Hito by lucas_gaspar
Hito is a Game submited for the Ludum Dare Jam of 2013 under the voted condition: "Minimalism". It was created as the first project of an emerging team of 6 members in which, for this project, all our staff apported diferent views to design a new, simplistic adventure.
Even though we consider Hito to be a complete game at the time of its release for the Ludum Dare Jam, we'll continue to add features and improve its ambient and mechanics to further enhance the experience.
Controls:
Arrowkeys to move
Space/UpArrow to jump
R to restart level
Esc to return to main menu
This is just the birth of "Hito", We are going to keep developing the game and adding new content, if you want to be informed about it like us on facebook! :)
http://www.facebook.com/HitoGame
Even though we consider Hito to be a complete game at the time of its release for the Ludum Dare Jam, we'll continue to add features and improve its ambient and mechanics to further enhance the experience.
Controls:
Arrowkeys to move
Space/UpArrow to jump
R to restart level
Esc to return to main menu
This is just the birth of "Hito", We are going to keep developing the game and adding new content, if you want to be informed about it like us on facebook! :)
http://www.facebook.com/HitoGame
Ratings
| Coolness | 66% | 3 |
| Overall(Jam) | 3.50 | 132 |
| Audio(Jam) | 3.75 | 59 |
| Fun(Jam) | 3.12 | 187 |
| Graphics(Jam) | 3.72 | 138 |
| Humor(Jam) | 2.00 | 300 |
| Innovation(Jam) | 2.91 | 290 |
| Mood(Jam) | 3.40 | 138 |
| Theme(Jam) | 3.14 | 329 |
You should've added a "how to" screen explaining the controls (especially noting the availability of double jumping) and the goal of the game (destroying blocks = opening doors isn't so obvious at the beginning).
Unfortunately, the rest of the game's graphics don't compliment that art style. The super-pixelated backgrounds and the tile-based blocks you're running on conflict with the runner's style. I wish it all would have kept that beautiful, bold look that the runner presents.
As for the gameplay, having to run over all platforms to get to the exit is a neat idea. However, I felt that there was a pretty big difficulty spike that made the game frustrating and took the fun out of the idea. It became too much about trying again and again and again to touch just the right blocks at the right time, only to fail and have to do it all over.
Lots of potential here, but the game needs the wrinkles ironed out. Still, if you focus on that sharp, smoothly-animated runner graphics style, keep the great Eastern music, and plan your puzzles to be less frustrating, it could be really great!
We have opened a Facebook page for the game so, if you want to keep in touch and see the project grow, be sure to like us @facebook.com/HitoGame
Jaime Name - Team Manager/Writer.
One thing: I wasn't sure why touching the top of the picture frame killed me. It was a little awkward to try jumping when on the upper parts of the screen in fear of it. But aside from that, everything was great gameplay-wise.
Would love to see where you guys eventually take this title!
Still, I want to thank you all on behalf of the whole team and invite you to follow us on Facebook.com/hitogame; we're bilingual so feel free to comment in english or spanish.
Jaime Name - Team Manager/Writer.
The difficulty of this game should come from bad planning, not from failing jumps that seem perfectly reachable.
The levels were a bit frustrating though. I often destroyed the brick I was trying to land on. Also it seems you can still jump for a bit after dropping off a block.
Almost gave up on the final level but got there eventually after many, many tries.