... by Dir3kt
There is a super duper secret level, can you find it?
Arrow keys or WASD to move.
There are 19 (+1 secret) levels in the game.
Two levels seems tricky to some people (I guess it depends of your mindset) but for most people it comes naturally. Here are some clues:
level 8: Think about what level 1 taught you.
level 9: Act like in level 8. If you get stuck hit a red square to reset ;)
Have fun!
Arrow keys or WASD to move.
There are 19 (+1 secret) levels in the game.
Two levels seems tricky to some people (I guess it depends of your mindset) but for most people it comes naturally. Here are some clues:
level 8: Think about what level 1 taught you.
level 9: Act like in level 8. If you get stuck hit a red square to reset ;)
Have fun!
| Web | http://www.zappedcow.com/ld26/ |
| Source | http://www.zappedcow.com/ld26/ld26_sources.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=12434 |
Ratings
| Coolness | 98% | 2 |
| Overall | 3.97 | 39 |
| Audio | 3.31 | 196 |
| Fun | 4.04 | 12 |
| Graphics | 3.22 | 427 |
| Humor | 2.68 | 284 |
| Innovation | 3.23 | 467 |
| Mood | 3.13 | 363 |
| Theme | 4.10 | 101 |
this one is awesome btw
Levels are nicely designed and I like a lot the ones where the player has to decide to release red squares at the right moment.
paranoiks: You have to be logged in. Sometime it doesn't work due to cache issue in which case you have to clear your browser's cache.
mrspeaker: I don't like to spoil but can give a clue maybe. Level 1 teach you that the only objective is to reach the purple square.
Simple yet brilliant,
The level of Pac Man and potato is really awesome!
Good job!
I love how thoroughly you explored the idea. It struck me this game is just like old first person shooters e.g
Also, love the inclusion of a Pacman level.
Normally I'd regret the lack of effort in the graphics area but since minimalism is the theme you get a free pass on that one.
The only slight criticism would be that the music, while rather good, got a little repetitive after a while and I (being pretty terrible at video games) found dodging some of the red square too hard on some of the later levels. Still a superb game and amazing work for 48 hours.
Canyon:
My train of though came more from adventure/exploration games. But yeah that's similar. Get item X to unlock area that allows to get item Y to unlock another area, etc...
Karlin:
Funny that you spotted the different type of movement algorithms. I spent lot of time trying to find best way for player movement but ended up having two separate classes: one for normal levels and one for grid based levels.
You mention frogger and that's exactly that. I got the idea for the level by thinking about this game. I also wanted to have a space invader like levels but forgot about it.
Controls are good, music is fine and the levels are overall pretty well thought out.
I liked the relevance of the timing of the button presses to make the last few levels easier.
The level where you have to ignore the yellow dot... I hate you :D
Nice game anyway. Felt very smooth and I didn't have a level where I needed too long to solve it.
Thanks for submission!
I liked the idea. I used to do like that in Paint :P
I think you could create more puzzles, but you relied on avoiding instead... that`s your choice anyway.
I'm not sure what the secret levels were, or if I reached any, so an indicator of this would've been nice.
davidpeter: Believe me, if you would have found the secret level, you would know it for sure ;)