... by Dir3kt

[raw]
made by Dir3kt for LD26 (COMPO)
There is a super duper secret level, can you find it?

Arrow keys or WASD to move.

There are 19 (+1 secret) levels in the game.

Two levels seems tricky to some people (I guess it depends of your mindset) but for most people it comes naturally. Here are some clues:
level 8: Think about what level 1 taught you.
level 9: Act like in level 8. If you get stuck hit a red square to reset ;)

Have fun!

Ratings

Coolness 98% 2
Overall 3.97 39
Audio 3.31 196
Fun 4.04 12
Graphics 3.22 427
Humor 2.68 284
Innovation 3.23 467
Mood 3.13 363
Theme 4.10 101

Feedback

paranoiks
29. Apr 2013 · 03:09 UTC
How do I vote for games?..
this one is awesome btw
Colapsydo
29. Apr 2013 · 14:28 UTC
I like the mechanics and I was really happy to discover extra levels after the secret ones.
Levels are nicely designed and I like a lot the ones where the player has to decide to release red squares at the right moment.
mrspeaker
29. Apr 2013 · 19:34 UTC
Errrgh - how do i get throught that crazy lot-of-red-boxes level (maybe level 4 or 5)?
Chman
29. Apr 2013 · 19:35 UTC
Very simple game but the clever level design makes it very fun to play. Good work !
tonic
29. Apr 2013 · 19:36 UTC
Pretty nice bunch of levels there.
rainblade studios
29. Apr 2013 · 19:38 UTC
Real neat. Good puzzles.
gameXcore
29. Apr 2013 · 19:38 UTC
Really smart, the last level was rather tough!
Masadow
29. Apr 2013 · 19:40 UTC
Strong entry. Perfect game mechanics. Also, everything suit the theme perfectly, I loved !
Ditto
29. Apr 2013 · 19:41 UTC
Sooo aesthetically pleasing! Didn't really like the music, but that is a personal thing I guess :P Really well done!
Sophie Houlden
29. Apr 2013 · 19:42 UTC
I really enjoyed this, it all fits together very nicely and the music gave me this lemmings-y "keep trying!" vibe even when I died a few times.
metadept
29. Apr 2013 · 19:43 UTC
I really like this one. The mechanics are tight, the puzzles are well designed, and the graphics/audio fit perfectly. Usually I try to offer some kind of suggestion for improvement, but this is pretty much complete. Also, wonderful secret level! Great job!
sparkleswirl
29. Apr 2013 · 19:44 UTC
Simple game. Dare I say, minimalist? The great level design makes it awesome.
Norritt42
29. Apr 2013 · 19:46 UTC
So nice that you introduce the game in a pedagogical way
fpMiguel
29. Apr 2013 · 19:48 UTC
Great level design!
neight
29. Apr 2013 · 19:49 UTC
Nice level design, good music, very minimal. Had fun with it.
🎤 Dir3kt
29. Apr 2013 · 20:02 UTC
wow thanks a lot for all those kinds comments :)

paranoiks: You have to be logged in. Sometime it doesn't work due to cache issue in which case you have to clear your browser's cache.

mrspeaker: I don't like to spoil but can give a clue maybe. Level 1 teach you that the only objective is to reach the purple square.
unusualcadence
29. Apr 2013 · 20:09 UTC
Very slickly designed, especially given the time constraints! Had fun playing this and was muchly charmed by the soundtrack and Atari graphics
justin35f
29. Apr 2013 · 20:17 UTC
Great game!
domrein
29. Apr 2013 · 21:02 UTC
I really like it. Fun and simple mechanic and puzzles that explore it well. Good job.
screech
29. Apr 2013 · 21:26 UTC
Got stuck at level 9 D:, great game
Husky
30. Apr 2013 · 05:51 UTC
Cool!!
Simple yet brilliant,
The level of Pac Man and potato is really awesome!
Good job!
tankete
30. Apr 2013 · 05:57 UTC
Wow! Loved it! First couple levels are perfect. Then it gets super impossible...if you're dumb like me. Easily my favorite so far. Well done!
Canyon
30. Apr 2013 · 07:14 UTC
This is my favourite so far. I think it is the winner.
I love how thoroughly you explored the idea. It struck me this game is just like old first person shooters e.g
Canyon
30. Apr 2013 · 07:15 UTC
You collect red keys to get through red doors etc.
TheSheep
30. Apr 2013 · 07:46 UTC
Haha, the mini PacMan level made me LOL. Great game, very playable. Congratulations!
Casino Jack
30. Apr 2013 · 09:21 UTC
I feel stupid for getting stuck on the level with two rows of red above and below you, until I realised that I didn't *have* to collect the green block and release them...

