Omega by shohs
Created in Java.
Guide the hero, wielding a trusty grapple, through a minimal world. Include minimal story!
Controls: WASD/Arrow keys to move, Mouse to grapple
I'm new to this, so all feedback is appreciated!
Remember to unzip it!
*Note: This is my first time distributing anything, so if the native distributions don't work, it's because I don't know what I'm doing. I've included all of the builds for that reason.*
Guide the hero, wielding a trusty grapple, through a minimal world. Include minimal story!
Controls: WASD/Arrow keys to move, Mouse to grapple
I'm new to this, so all feedback is appreciated!
Remember to unzip it!
*Note: This is my first time distributing anything, so if the native distributions don't work, it's because I don't know what I'm doing. I've included all of the builds for that reason.*
Ratings
| Coolness | 50% | 3 |
| Overall | 2.79 | 954 |
| Audio | 3.41 | 159 |
| Fun | 2.62 | 895 |
| Graphics | 2.72 | 798 |
| Humor | 2.07 | 670 |
| Innovation | 3.14 | 537 |
| Mood | 3.32 | 230 |
| Theme | 3.24 | 840 |
Nice music!
The jumping physics aren't quite as nice as the grappling physics. Since you stop when you hit something from the side, standing too close to a wall makes it hard to jump over the wall. Fixing the feel of the running and jumping would probably do a lot to lessen some of the inherent frustration of platforming.
Also the basic running and jumping is a bit counter-intuitive. You need quite some time to accelerate to maximum running speed, but as soon as you let go of the key the player immediately stops mid-air. Also the fact that side-movement is sometimes ignored (when standing next to a small block and trying to jump over it for instance) makes the whole thing a little frustrating.
I think this is a good basis to a potentially great and really fun game, but it would need a little more polishing and possibly more in depth explanations of the hook mechanics.
I seemed to have gotten lost after the 3rd message...
Music + colorscheme + text was very moody.