Golden Age by LandoSystems

[raw]
made by LandoSystems for LD26 (JAM)
Why make one game for ludum dare when you can make four?

Relive the classic era of arcade games!

Pong? check...
Breakout? check...
Space Invaders? check...
1942-style Bullet Hell? check...

Potato? ....maybe


Controls: minimal...
Can you move your mouse?
Can you click the left mouse button?
Great! You've got what it takes!


Team:
-----
Brian Rossman
Doug Graham
Brian Ploeckelman

Ratings

Coolness 84% 2
Overall(Jam) 3.44 156
Audio(Jam) 3.41 129
Fun(Jam) 3.52 79
Graphics(Jam) 3.15 282
Humor(Jam) 3.41 49
Innovation(Jam) 2.43 428
Mood(Jam) 3.44 124
Theme(Jam) 3.22 283

Feedback

Entity2D
30. Apr 2013 · 02:51 UTC
Very fun and hilarious! I loved the way the games transitioned!
VictorGrunn
30. Apr 2013 · 02:52 UTC
A straight up mix of 4s and 5s for you. This was an excellent game. Graphically smooth, conceptually neat, and actual solid gameplay. Well done on all counts!
Dew
30. Apr 2013 · 02:54 UTC
Hahaha hilarious!

You made me feel like a child, the only thing you could change is the order of the games breakout took too long...
sP0CkEr2
30. Apr 2013 · 02:54 UTC
love the mothership at the end of the game -- very cool -- loved the retro look and music -- great job!
FaBrito
30. Apr 2013 · 02:56 UTC
Okay, you might have gained a few stars on the theme, but I don't get the point on making revivals... specially when there's nothing new on them.
To me, even though Innovation is just one category, I always expect something new on this competition.
I didn't have the patience to go through 2nd level, but judging by the screenshots, it was a good work on every level. IA is ok as well.
Otoris
30. Apr 2013 · 04:37 UTC
Really random. Really polished. Really Potato.
ChuiGum
30. Apr 2013 · 04:41 UTC
Awesome, very fun!
dick_claus
30. Apr 2013 · 04:48 UTC
Nice!
Ryusui
30. Apr 2013 · 04:54 UTC
Love the final boss. XD
Gremlin
30. Apr 2013 · 05:10 UTC
Potato.

I like the progression between the games. The Breakout part was a little twitchy for my slow reflexes, so it got a little frustratingly long. The others were good (though maybe not perfect) feel.
Gremlin
30. Apr 2013 · 05:10 UTC
Oh, and I like the sound.
Gungnir
30. Apr 2013 · 05:33 UTC
Well executed homage mash-up. Great work on the transitions between games, seamless. Smart use of lives lost, anything else would have been frustrating.
Christopher Schulte
30. Apr 2013 · 06:21 UTC
The humor was great, especially the high scores screen where you finish just off of making the leaderboards. Very funny. Having the lives and score counter consistent through each game was nice to keep them linked. I think that this would have worked a lot better with the theme if, instead of adding features to each new stage, you worked your way backward to the most basic visuals. Fun play, good work.
jacklehamster
30. Apr 2013 · 06:44 UTC
I have to say, despite all the other original games in this competition, I'm still getting the most fun out of good old classics!
good rendition, smooth controls and great music. That's all we need!
savethejets1
01. May 2013 · 05:43 UTC
Cool stuff!
Switchbreak
01. May 2013 · 05:51 UTC
Hah, really fun! Doesn't fit the theme super well, and it could stand to add some new twists to the old arcade games, but overall fun to play.
zatyka
01. May 2013 · 13:15 UTC
Very nice game. I enjoyed the progression. I especially loved when you would rip through the blocks in breakout. Very nice job!
MRvanderPants
01. May 2013 · 13:21 UTC
Very funny game. I really like the music as well. Well done
psychomonster
01. May 2013 · 15:38 UTC
yeah retro evolved :D
ddionisio
02. May 2013 · 04:28 UTC
Beautiful take on the classic arcade games! Good transition and great presentation! The potato felt out of place though. :P
LizEngland
02. May 2013 · 04:48 UTC
Show off! One game in 48 hrs, people. One. Not four!

No really, excellent all the way through.
captainkraft
03. May 2013 · 00:57 UTC
This game rocks. There isn't much I can say except well done. I had lots of fun
SuperDisk
03. May 2013 · 00:58 UTC
Cool game! Sad that there's only 4 games.

Actually, I had this EXACT same idea, it's scribbled on some graph paper. It involved going from PONG up to modern day games, but we decided on an ASCII thing instead.
fermcg
16. May 2013 · 01:30 UTC
Great!
belickim
19. May 2013 · 10:41 UTC
It's a nice compilation of some classic game mechanics, transitions between stages are really cool. I found two things to be quite annoying: the first one is the dying sound, the second is performance, which was quite poor despite the minimalistic graphics, the game was especially laggy in breakout/arkanoid mode (I was playing in Firefox 21 stable).
Monxcleyr Productions
19. May 2013 · 10:49 UTC
This was a lot of fun, had a smile on my face through most of it. Very polished, very funny, very NAMCO Museum-y. I'll echo some earlier comments in that a twist or two to the familiar formulas would have been nice, but for what you set out to create this was very strong.