Golden Age by LandoSystems
Why make one game for ludum dare when you can make four?
Relive the classic era of arcade games!
Pong? check...
Breakout? check...
Space Invaders? check...
1942-style Bullet Hell? check...
Potato? ....maybe
Controls: minimal...
Can you move your mouse?
Can you click the left mouse button?
Great! You've got what it takes!
Team:
-----
Brian Rossman
Doug Graham
Brian Ploeckelman
Relive the classic era of arcade games!
Pong? check...
Breakout? check...
Space Invaders? check...
1942-style Bullet Hell? check...
Potato? ....maybe
Controls: minimal...
Can you move your mouse?
Can you click the left mouse button?
Great! You've got what it takes!
Team:
-----
Brian Rossman
Doug Graham
Brian Ploeckelman
Ratings
| Coolness | 84% | 2 |
| Overall(Jam) | 3.44 | 156 |
| Audio(Jam) | 3.41 | 129 |
| Fun(Jam) | 3.52 | 79 |
| Graphics(Jam) | 3.15 | 282 |
| Humor(Jam) | 3.41 | 49 |
| Innovation(Jam) | 2.43 | 428 |
| Mood(Jam) | 3.44 | 124 |
| Theme(Jam) | 3.22 | 283 |
You made me feel like a child, the only thing you could change is the order of the games breakout took too long...
To me, even though Innovation is just one category, I always expect something new on this competition.
I didn't have the patience to go through 2nd level, but judging by the screenshots, it was a good work on every level. IA is ok as well.
I like the progression between the games. The Breakout part was a little twitchy for my slow reflexes, so it got a little frustratingly long. The others were good (though maybe not perfect) feel.
good rendition, smooth controls and great music. That's all we need!
No really, excellent all the way through.
Actually, I had this EXACT same idea, it's scribbled on some graph paper. It involved going from PONG up to modern day games, but we decided on an ASCII thing instead.