SOLIX by bentog

[raw]
made by bentog for LD26 (COMPO)
This is a minimal game where you control a different shape every level. The shape's contact with other colors make something different happen. Play it and you'll see :)

EDIT: I corrected the bug that made the last level unbeatable(or at least ridiculously difficult). This is allowed by the rules, as it is a correction of a last-hour mistake that makes the game unbeatable ;)

Ratings

Coolness 52% 3
Overall 3.69 139
Audio 2.98 399
Fun 3.60 117
Graphics 2.68 830
Humor 1.82 875
Innovation 4.18 19
Mood 2.78 651
Theme 3.91 218

Feedback

AnnynN
29. Apr 2013 · 09:43 UTC
Very interesting game mechanics. The puzzles aren't that hard in the beginning, but get harder after some levels, so there is some challenge. Overall it's a fun game! :)
YM
29. Apr 2013 · 09:45 UTC
Really nice puzzle mechanic, fun to work out and complete.

The friction on surfaces got very annoying though and when combined with the timing elements proved too much for me.
zairon
29. Apr 2013 · 20:38 UTC
This is a really fun game, although the controls are a little bit hard to use (just a little fast for me). I think that the puzzles are great.
Skye
29. Apr 2013 · 20:39 UTC
It got a little hard there! Nice work though.
Narayan
29. Apr 2013 · 20:41 UTC
I like the concept, well done !
orange08
29. Apr 2013 · 20:42 UTC
Good concept... but somewhat poor implementation. Most levels are pretty straightforward and require no critical thinking... the movement and friction are a bit glitchy as well, you might want to look into that.
shines
29. Apr 2013 · 20:45 UTC
Great game, the timed third level is a bit overly tough for the learning curve (just in getting the guy to go through the passthrough) but great game!
Masadow
29. Apr 2013 · 20:50 UTC
At the first view, I though I made the same game. In fact, it's completly different and very amazing ! Congrats
Felix20
29. Apr 2013 · 20:51 UTC
Very nice concept, and it fits the theme well. The levels are not very hard though. The last one was only difficult because of the slightly wonky controls.
The graphic style is good though, as well as the music and sfx.
AstroEngiSci
29. Apr 2013 · 20:56 UTC
Very fun game. The concept was innovative and clever. The music got annoying after a while, though. But the feeling of victory after accomplishing a harder level was very satisfying. Well done!
QXD-me
29. Apr 2013 · 21:49 UTC
Ok, so this game is great, far better than my sleep-deprived brain can fully appreciate.

The only issue I has was that on the last level I thought the controls were a bit icky, but then I realised that I was just trying to solve the puzzle wrong and everything was fine.
multikorv
29. Apr 2013 · 22:23 UTC
Nice idea and nicely executed! The music hurt my ears though. :)
dem0
29. Apr 2013 · 22:27 UTC
Really unique idea! The puzzles were nice, too
Jellycakes
29. Apr 2013 · 22:27 UTC
Really nice interesting game mechanic. Well done on developing it and the design of the levels. Good job!
cmayhem
01. May 2013 · 13:42 UTC
Really nice unique puzzler. The walls are a bit too sticky though and it's easy to accidentally bumb on a cube twice.
CherryNukaCola
02. May 2013 · 06:53 UTC
Clever mechanic. Thanks!
Alucard J
02. May 2013 · 23:02 UTC
Very clever game, a great challenge. And I like the Wurlitzer music, although some variation could be added for different levels. Well Done =]
Super Hamster
03. May 2013 · 00:58 UTC
Interesting concept, the controls seem a bit glitchy but that's ok. Keep up the good work! :D
Christian S.
03. May 2013 · 13:22 UTC
I especially liked it, when you get four smaller cubes.
mrexcessive
03. May 2013 · 13:53 UTC
Unique mechanics in my experience. Very nice blending part of character into background to get through things... Organ Music ! Especially love the way you introduce more features, moveable walls, moveable switches
Pokemonsta
03. May 2013 · 20:18 UTC
AWESOME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
matthias_zarzecki
03. May 2013 · 22:55 UTC
Nice puzzler!
MinionStudios
04. May 2013 · 01:00 UTC
Very simple, very fun... The color aspect is even better when applied to the mazes and moveable switches.
Taro Omiya
05. May 2013 · 01:13 UTC
Very clever puzzle mechanic. It's deceptively simple, yet the puzzle gets gradually more clever. I've been stumped a few times, but in a good way. Nice job!
oatsbarley
05. May 2013 · 16:07 UTC
Clever mechanic and nice music! Well done.
Jorjon
06. May 2013 · 09:43 UTC
This is similar to Zip! Nice game, maybe levels are too straightforward.
xdegtyarev
08. May 2013 · 17:04 UTC
Great puzzle! It's a bit weird that you have inertia, but nonetheless great game.
klianc09
10. May 2013 · 14:32 UTC
Really great game, the idea itself is pretty smart^^ I just want to suggest some improvements, the switches that can be moved should be somehow marked differently from the stationary switches, it took me relatively long to realize I can move them, it would be cool if the player wouldn't abruptly stop when hitting a wall, but instead sliding along the wall, this would solve the problem with the inertia, some of the others were complaining about.
euwaku
11. May 2013 · 18:35 UTC
Nice entry! Similarly to many physic based puzzle games, I just don't like when there's no determinist way to solve a puzzle (By that, I mean that you need to be do almost pixel perfect moves and collisions).
Oye Beto
17. May 2013 · 05:48 UTC
Wow this is very creative. I'm giving you 5 in innovation and fun. Clever game and level design.

The music is funny haha.

About your comment on my game: A door appears when you collect ALL the yellow squares and that's the only way to finish a level and get the "you win" message you are suggesting :)

I beated your game, did you beat mine? xD
🎤 bentog
17. May 2013 · 19:51 UTC
Oye Beto, I did get to the bottom. Don't know if I won, though :)
Oye Beto
19. May 2013 · 03:41 UTC
Did you collect ALL the yellow squares? because you have to in order to get the win message.
Dining Philosopher
19. May 2013 · 12:50 UTC
Very nice game! I would like to see more levels. :)