieve precious metals from the rain of fiery death: SODEFJUKEL. Final tests are underway."
You control the two arms of SODEFJUKEL with s,d,f,j,k,l. Press space to (un)pause and continue through dialogue. Press a to mute the audio.
There are nine levels, can you beat them all? Please comment how far you get so we can improve our level design in the future.
Source: Javascript, HTML5 & CraftyJS
Music: LMMS
Sounds: Audacity
You control the two arms of SODEFJUKEL with s,d,f,j,k,l. Press space to (un)pause and continue through dialogue. Press a to mute the audio.
There are nine levels, can you beat them all? Please comment how far you get so we can improve our level design in the future.
Source: Javascript, HTML5 & CraftyJS
Music: LMMS
Sounds: Audacity
| Web | http://jnauta.home.fmf.nl/LudumDare/LD26/ |
| Source | http://jnauta.home.fmf.nl/LudumDare/LD26/src |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=18490 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.64 | 89 |
| Audio(Jam) | 3.28 | 165 |
| Fun(Jam) | 3.62 | 49 |
| Graphics(Jam) | 2.51 | 452 |
| Humor(Jam) | 2.66 | 158 |
| Innovation(Jam) | 4.03 | 18 |
| Mood(Jam) | 2.87 | 287 |
| Theme(Jam) | 3.52 | 184 |
This is a solid game, the mechanic works well and the graphics are suprisingly effective. But the difficulty.... D:
fun to play, nice music,
Good innovation on the gameplay,
The controls need some exercice but are quite good once mastered.
The game idea is very good but it was a bit difficult to control and the difficulty level was a bit steep :)
Very good!
Personally, the only downside was the controls. I know that others have lauded them, but I never got the hang of them and grew frustrated by them. Why weren't the controls set to use the WASD + arrow keys? People are familiar with feeling WASD in their left hand and arrow keys in their right from games like The Binding of Isaac. I'd be able to more easily feel the left/right versus shooting buttons. Personally, in the heat of the moment, it was a frantic scramble to find the right button, since it was sun an uncommon place for my fingers to sit on the keyboard.
Still, an excellent game!
Deviously difficult! :)
@Jonapulse, thanks for your comment! You can rotate both arms by the same angle by rotating them at the same time. ;)
- SEPHY (@sephyka)
Really interesting mechanic!
Does the game run at 30 fps? I found that it was a bit hard to aim SDFJKL's arms well. Maybe you could increase the frame rate and decrease the distance the arms rotate each frame?
I`d like to see state of both arms separately (Are they extended or not) shown somewhere. When you get inside the wall you hold, you can`t see your arms.