Inverted by karlin
Puzzle platformer. Invert the world to complete the level.
The game is fairly short as my time was cut short due to me starting again from scratch and having to work over the weekend. I'm working on a post-compo version with more levels, increased difficulty and a level editor.
Thanks for looking, any comments or criticism would be really appreciated.
Controls
Use either WASD or the arrow keys to move
Ctrl to invert the screen (Activates after level 9)
The game is fairly short as my time was cut short due to me starting again from scratch and having to work over the weekend. I'm working on a post-compo version with more levels, increased difficulty and a level editor.
Thanks for looking, any comments or criticism would be really appreciated.
Controls
Use either WASD or the arrow keys to move
Ctrl to invert the screen (Activates after level 9)
| Windows | http://karlin.itch.io/inverted |
| Source | http://karlin.itch.io/inverted |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=18552 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.98 | 34 |
| Audio | 3.44 | 143 |
| Fun | 3.93 | 23 |
| Graphics | 3.73 | 175 |
| Humor | 2.83 | 225 |
| Innovation | 3.60 | 205 |
| Mood | 3.50 | 144 |
| Theme | 4.15 | 73 |
It could be made clearer how the water spans from top to bottom, but that's about it.
Great job! ~
And I like the invert concept, that's very well done.
More difficult levels would have been awesome :)
All in all it's a wonderful little game!
Cute graphics! Rad music!
Would like to see more of this game
Classic GD but fit very well with the theme
control and game polishing are really good
5/5 in all of ratings :)
The floor is lava
The floor is water
There is no floor, Neo ;)
As with the others, it felt a bit too easy. I think that's because it's too short. :'D But still, great game! :)
I'm working on an updated version which (should) be out soon. I'll try to make the game a little more difficult, get rid of the inconsistencies between puzzles and try to add more levels.
In the level called, I think, Lava Flows, it seemed strange to me that the entire area underneath the water/lava line counted as water/lava, when there was no visual indicator for such.
I love old school difficult platformers but I've never found them a good match for PC so I'll definitely be focusing on making more difficult puzzles.
I always find it difficult to judge how difficult my games are (I'd worried a little that some of the puzzles in this might be too difficult) so I'm going to try releasing a few in the next few days to get some feedback. I might play around a little and try to make a level editor although that could take a little longer.
Thanks again for all the comments.
My only criticism is that I would have loved a few extra levels to explore the main mechanic more deeply.
You sir, have been bookmarked!
Still getting a pretty good grade from me!