MiniCrawl by Elemnir

[raw]
made by Elemnir for LD26 (COMPO)
A minimalist take on dungeon crawling with a hint of puzzling involved and plenty of good, old fashioned loot gathering. Runs entirely in console using the curses library.

Use the numpad or q,w,e,a,d,z,x,c for movement, s or 5 to stop time, and spacebar to heal yourself.

The game is also customizable, you can make and add new levels to it, and add new items to find in-game by editing the games data files.

Ratings

Coolness 65% 3
Overall 2.84 905
Fun 2.73 786
Graphics 2.46 999
Humor 2.55 356
Innovation 2.51 982
Mood 2.62 816
Theme 3.73 371

Feedback

Erifdex
29. Apr 2013 · 17:30 UTC
I'm getting "invalid zipped folder" errors after trying to extract the Windows game or the source files, so I'm afraid I can't play it. The game looks fun from the image though, so I hope you can fix this!
Michael Hall
29. Apr 2013 · 18:12 UTC
I enjoyed it, however it was kind of annoying how the monsters could move diagonally
Erifdex
29. Apr 2013 · 18:48 UTC
Ignore my first comment - it seems Dropbox doesn't like it if you try downloading files directly instead of actually visiting the file's download page.

Nice game though! It reminds me of games like Desktop Dungeons, in that you're constantly planning ahead whilst playing.
arrogant.gamer
30. Apr 2013 · 06:33 UTC
Very cool: I've often wanted to make a game like this. Classic ASCI play reminds me of Caverns of Kroz from my days on the Apple II.
runonthespot
30. Apr 2013 · 14:42 UTC
Cute and fun. Forced me to download Moria again.
MinionStudios
30. Apr 2013 · 18:54 UTC
Oh man! This is a great return to my old days crawlin' Nice one!
simvig
30. Apr 2013 · 18:55 UTC
Quite the nostalgia in this one.
avidgamerNino
30. Apr 2013 · 19:02 UTC
minimal dungeon game, I like it. The custom thing is very sweet!
avidgamerNino
30. Apr 2013 · 19:05 UTC
** for the enemies
*
**
vidarn
30. Apr 2013 · 19:09 UTC
Cool game! I do love me some ASCII :)
A note to Arch Linux users (and perhaps users of other distros as well): I had to symlink libncurses.so.5 to libtinfo.so.5 inside the game folder and run it with LD_LIBRARY_PATH=./ ./MiniCrawl to get the game to run.
atraxgames
02. May 2013 · 16:40 UTC
Most minimal roguelike i've ever seen, it surely fits the theme!
HELLO23
02. May 2013 · 18:59 UTC
Nice game, in console.
What language did you use (the source code link does not work)?
BTW the idea is kind of similar to my game.
My game is also in console.
🎤 Elemnir
02. May 2013 · 19:10 UTC
Oop. Sorry about that, accidentally moved the folder out of Dropbox. Should be fixed now. I wrote it in C++ using Code::Blocks as my editor and PDCurses for Windows development.
lanz
02. May 2013 · 19:51 UTC
Cool crawl! Loved loot names and chess-style thinking. Also perfect theme fit .)
StMatn
02. May 2013 · 20:22 UTC
Really great game. I liked the 0ld-sk3wl feel about it ;) The enemys were a bit annoying, but thats part of the whole thing. I enjoyed playing it, although I'm pretty bad at it :D
cakemonitor
03. May 2013 · 07:03 UTC
Good work! :) It'd be nice to see a way to outrun or dodge the monsters because if one spawns in the same room as you and the only exit is beyond it you're powerless to do anything.
yellowlemming
04. May 2013 · 05:29 UTC
nice idea, but I really don't like the controls, I keep using up the health potions, I would much prefer wasd
Orni
04. May 2013 · 19:14 UTC
oh, good old rogue like dungeon crawlers - what would a ludum dare be without you

I can't get enough of this games - and this one is a very nice one indeed, loved it

well done sir :)
killerstarbunny
04. May 2013 · 21:30 UTC
Fun but really annoying at times.
geckojsc
04. May 2013 · 22:09 UTC
Pretty difficult to stay alive! (well, it's a roguelike, so that makes sense xD)
It was interesting trying to figure out how to get around the enemies using the least amount of resources. I also like the focus on user generated content. Good job!
triplefox
05. May 2013 · 00:58 UTC
Very challenging, also a lot more tactics-focused than most roguelikes :)
EatenAlive3
06. May 2013 · 21:17 UTC
I wasn't sure if it ended or it crashed :L if it didn't crash, an end screen would be nice!

I liked what I did play, although the controls took a while to get used to.