The Quest for Philip's Glass by porglezomp
NOTE: The non-compo version has been modified since the end of the LD, so votes shouldn't be based on it. That being said, if you just want to play it, it's your best bet since it fixes some annoying bugs.
Controls: WASD, E to use
This game was made by Caleb Jones (me) and Owen Hughes, music by Kai McKenney.
Our tools:
Unity3d - Game engine
(Unity Pro trial graciously supplied by the LD)
blender - Level meshes and objects
Photoshop - End screen, glass textures
Here's the description by my partner.
The Quest for Phillip's Glass is a puzzle oriented game. It features very physical puzzles that involve activating buttons with cubes. Doors are useful, as are platforms, though platforms are not always immediately obviously present in a room. It draws from the most basic elements of physical puzzle games to create a simple, but not necessarily easy game. The Legend of Zelda, Portal, and Mirror's Edge were the largest inspirations for the game. We did not have time to put it in a proper 3rd person perspective.
Look! A friend made a playthrough of it!
http://www.youtube.com/watch?v=sRGqN8uojzE (SPOILERS)
Controls: WASD, E to use
This game was made by Caleb Jones (me) and Owen Hughes, music by Kai McKenney.
Our tools:
Unity3d - Game engine
(Unity Pro trial graciously supplied by the LD)
blender - Level meshes and objects
Photoshop - End screen, glass textures
Here's the description by my partner.
The Quest for Phillip's Glass is a puzzle oriented game. It features very physical puzzles that involve activating buttons with cubes. Doors are useful, as are platforms, though platforms are not always immediately obviously present in a room. It draws from the most basic elements of physical puzzle games to create a simple, but not necessarily easy game. The Legend of Zelda, Portal, and Mirror's Edge were the largest inspirations for the game. We did not have time to put it in a proper 3rd person perspective.
Look! A friend made a playthrough of it!
http://www.youtube.com/watch?v=sRGqN8uojzE (SPOILERS)
Ratings
| Coolness | 64% | 3 |
| Overall(Jam) | 3.70 | 68 |
| Audio(Jam) | 3.40 | 133 |
| Fun(Jam) | 3.26 | 142 |
| Graphics(Jam) | 4.14 | 56 |
| Humor(Jam) | 2.05 | 291 |
| Innovation(Jam) | 2.79 | 328 |
| Mood(Jam) | 3.48 | 115 |
| Theme(Jam) | 3.74 | 106 |
But other than that, really enjoyed the feel of this entry. Very nice!
It's pretty similar, one of my favorite games so far.
Nice coherent level design though.
@Phase I was originally trying to make it a 3rd person game, but since I ran into issues with mecanim, I finally gave up. I left the walking animations in place though, since I wanted to use the character for something.
Anyways, nice game! Good job.
Is that Philip Glass? It's beautiful music.
Well done~!~!~
But web version worked.
Mouse moves a bit fast too.
Very clean look.