Kipple by rxi

[raw]
made by rxi for LD26 (COMPO)
Controls are as followed:

X : Talk to NPC / Use door
C : Attack
Cursor Keys : Move
M : Mute audio


Unfortunately it ended up quite incomplete -- you can tell you're at the "end" when you get to the part where the music stops.

Though unfinished and fairly sparse it was quite fun to try out a lot of the ideas I had knocking about in my head like random sprite generation, tileset generation, a lot of random elements, etc. (More info here: http://www.ludumdare.com/compo/2013/05/02/randomly-generated/ ), though I may go for something a bit more conventional in future ludum dares.

The game is written in C, using SDL. I wouldn't recommend anyone uses the source code to gain any kind of knowledge on how to program. The entire thing is fairly messy, comments are sparse and potential errors are left unchecked, I was rushing lots to try and get it done in the time.

Ratings

Coolness 56% 3
Overall 3.49 251
Audio 3.33 186
Fun 3.24 323
Graphics 4.07 69
Humor 3.42 96
Innovation 2.98 675
Mood 3.70 83
Theme 3.49 603

Feedback

richtx
29. Apr 2013 · 02:49 UTC
Really enjoyed it. Great job!
artifex
29. Apr 2013 · 03:55 UTC
Old school FTW, nice and minimalist even in the size. Great!!!
Magnus
29. Apr 2013 · 12:21 UTC
Cool. Very GBA-ish.
leafo
29. Apr 2013 · 15:54 UTC
I really like the art and music and controls. It's really smooth.
Tiago Ling Alexandre
29. Apr 2013 · 16:12 UTC
Very nice art and feel! Congrats!
belickim
29. Apr 2013 · 16:59 UTC
Oh my, it was the most minimalist potato, I've ever seen (also: kudos for C + SDL combo :D).
hgouveia
29. Apr 2013 · 22:16 UTC
Great job! love the game!
CloudiestNights
30. Apr 2013 · 03:36 UTC
Good use of the theme, and quite funny, though the gameplay was a little lacking.
hissssssssss
30. Apr 2013 · 05:31 UTC
I loved the quotes scattered around the game. Would enjoy seeing a post-compo version that contained the stuff you were hoping to finish.
richtx
30. Apr 2013 · 15:07 UTC
Great use of the theme (and potato). Fantastic job.
Moist
30. Apr 2013 · 15:09 UTC
Brilliant! Fun to play, good-looking and polished. Love the humor. And the obligatory potato joke, of course. :P
Zed
30. Apr 2013 · 15:20 UTC
This is fantastic. I'd like to see an extended version of this, just with some 'closure', I suppose.

I even bothered to go back to the room that the Fairly Unessential Key unlocked, just in case. Please, just finish it off, for my sanity.
Blizzil
30. Apr 2013 · 16:02 UTC
The idea of a "furniture hitting simulator" is absolutely hilarious! Some very fun dialogs, nice use of the potato and the overall style (both art & music) is quite psychedelic ... i like it!
Skywilly
30. Apr 2013 · 16:48 UTC
Impressive size o_o
Jools64
30. Apr 2013 · 22:47 UTC
This was a really cool game.

I loved the dialog, it kept me going through the whole game. It was really funny, especially the later stuff. The concept of smashing up things to minimize a nice take on the theme and also fun.

I'm amazed at how much content you managed to get in and also at the level of polish. Everything felt really smooth, from the transitions and text box animations, to the general movement and smashing things. The graphics where really cute and stylish too, I really like how many different sprites you made for the little people.

Good job!
KevinZuhn
01. May 2013 · 01:36 UTC
I'm sad this didn't quite get finished, but what is there was fun to play! I liked hunting down the philosophical quotes. I would've liked a minimap to keep track of all of the rooms.
multitude
01. May 2013 · 23:26 UTC
the game is technically solid, but could make more sense as a story. but i loved the dialog and visual style.
EdoMiyamoto
02. May 2013 · 17:04 UTC
What a wonderful world !
acro
02. May 2013 · 18:03 UTC
You've created a really good game world with some solid mechanics. I think given the time to add more features this has potential. Really liked the graphics as well. Nice work.
MinionStudios
02. May 2013 · 18:43 UTC
This was a really polished and fun little game! Reminds me of the weeks I spent playing the Mother games.
kyyninen
02. May 2013 · 19:42 UTC
Had fun whacking stuff!
FREEZX
02. May 2013 · 21:15 UTC
Love it! I like smashing up stuff.
Nanolotl
03. May 2013 · 09:05 UTC
Very well polished. The pixel art was very nice. I felt it was way too long though. Lost interest eventually and didn't finish it.
goerp
03. May 2013 · 19:24 UTC
The way you used minimalism in the game with the conversations worked good I think. The quotes also great.
the game reminded me of The Lost Vikings (maybe because of the conversations).
The music gave me a rushed feeling so I was running down the corridors trying to smash all things as quickly as possible.

The graphics are neat and everythings works very smooth (except sometimes large furniture in a small corridor would be hard to pass and to hit it if you approached from above).

It was also a bit too big for me. So many rooms!

It was a good thing that you wrote about the random generator. It makes me appreciate more what you did.
loxo
04. May 2013 · 21:50 UTC
Nice game concept and graphics. The potato was quite simple.
HD408
06. May 2013 · 00:51 UTC
Visual style and sound of this game come together very well. Even though there's "no ending", it feels all right overall. Also, I was surprised about the other look of characters and stuff when you restart the game. Cool.
mtrc
12. May 2013 · 22:34 UTC
Lovely ideas, and the tech writeup was very interesting. Good work!
ashdnazg
20. May 2013 · 09:12 UTC
Looked quite polished to me and the music was quite good!
The random generation is nifty as well :)