DoubleW by CharlesBoury
This is my first entry at LudumDare. And kind of my first self-computerized game.
Play DoubleW, try to understand it. It will bring you to warm, new, unfamiliar, obscure, dazzling, torrid, antediluvian places.
Escape.
Play DoubleW, try to understand it. It will bring you to warm, new, unfamiliar, obscure, dazzling, torrid, antediluvian places.
Escape.
| Web | http://charlesboury.fr/DoubleW/ |
| Source | https://www.dropbox.com/s/13y2i3qpvo30ccq/DoubleW-sources.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=20528 |
Ratings
| Coolness | 46% | 1364 |
| Overall | 2.86 | 888 |
| Fun | 2.21 | 1167 |
| Graphics | 3.74 | 170 |
| Innovation | 3.25 | 451 |
| Mood | 2.65 | 788 |
| Theme | 4.04 | 135 |
But as programming was my nightmare before, next time I will force myself to integrate sounds.
Thank you for your feedback !
I really loves the gameplay too, even if it's more a toy than a game (or I didn't get it :/). I wished it was more difficult to pierce the...things, cause keeping the down arrow pressed always do the job.
The good thing is that even if I knew this would work, I acted like I didn't and try to be coordonate with the ball. Good job!
But, as in minimalist art, there is so little to interpret that everything a player feels can be a good interpretation. This is why I had a lot of difficulty to chose a title. It can skew so much !
So I'm very happy that this game lacks of explicit feedback. I think this is its strength.
@Pierrec a relative told me : "See ? I can block the space bar, and the game plays itself. You shouldn't have permit it". But do you open the last page of a book in front of its author and say : "I know the end without having to read all your book ! You failed to entertain me !".
So I don't know : is this coming from my game ? or from the sincerity of the way you play ?
Not real ending: I didn't notice if the difficulty increase with the second loop...