Also, love the inclusion of a Pacman level.
Codexus
30. Apr 2013 · 12:30 UTC
Nice minimalistic concept, the levels were fun to play and I managed to reach the end. Good game!

Normally I'd regret the lack of effort in the graphics area but since minimalism is the theme you get a free pass on that one.
Exclamation Mark
30. Apr 2013 · 14:10 UTC
Excellent entry! I *love* how the level design introduces you to the mechanics and elements of the game one by one, with no need for a tutorial or any text at all! This is an unprecedented level of design polish for a 48-hour entry! You Sir, have my like, and five of my stars!
Mase
30. Apr 2013 · 20:38 UTC
The Pac-man level was a nice surprise.
karlin
30. Apr 2013 · 23:50 UTC
Great game. You did a great job at exploring such a simple concept and creating such a wonderfully polished game. I liked the little touches such as adding grid-movement to the level with the 1-square hole. The pacman level was a nice surprise too (the level after it reminded me a little of frogger too).

The only slight criticism would be that the music, while rather good, got a little repetitive after a while and I (being pretty terrible at video games) found dodging some of the red square too hard on some of the later levels. Still a superb game and amazing work for 48 hours.
tankete
01. May 2013 · 05:40 UTC
Just wanted to pop back in and say that even after playing/rating 35+ games, this one is still my favorite. Great job! (again) :)
Smaxx
01. May 2013 · 10:07 UTC
Very nice. Probably the most interesting "blocky" game so far this round. To those having issues with many red blocks: Try to unlock them the right moment so they just move with others rather than limiting your movement even more.
🎤 Dir3kt
01. May 2013 · 11:41 UTC
Again thanks a lot for the kind comments. This is so motivating that I'm now working on a post compo version with more levels!

Canyon:
My train of though came more from adventure/exploration games. But yeah that's similar. Get item X to unlock area that allows to get item Y to unlock another area, etc...

Karlin:
Funny that you spotted the different type of movement algorithms. I spent lot of time trying to find best way for player movement but ended up having two separate classes: one for normal levels and one for grid based levels.

You mention frogger and that's exactly that. I got the idea for the level by thinking about this game. I also wanted to have a space invader like levels but forgot about it.
🎤 Dir3kt
01. May 2013 · 11:42 UTC
tankete: thanks a lot :)
patrickward
01. May 2013 · 11:43 UTC
Wonderful game! One of the most playable games I've encountered yet. So simple, yet so much fun. It has a very minimal, retro feel to it, which I love coming from that era. I got stuck on those red boxes at first, but then realized how simple it really was. Excellent job.
pansapiens
01. May 2013 · 12:22 UTC
One of my favorites so far. Great use of the theme, nice clean & effective graphics and smart level design. You should be proud of this one, I would be.
YsenGrimm
01. May 2013 · 15:40 UTC
A really nice game, though the concept is a bid too overused.
Diamonde
01. May 2013 · 15:43 UTC
The frustration was high on that tricky level of yours... I was sure I had to time the movement perfectly and hit the exact pixels. Tried that at least 20 times before I realized the trickiness :D
jackspinoza
01. May 2013 · 19:06 UTC
brilliant, effective and understandable puzzles with innovative approaches.
GeorgeBroussard
01. May 2013 · 22:49 UTC
Loved this! Great fun. Couple of super hard levels, but it's so fast to rety it taps into "one more try! so close!". Very very well done.
Andrew Shouldice
02. May 2013 · 01:12 UTC
One of my favourites so far! Very clever; well done!
s0ulcrusher
02. May 2013 · 03:22 UTC
Ran into a bug with the room in your 2nd screenshot, the yellow barrier doesn't go away when you hit the yellow trigger. This definitely fits the theme!
🎤 Dir3kt
02. May 2013 · 05:29 UTC
soulcrusher: this is not bug, this is the puzzle! if stuck you can reset by hitting a red dot.
mrexcessive
02. May 2013 · 06:13 UTC
Excellent puzzler. Good job including tutorials... Requires a bit of thinking, but clue for 8 is good. Level number somewhere be a nice to have. Well done!
mrexcessive
02. May 2013 · 06:16 UTC
Had to say more.. gave good rating, then get to the pacman and frogger levels... VERY good job!
PsenFilip
02. May 2013 · 17:38 UTC
Very cool puzzle game. I managed to beat it I just don't know if I did find the secret. Probably not, right.
Controls are good, music is fine and the levels are overall pretty well thought out.
DustyStylus
02. May 2013 · 20:23 UTC
Wow, heehee, gets tough pretty quickly. Nice music. :)
KevinZuhn
03. May 2013 · 01:40 UTC
I thought it was well designed and had a good mixture of challenges! Also, that secret level completely caught me by surprise, but was worth getting to.
Ragzouken
03. May 2013 · 10:39 UTC
Very nice. The pacman level was cool :D Reminds me of early chips challenge levels :)
recursor
03. May 2013 · 19:37 UTC
Can't say I'm a fan of auto-generated music so I wish there was a mute button for that, but otherwise this is pretty good.
nseward
03. May 2013 · 20:03 UTC
Nicely done. Simple and fun. Lots of fun levels.
zatyka
03. May 2013 · 20:09 UTC
Lots of fun. Great puzzle design. Nothing to complain about.
Spiridios
03. May 2013 · 20:10 UTC
Great illustration of how a simple mechanic can make a fun challenging game.
HELLO23
03. May 2013 · 20:40 UTC
GREAT GAME !! I really liked it, the idea and the minimalistic graphics.
Pixelulsar
03. May 2013 · 20:47 UTC
Nice game, it was very fun to play.
naufr4g0
03. May 2013 · 23:21 UTC
Simple game but with a solid design! :)
Sylvain.p
03. May 2013 · 23:40 UTC
Smart and fun good job. The concept could be continued at infinity.
Bernhard
04. May 2013 · 04:58 UTC
Cool little switch puzzle game, good music!
I liked the relevance of the timing of the button presses to make the last few levels easier.
Jeremias
04. May 2013 · 08:54 UTC
(Spoiler)
The level where you have to ignore the yellow dot... I hate you :D

