The Side Factor by zazery
The Side Factor explores the idea of creating a turn based strategy game with a minimal number of units. There is only one kind of unit. The core mechanic is shooting through things.
See the Web (Unity) link for instructions on how to play.
See the Web (Unity) link for instructions on how to play.
Ratings
| Coolness | 49% | 1236 |
| Overall(Jam) | 3.62 | 99 |
| Audio(Jam) | 3.17 | 195 |
| Fun(Jam) | 3.14 | 176 |
| Graphics(Jam) | 4.00 | 77 |
| Innovation(Jam) | 3.59 | 77 |
| Mood(Jam) | 3.15 | 208 |
| Theme(Jam) | 2.97 | 378 |
It'd be nice if the damage stacked?; as far as i can tell if i say, shoot through the side of one, and also push the enemy into the barrier in the same shot they only take one damage?
Other than that, great art and sound. Cool idea.
Maybe for Post LD you could add an AI or networking as well, or maybe larger maps?
None of that detracts from the current game, in fact some of that might have made it not fit within the theme as well. Just some suggestions for later, i'd love to see this developed further.
Great job!
For a post-jam version I'm first planning to balance and tweak gameplay. If it's solid I'll consider adding networking and writing AI. Interesting thought about other types of maps.
Wasn't such a fan of the way that you could only turn 90 degrees in 1 direction though.