ZIN by henrykun
Language: Haxe
Framework: NME
Tools: Inkscape, sfx
Sounds: sfx and freesounds
Soundtrack; Tokyo Street by airtone (dig cc mixter) under the Creative Commons license
The goal of the game is to make the creature live in a minimalistic way. The creature has to eat in order to survive but if it eats a lot, will be larger and easier to be damaged. In addition there are "achievements", I really didn't know how to call them. They represent greed, you don't really need them but they give you points and challenge, the more you try to pick, the easier to be damaged.
If you want to complete the game, you should survive with only one piece. At least that's what I tried to do. Sometimes I completed the game with two or three, but at the end it's difficult, so if you get there you'll probably win.
Thank you very much for playing it and I apreciate your comments :).
Framework: NME
Tools: Inkscape, sfx
Sounds: sfx and freesounds
Soundtrack; Tokyo Street by airtone (dig cc mixter) under the Creative Commons license
The goal of the game is to make the creature live in a minimalistic way. The creature has to eat in order to survive but if it eats a lot, will be larger and easier to be damaged. In addition there are "achievements", I really didn't know how to call them. They represent greed, you don't really need them but they give you points and challenge, the more you try to pick, the easier to be damaged.
If you want to complete the game, you should survive with only one piece. At least that's what I tried to do. Sometimes I completed the game with two or three, but at the end it's difficult, so if you get there you'll probably win.
Thank you very much for playing it and I apreciate your comments :).
Ratings
| Coolness | 82% | 2 |
| Overall | 3.77 | 102 |
| Audio | 3.66 | 79 |
| Fun | 3.69 | 80 |
| Graphics | 3.59 | 232 |
| Humor | 2.22 | 557 |
| Innovation | 3.30 | 411 |
| Mood | 3.58 | 115 |
| Theme | 4.21 | 55 |
Feedback
Colorvade
29. Apr 2013 · 03:28 UTC
An inspiring kind of simplicity, very cool!
Yezu
29. Apr 2013 · 04:38 UTC
Simple, elegant. Thumbs up :)
Loren
29. Apr 2013 · 04:44 UTC
very nice style and audio!
Yozz
29. Apr 2013 · 06:17 UTC
Five for the minimalism theme :)
s0ulcrusher
29. Apr 2013 · 09:51 UTC
Scored 1120! The soft music doesn't prepare you for how hard it gets :) This is really cool, nice work!
Diventurer
29. Apr 2013 · 09:51 UTC
Nice game. I like the way you get introduced to the mechanics.
Chman
29. Apr 2013 · 09:51 UTC
Lovely ! The game wouldn't be as good without the catchy tune ! Great work, perfect fit for the theme.
Zekyon
29. Apr 2013 · 09:52 UTC
Was funny and very minimalism :)
juaxix
29. Apr 2013 · 09:53 UTC
It is nice to see a game which follows simple rules of gamification, and yet another game using the same music and sfx as me :)
OysterKLAN
29. Apr 2013 · 09:56 UTC
Nice. I like the whole mood of the game. I do find that the sound effects don't go with the great music or the rest of the game, but besides that, cool.
igrowbeards
29. Apr 2013 · 14:30 UTC
Very well done and fun to play. Nice work!
vladimirdlc
29. Apr 2013 · 19:08 UTC
Nice, classic and and the same time innovative, with time it gets hectic.
donan
29. Apr 2013 · 20:39 UTC
Graphics are delicious :D. Really nice art.
hgouveia
29. Apr 2013 · 22:06 UTC
Love it!, is like a modern Snake! but better
Cheshyr
30. Apr 2013 · 03:49 UTC
This is beautiful.
DNA Yarn
30. Apr 2013 · 04:30 UTC
Nice mood and decently fun. I would echo the comment about the sound effects. They take away from the overall effect.
lazybraingames
30. Apr 2013 · 04:38 UTC
Very well done! Solid mechanics, good execution, and great sound design! Have played about 5 times so far :)
Paul Sinnett
30. Apr 2013 · 09:42 UTC
A brilliant combination of style, simplicity and fun.
gmaker
30. Apr 2013 · 17:43 UTC
nice
dick_claus
30. Apr 2013 · 18:22 UTC
Cool, good job!
Dark Acre Jack
30. Apr 2013 · 21:06 UTC
It got quite hectic at the end. Reminded me of worm + Flow. Really nice job.
Doublecaster
01. May 2013 · 14:47 UTC
This game was lots of fun. Sadly the web version didn't fit in my screen not even with fullscreen.
🎤 henrykun
01. May 2013 · 17:14 UTC
I'm sorry I posted my link on Doublecaster's comments, here is his link: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=8935 it's a very good game.
Doublecaster
01. May 2013 · 18:22 UTC
Thanks for the lower resolution. I played it again and now I got score of 1490 last time it was around 1000 :D
🎤 henrykun
01. May 2013 · 18:46 UTC
thank you for playing it and im very sorry for the troubles
atraxgames
02. May 2013 · 09:42 UTC
Very good game, graphics simple and beautiful, great potential!
Ragzouken
03. May 2013 · 09:11 UTC
Really lovely sound.
Kimau
05. May 2013 · 17:04 UTC
Very elegant and a brilliant introduction and mood. A little hard but a nice challenge.
TinyDrakkarStudio
05. May 2013 · 17:06 UTC
I like because we have the same idea but we have done an other game mouarf:) the theme minimalism is respected ... good job
RealyUniqueName
06. May 2013 · 05:46 UTC
You did a great job!
ethankennerly
18. May 2013 · 17:57 UTC
Great introduction to a novel game! The instructions made me feel content. The falling blocks got me to start moving my mouse purposefully. I was engaged while dodging and eating, and noticing the impending accumulation of blocks at the bottom of the screen.
Puccini
18. May 2013 · 18:37 UTC
A cool game!
gerritg
18. May 2013 · 22:08 UTC
Wow, nice one. Loved it!
rubna
19. May 2013 · 10:08 UTC
AWESOME
matthias_zarzecki
20. May 2013 · 08:21 UTC
This is lovely! The tutorial is great, and I like how the game ramps up afterwards :)
AdventureIslands
20. May 2013 · 20:43 UTC
Really well done, gets crazy hard when the stuff just speeds up and your creature is long, making it essentially luck based not to get hit, but I managed to beat it. I liked this, nice work!