Nice game anyway. Felt very smooth and I didn't have a level where I needed too long to solve it.
CAukamp
04. May 2013 · 21:08 UTC
Spot on! Very cool
Christian S.
04. May 2013 · 21:23 UTC
Nice level design!
rezoner
05. May 2013 · 09:02 UTC
Interesting levels and nice audio. Good job.
Ithildin
05. May 2013 · 21:18 UTC
Nice level design, good job! :)
SaintHeiser
06. May 2013 · 01:21 UTC
Not bad! Despite simple mechanic levels are looking fresh =)
Thanks for submission!
jadams
06. May 2013 · 17:31 UTC
A well designed puzzle game. Good job.
GaTechGrad
07. May 2013 · 02:35 UTC
I really enjoyed this puzzler. Simple concept, but also really fun. Some of the later levels really made me think about when was the best time to release the barriers.
Martin_Monosys
08. May 2013 · 21:53 UTC
Fun game, very nice ! :)
kill0u
08. May 2013 · 22:19 UTC
Nice puzzle :)
Gungnir
11. May 2013 · 04:22 UTC
Very nice game but some levels are really frickin hard. Some great leveldesign in there though.
🎤 Dir3kt
11. May 2013 · 20:35 UTC
Gungnir: Most of the levels can be solved easily, if you find the trick ;D
Milktoast
12. May 2013 · 02:14 UTC
I felt like I was going through the chompers at the end of Galaxy Quest. =) Good job!
nimblegorilla
13. May 2013 · 20:39 UTC
Very fun game. Some of the puzzles are "harder" than others, but I like that each puzzle is quick to finish once you see how to solve it.
Xanjos
13. May 2013 · 22:10 UTC
Simple concept but executed really well. The level design is pretty excellent.
fermcg
14. May 2013 · 00:34 UTC
Great game!
toaster
15. May 2013 · 19:38 UTC
That secret level was amazing. The rest of the game was pretty great too.
echa
15. May 2013 · 21:23 UTC
Exellent!
gerritg
15. May 2013 · 21:31 UTC
This is amazing. Had to play until the end. Thank you. Also for the bonus stage :D
Madball
16. May 2013 · 14:28 UTC
Hey! I got stuck on level 4! Just make a reset button.
I liked the idea. I used to do like that in Paint :P
I think you could create more puzzles, but you relied on avoiding instead... that`s your choice anyway.
davidpeter
16. May 2013 · 19:31 UTC
I really liked this game. One of the best ones I've played. The level design was excellent; I enjoyed that it led you to learn the game mechanics.

I'm not sure what the secret levels were, or if I reached any, so an indicator of this would've been nice.
🎤 Dir3kt
17. May 2013 · 19:35 UTC
Madball: Aye. Yes level 4 is broken in the sense that you could get blocked and there are no enemies thus you can't reset by suicide. But why the heck you didn't moved straight :D

davidpeter: Believe me, if you would have found the secret level, you would know it for sure ;)