Save the potato! by loxo
This is my first ludum dare. Actually, I didn't want to participate this time, but the theme seemed simple :) I tried several ideas, but none was much fun to play. So this is the best I could come up in the last few hours, a simple idea and I'm sure not very original. If I had started this earlier, then I would have tried to add sound effects, music, better graphics and especially a better level generator with branching and dead ends.
The game is controlled by one key only, to keep it minimalistic. The SPACE BAR is used to switch the direction of the flying space potato
The game is controlled by one key only, to keep it minimalistic. The SPACE BAR is used to switch the direction of the flying space potato
Ratings
| Coolness | 100% | 1 |
| Overall | 2.84 | 905 |
| Audio | 1.52 | 1036 |
| Fun | 3.09 | 458 |
| Graphics | 2.34 | 1066 |
| Humor | 2.67 | 294 |
| Innovation | 2.68 | 884 |
| Mood | 2.43 | 984 |
| Theme | 3.72 | 381 |
Really enjoy the control scheme. Potato art is awesom
pretty challenging 'endless-scroller'.
good idea on minimal controls: just spacebar
Guess I killed my spacebar. Nice minimalistic reaction game. I liked it. Too difficult for me.
And I don't like the countdown after restarting. Otherwise, great use of double theme! :)
Minimal game control with just the space, so fits the theme.
You suggestion of different routes and dead ends could be good.
'Save the potato' will probably be seen more (I know my game is about that).
I thought I used the space key in a minimalistic way in my game.. but your implementation beat my illusions :D
my score is only 24.28 by the way :p
still a nice entry!
also potato
My Highscore was ca. 23 sec
You should add a high score …
Fun and challenging by the way
HTML5... Yey!
Random maps and sounds would be nice.
Because of the fixed level layout it became extremely addicting trying to get into the zone by memorizing the past and reacting to the new.
A few alternative ideas concerning the mechanic popped into mind while playing (just don't change the game, ok):
-The potato could bounce from vertical walls, and only smash into horizontal ones.
-Rather than flying in the middle the potato could travel on the side of the passage and pressing space would just reverse gravity.
I think you did a good job sticking to the theme and I think the lack of sound added to that fact.