Aduno by JustinMullin
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If you enjoy Aduno and would like to see it on your mobile phone or tablet, consider contributing a dollar or two to our Indiegogo campaign at www.indiegogo.com/projects/aduno. Thanks!
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A puzzle game about turning big piles of things into little piles of things. Requires Java.
Art: Joe Olson
Code, Sound, Music: Justin Mullin
Testing/Moral Support: Daniel Grace, Julia Grace, Laura Mullin
Aduno was written in Scala, using the excellent LibGDX game development framework.
If you enjoy Aduno and would like to see it on your mobile phone or tablet, consider contributing a dollar or two to our Indiegogo campaign at www.indiegogo.com/projects/aduno. Thanks!
*******************************************
A puzzle game about turning big piles of things into little piles of things. Requires Java.
Art: Joe Olson
Code, Sound, Music: Justin Mullin
Testing/Moral Support: Daniel Grace, Julia Grace, Laura Mullin
Aduno was written in Scala, using the excellent LibGDX game development framework.
| Windows (EXE) | https://s3.amazonaws.com/Aduno/Aduno.exe |
| Windows/Mac/Linux (JAR) | https://s3.amazonaws.com/Aduno/Aduno.jar |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=3128 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 4.03 | 16 |
| Audio(Jam) | 3.41 | 129 |
| Fun(Jam) | 3.74 | 33 |
| Graphics(Jam) | 3.86 | 102 |
| Humor(Jam) | 2.59 | 175 |
| Innovation(Jam) | 4.05 | 15 |
| Mood(Jam) | 3.29 | 169 |
| Theme(Jam) | 3.37 | 236 |
Madball: no, there's no end. I'd love to set up a concrete set of levels so there's clear progression and something to work towards, but alas, only 72 hours.
Jonny D: I'm not sure I've gotten that good at the game yet. There's definitely a difficulty ceiling once you've got the hang of it, but I still take a while to solve the later puzzles.
It took me awhile to realize I needed to drag a component onto a vat because I thought I needed to rearrange them on the board. The in game tutorial is very well done otherwise and the level design is smart.
When it started to be a bit complex (4 machines) it didn't feel that fun anymore (too many possibilities).
Did run into a case which seemed unsolvable: The only 1/2 machine that produced the necessary result, created 2 shapes...